3#ifndef JETRACE_ACTIONS_H
4#define JETRACE_ACTIONS_H
13#if __cplusplus >= 201103L
@ c_JetskiDashboard22_Bitmap
@ c_UserJetski_Actor
[AI] Player-controlled jetski actor/entity.
@ c_Shrkfast_Anim
[AI] Fast shark animation actor.
@ c_JetskiSpeedMeter
[AI] HUD widget/control representing jetski speed.
@ c_JetskiDashboard63_Bitmap
@ c_VO5
[AI] Voice-over event/sound 5.
@ c_JetskiDashboard41_Bitmap
@ c_BouyBump_Actor
[AI] Buoy collision/bump actor (obstacle in water).
@ c_JetskiDashboard32_Bitmap
@ c_JetskiDashboard35_Bitmap
@ c_YellowJetskiLocator
[AI] Locator for Yellow Jetski starting position.
@ c_VO6
[AI] Voice-over event/sound 6.
@ c_Brickster_Actor
[AI] The Brickster NPC actor (villain appearance).
@ c_RacePath
[AI] Actor path or waypoint series defining the racecourse/track.
@ c_JetskiDashboard12_Bitmap
[AI] Dashboard bitmap, type 1, state/frame 2.
@ c_sjs012in_4_sfx
[AI] SFX 4 for 012 in.
@ c_Shrkjump_Anim
[AI] Shark jumping animation sequence.
@ c_JetskiDashboard45_Bitmap
@ c_L1_Actor
[AI] Unknown actor, likely an NPC or environmental object.
@ c_Valerie_Actor
[AI] Valerie (NPC) actor reference for JetRace scenario.
@ c_JetskiInfoUp_Bitmap
[AI] Bitmap for upward toggle/detail in info HUD.
@ c_JsVal00_Anim
[AI] Animation 00 for Valerie character.
@ c_HideAni_Anim
[AI] Animation for hiding an entity or actor, possibly when player leaves view.
@ c_JsVal99_Anim
[AI] Animation 99 for Valerie character.
@ c_L1_Model
[AI] Model for L1 actor.
@ c_JetskiDashboard23_Bitmap
@ c_JetskiDashboard44_Bitmap
@ c_JetskiDashboard24_Bitmap
@ c_LfJacket_Actor
[AI] Lifejacket (pickup or visual element) actor.
@ c_HitWallSound
[AI] Sound object played when jetski/watercraft collides with course boundary/walls.
@ c_Snap_Actor
[AI] Snap the mascot character's actor reference.
@ c_JetskiLocator2
[AI] Spatial locator for a jetski (used in initial placement or respawn).
@ c_Cop01_Actor
[AI] Possibly "Cop 01" secondary/co-op actor or patrol variant.
@ c_JetskiDashboard15_Bitmap
[AI] Dashboard bitmap, type 1, state/frame 5.
@ c_StartTriggers
[AI] Trigger entity/entities for starting the JetRace event.
@ c_JetskiDashboard53_Bitmap
@ c_JetskiDashboard36_Bitmap
@ c_UserJetski_Model
[AI] Jetski model used for the player's vehicle.
@ c_JetskiDashboard26_Bitmap
@ c_Yeeheemx_Sound
[AI] Sound effect "Yeeheemx" (likely a character sound/response).
@ c_FishRod_Model
[AI] Model for fishing rod actor.
@ c_JetskiDashboard62_Bitmap
@ c_JetskiDashboard65_Bitmap
@ c_VO4
[AI] Voice-over event/sound 4.
@ c_JetskiDashboard52_Bitmap
@ c_JetskiDashboard16_Bitmap
[AI] Dashboard bitmap, type 1, state/frame 6.
@ c_HitActorSound
[AI] Sound object played when the player collides with an actor during JetRace.
@ c_JetskiInfoDown_Bitmap
[AI] Bitmap for downward toggle/detail in info HUD.
@ c_CopBoat_Actor
[AI] Police/coproat patrol boat actor.
@ c_JetskiDashboard51_Bitmap
@ c_JetskiFuelMeter
[AI] HUD widget/control representing jetski fuel.
@ c_JetskiDashboard43_Bitmap
@ c_JetskiDashboard21_Bitmap
[AI] Dashboard bitmap, type 2, state/frame 1.
@ c_YellowJetski_Actor
[AI] Yellow jetski actor (player or AI).
@ c_JetskiDashboard46_Bitmap
@ c_VO7
[AI] Voice-over event/sound 7.
@ c_JetskiArms_Ctl
[AI] HUD control/entity for player's jetski arms or hands display.
@ c_JetskiDashboard
[AI] Parent dashboard control, aggregates dashboard bitmaps/controls.
@ c_SetHitActorSound
[AI] Script action to configure/choose the actor hit sound SFX.
@ c_JetskiDashboard11_Bitmap
[AI] Bitmap image for jetski dashboard (instrument cluster, type 1, state/frame 1).
@ c_Cop01_Model
[AI] Model for Cop01 actor/entity.
@ c_JetskiLocator3
[AI] Spatial locator for a jetski (used in initial placement or respawn).
@ c_sjs012in_0_sfx
[AI] SFX 0 for 012 in.
@ c_JsVal04_Anim
[AI] Animation 04 for Valerie character.
