1#ifndef LEGOEXTRAACTOR_H
2#define LEGOEXTRAACTOR_H
97 void Animate(
float p_time)
override;
[AI] Path-based actor which supports skeletal/mesh animation via an animation tree and multiple anima...
[AI] An actor that moves along a predefined path, supporting boundary transitions,...
[AI] Represents a path segment or boundary in the navigation network for actors (vehicles,...
4x4 Matrix class with virtual interface for manipulation and transformation.
[AI] Represents a 4x4 transformation matrix, specialized for the LEGO Island engine and derived from ...
[AI] 3D vector class, providing vector and cross-product operations in 3D space.
[AI] Holds per-animation instance data for a LegoAnimActor.