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legocharactermanager.h File Reference
#include "decomp.h"
#include "mxstl/stlcompat.h"
#include "mxtypes.h"
#include "mxvariable.h"
#include "roi/legoroi.h"
Include dependency graph for legocharactermanager.h:
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Go to the source code of this file.

Classes

struct  LegoCharacterComparator
 [AI] Comparator for character names, performing case-insensitive comparison using strcmpi. More...
 
struct  LegoCharacter
 [AI] Holds a LegoROI pointer and reference count for a character instance managed by LegoCharacterManager. More...
 
class  CustomizeAnimFileVariable
 [AI] MxVariable subclass used to represent and propagate changes to the character customization animation file. More...
 
class  LegoCharacterManager
 [AI] Manages reference-counted characters and provides character creation, switching, and property update functionality. More...
 

Typedefs

typedef map< char *, LegoCharacter *, LegoCharacterComparatorLegoCharacterMap
 [AI] Map from character name strings to LegoCharacter pointers. More...
 

Typedef Documentation

◆ LegoCharacterMap

[AI] Map from character name strings to LegoCharacter pointers.

Key: char* (ownership managed by the map/manager, dynamically allocated). Value: LegoCharacter* (manages reference counts and ROI lifetime). Comparator: LegoCharacterComparator (case-insensitive string comparison). [AI]

Definition at line 89 of file legocharactermanager.h.