@ c_Map_Up_Bitmap
[AI] Bitmap/image used for the "map up" display in the HUD.
@ c_FishRod_Actor
[AI] Fishing rod pickup or decoration actor.
@ c_SetHitWallSound
[AI] Script action to configure/choose wall hit sound SFX.
@ c_Map_Down_Bitmap
[AI] Bitmap/image used for the "map down" display in the HUD.
@ c_JsSnap99_Anim
[AI] Animation 99 for Snap character (finish or outro).
@ c_sjs012in_1_sfx
[AI] SFX 1 for 012 in.
@ c_JetskiDashboard66_Bitmap
@ c_VO1
[AI] Voice-over event/sound 1.
@ c_JsSnap00_Anim
[AI] Animation 00 for Snap character (start or idle).
@ c_User_Locator
[AI] Locator for placing the player/user in the JetRace world.
@ c_VO3
[AI] Voice-over event/sound 3.
@ c_Cboycycl_Actor
[AI] Cowboy cyclist actor (environment or NPC).
@ c_Valerie_Model
[AI] Valerie character model reference.
@ c_Shkbrnco_Actor
[AI] Shark-bronco actor (possibly minigame or challenge).
@ c_sjs014in_Wav_502
[AI] WAV sound effect for scenario sequence 014 in.
@ c_Sharkj1_Actor
[AI] Shark jumping actor/variant 1.
@ c_Shark_Actor
[AI] Shark actor for JetRace (animated/swimming/bumped).
@ c_JetskiDashboard14_Bitmap
[AI] Dashboard bitmap, type 1, state/frame 4.
@ c_Boat_Actor
[AI] Generic or specific boat actor (likely an obstacle or environment NPC).
@ c_Shkjmcyc_Actor
[AI] Shark-jumping-cycle actor (possibly used with shark/bike challenge).
@ c_LfJacket_Model
[AI] Model for lifejacket actor/element.
@ c_sjs012in_RunAnim
[AI] Animation runner/trigger for sequence sjs012in.
@ c_Trig01_Actor
[AI] Generic trigger zone actor 01 (normally invisible, used for event scripting).
@ c_CM_Actor
[AI] Actor: CM, likely a JetRace NPC or environmental entity.
@ c__JetRace_World
[AI] Root world scene object for JetRace area.
@ c_Map_Ctl
[AI] Main minimap/map control handler for JetRace.
@ c_JetskiDashboard33_Bitmap
@ c_JetskiArms_Mask_Bitmap
[AI] Bitmap for masking jetski arms in HUD.
@ c_JetskiDashboard13_Bitmap
[AI] Dashboard bitmap, type 1, state/frame 3.
@ c_Shark_Model
[AI] Model for shark actor.
@ c_JetskiDashboard54_Bitmap
@ c_JetskiDashboard55_Bitmap
@ c_CM_Model
[AI] Model for CM actor.
@ c_noneJetrace
[AI] Invalid or "no object" sentinel value for JetRace scripts.
@ c_JetskiDashboard25_Bitmap
@ c_JetskiDashboard61_Bitmap
@ c_BlackJetski_Actor
[AI] Black jetski AI or NPC actor.
@ c_JetskiDashboard31_Bitmap
@ c_Splash1_Sound
[AI] Splash sound effect.
@ c_AirHorn_PlayWav
[AI] Action to play airhorn WAV file (JetRace SFX).
@ c_JetskiInfo_Ctl
[AI] HUD control/entity for player's jetski info screen.
@ c_Bronco_Anim
[AI] "Bronco" animation (wild ride, wrangle, etc).
@ c_sjs012in_3_sfx
[AI] SFX 3 for 012 in.
@ c_JetskiDashboard42_Bitmap
@ c_VO2
[AI] Voice-over event/sound 2.
@ c_YellowJetski_Model
[AI] Model for Yellow jetski (geometry/mesh).
@ c_sjs012in_Pho_500
[AI] Phoneme data (lip sync) for 012 in.
@ c_sjs012in_Wav_500
[AI] WAV sound effect for scenario sequence 012 in.
@ c_Jetski_Sound
[AI] Main jetski engine sound effect.
@ c_Sharkswm_Actor
[AI] Swimming shark actor variant.
@ c_sjs012in_Anim
[AI] Animation for sequence sjs012in.
@ c_sjs013in_Wav_501
[AI] WAV sound effect for scenario sequence 013 in.
@ c_sjs012in_2_sfx
[AI] SFX 2 for 012 in.
@ c_JetskiDashboard64_Bitmap
@ c_Snap_Model
[AI] Snap character model (geometry, skin/mesh).
@ c_BlackJetskiLocator
[AI] Locator/starting position for Black Jetski.
@ c_Boat_Model
[AI] Model for generic/specific boat actor.
@ c_JetskiDashboard56_Bitmap
@ c_Sharkj1_Model
[AI] Model for shark jump 1.
@ c_JetskiDashboard34_Bitmap
@ c_BlackJetski_Model
[AI] Black jetski model/geometry reference.
@ c_CopBoat_Model
[AI] Police/coproat patrol boat model.
@ c_DistanceMeter
[AI] HUD widget or control tracking player's distance/progress through the race course.