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actionsfwd.h
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1// This file was automatically generated by the actionheadergen tool.
2// Please do not manually edit this file.
3#ifndef ACTIONSFWD_H
4#define ACTIONSFWD_H
5
14{
15#if __cplusplus >= 201103L
20 enum Script : int;
21#else
22 enum Script;
23#endif
24} // namespace SndanimScript
25
26namespace NocdScript
27{
28#if __cplusplus >= 201103L
33 enum Script : int;
34#else
35 enum Script;
36#endif
37} // namespace NocdScript
38
40{
41#if __cplusplus >= 201103L
46 enum Script : int;
47#else
48 enum Script;
49#endif
50} // namespace CreditsScript
51
52namespace IntroScript
53{
54#if __cplusplus >= 201103L
59 enum Script : int;
60#else
61 enum Script;
62#endif
63} // namespace IntroScript
64
66{
67#if __cplusplus >= 201103L
72 enum Script : int;
73#else
74 enum Script;
75#endif
76} // namespace HospitalScript
77
79{
80#if __cplusplus >= 201103L
85 enum Script : int;
86#else
87 enum Script;
88#endif
89} // namespace CarraceScript
90
92{
93#if __cplusplus >= 201103L
98 enum Script : int;
99#else
100 enum Script;
101#endif
102} // namespace JetraceScript
103
105{
106#if __cplusplus >= 201103L
111 enum Script : int;
112#else
113 enum Script;
114#endif
115} // namespace CarracerScript
116
118{
119#if __cplusplus >= 201103L
124 enum Script : int;
125#else
126 enum Script;
127#endif
128} // namespace JetracerScript
129
131{
132#if __cplusplus >= 201103L
137 enum Script : int;
138#else
139 enum Script;
140#endif
141} // namespace InfoscorScript
142
144{
145#if __cplusplus >= 201103L
150 enum Script : int;
151#else
152 enum Script;
153#endif
154} // namespace RegbookScript
155
157{
158#if __cplusplus >= 201103L
163 enum Script : int;
164#else
165 enum Script;
166#endif
167} // namespace HistbookScript
168
170{
171#if __cplusplus >= 201103L
176 enum Script : int;
177#else
178 enum Script;
179#endif
180} // namespace InfomainScript
181
183{
184#if __cplusplus >= 201103L
189 enum Script : int;
190#else
191 enum Script;
192#endif
193} // namespace ElevbottScript
194
196{
197#if __cplusplus >= 201103L
202 enum Script : int;
203#else
204 enum Script;
205#endif
206} // namespace InfodoorScript
207
209{
210#if __cplusplus >= 201103L
215 enum Script : int;
216#else
217 enum Script;
218#endif
219} // namespace RacecarScript
220
222{
223#if __cplusplus >= 201103L
228 enum Script : int;
229#else
230 enum Script;
231#endif
232} // namespace DunecarScript
233
235{
236#if __cplusplus >= 201103L
241 enum Script : int;
242#else
243 enum Script;
244#endif
245} // namespace CopterScript
246
248{
249#if __cplusplus >= 201103L
254 enum Script : int;
255#else
256 enum Script;
257#endif
258} // namespace JetskiScript
259
261{
262#if __cplusplus >= 201103L
267 enum Script : int;
268#else
269 enum Script;
270#endif
271} // namespace GarageScript
272
273namespace Act3Script
274{
275#if __cplusplus >= 201103L
280 enum Script : int;
281#else
282 enum Script;
283#endif
284} // namespace Act3Script
285
286namespace Act2mainScript
287{
288#if __cplusplus >= 201103L
293 enum Script : int;
294#else
295 enum Script;
296#endif
297} // namespace Act2mainScript
298
300{
301#if __cplusplus >= 201103L
306 enum Script : int;
307#else
308 enum Script;
309#endif
310} // namespace JukeboxwScript
311
312namespace IsleScript
313{
314#if __cplusplus >= 201103L
319 enum Script : int;
320
325 enum Script2 : int;
326#else
327 enum Script;
328 enum Script2;
329#endif
330} // namespace IsleScript
331
333{
334#if __cplusplus >= 201103L
339 enum Script : int;
340#else
341 enum Script;
342#endif
343} // namespace JukeboxScript
344
346{
347#if __cplusplus >= 201103L
352 enum Script : int;
353#else
354 enum Script;
355#endif
356} // namespace PoliceScript
357
358#endif // ACTIONSFWD_H
Script
[AI] Identifiers for scripts, actions, entities, and resources for Act2Main.
Script
[AI] Same as above; compatibility for pre-C++11 code.
Definition: act3_actions.h:27
[AI] Namespace containing script identifiers for helicopter/copter-related game actions and resources...
Definition: actionsfwd.h:235
Script
[AI] Unique integer identifiers for all helicopter/copter scriptable resources, actions,...
[AI] Namespace that contains all enums and identifiers for the credits sequence scripts and resources...
Definition: actionsfwd.h:40
Script
[AI] Enumerates all script and resource identifiers used in the Credits scene.
[AI] Namespace containing enums for identifying and referencing specific script actions and entities ...
Definition: actionsfwd.h:222
Script
[AI] Enum for all known script actions, controls, media, and other resource references in the Dune Ca...
[AI] Namespace for script enumeration related to the Histbook segment of the LEGO Island game's scrip...
Definition: actionsfwd.h:157
Script
[AI] Enumerates script/action identifiers for the Histbook system.
[AI] Namespace encapsulating all script action enums and logic for the Hospital level script.
Definition: actionsfwd.h:66
[AI] Contains enumerations for script event identifiers used in the Infodoor scene.
Definition: actionsfwd.h:196
Script
[AI] Enumerates all script actions relevant to the Infodoor context.
Script
[AI] Enumerates all valid script actions for InfoscorScript SI context.
[AI] Contains enumerations for the scripts used in the intro, outro, and cinematic sequences of the g...
Definition: actionsfwd.h:53
Script
[AI] Enumerates all scriptable intro and outro cinematic and audio resources.
Definition: intro_actions.h:35
[AI] Namespace containing script action enums specific to the Jetracer scenario.
Definition: actionsfwd.h:118
Script
[AI] Enumerates all script actions for the Jetracer scenario.
[AI] Contains enumerations for all script actions specific to the Jukeboxw UI/feature.
Definition: actionsfwd.h:300
Script
[AI] Enumerates all script actions and resource IDs for the Jukeboxw UI/feature.
[AI] Contains script action enumerations for the Police station scene in LEGO Island.
Definition: actionsfwd.h:346
Script
[AI] Enum of identifiers for script actions and resources within the Racecar building/location contex...
[AI] Namespace containing action and resource script enumerations for the Regbook script module.
Definition: actionsfwd.h:144
Script
[AI] Enumeration of script and resource identifiers for Regbook scripting.
[AI] Namespace grouping all script-related enumerations for the SndanimScript scripting system.
Definition: actionsfwd.h:14
Script
[AI] Enum representing all possible script actions for SndanimScript.