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Isle
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#include "legomain.h"#include "3dmanager/lego3dmanager.h"#include "islepathactor.h"#include "legoanimationmanager.h"#include "legobuildingmanager.h"#include "legocharactermanager.h"#include "legogamestate.h"#include "legoinputmanager.h"#include "legoobjectfactory.h"#include "legoplantmanager.h"#include "legosoundmanager.h"#include "legoutils.h"#include "legovariables.h"#include "legovideomanager.h"#include "legoworld.h"#include "legoworldlist.h"#include "misc.h"#include "misc/legocontainer.h"#include "mxactionnotificationparam.h"#include "mxautolock.h"#include "mxbackgroundaudiomanager.h"#include "mxdisplaysurface.h"#include "mxmisc.h"#include "mxnotificationmanager.h"#include "mxomnicreateflags.h"#include "mxomnicreateparam.h"#include "mxstreamer.h"#include "mxticklemanager.h"#include "mxtransitionmanager.h"#include "mxvariabletable.h"#include "scripts.h"#include "viewmanager/viewmanager.h"
Go to the source code of this file.
Variables | |
| const char * | g_current = "current" |
| const char* g_current = "current" |
Definition at line 42 of file legomain.cpp.