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legomain.cpp File Reference
#include "legomain.h"
#include "3dmanager/lego3dmanager.h"
#include "islepathactor.h"
#include "legoanimationmanager.h"
#include "legobuildingmanager.h"
#include "legocharactermanager.h"
#include "legogamestate.h"
#include "legoinputmanager.h"
#include "legoobjectfactory.h"
#include "legoplantmanager.h"
#include "legosoundmanager.h"
#include "legoutils.h"
#include "legovariables.h"
#include "legovideomanager.h"
#include "legoworld.h"
#include "legoworldlist.h"
#include "misc.h"
#include "misc/legocontainer.h"
#include "mxactionnotificationparam.h"
#include "mxautolock.h"
#include "mxbackgroundaudiomanager.h"
#include "mxdisplaysurface.h"
#include "mxmisc.h"
#include "mxnotificationmanager.h"
#include "mxomnicreateflags.h"
#include "mxomnicreateparam.h"
#include "mxstreamer.h"
#include "mxticklemanager.h"
#include "mxtransitionmanager.h"
#include "mxvariabletable.h"
#include "scripts.h"
#include "viewmanager/viewmanager.h"
Include dependency graph for legomain.cpp:

Go to the source code of this file.

Variables

const char * g_current = "current"
 

Variable Documentation

◆ g_current

const char* g_current = "current"

Definition at line 42 of file legomain.cpp.