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legopathboundary.h File Reference
#include "geom/legowegedge.h"
#include "legoanimpresenter.h"
#include "legopathactor.h"
#include "mxstl/stlcompat.h"
#include "mxtypes.h"
Include dependency graph for legopathboundary.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

struct  LegoPathActorSetCompare
 [AI] Comparison functor used to order LegoPathActor pointers for set containers, using their pointer value. More...
 
struct  LegoAnimPresenterSetCompare
 [AI] Comparison functor used to order LegoAnimPresenter pointers for set containers, using their pointer value. More...
 
class  LegoPathBoundary
 [AI] Represents a path segment or boundary in the navigation network for actors (vehicles, NPCs). More...
 

Macros

#define COMPARE_POINTER_TYPE   MxS32*
 

Typedefs

typedef set< LegoPathActor *, LegoPathActorSetCompareLegoPathActorSet
 [AI] Defines a set of LegoPathActor pointers, ordered by pointer value using LegoPathActorSetCompare. More...
 
typedef set< LegoAnimPresenter *, LegoAnimPresenterSetCompareLegoAnimPresenterSet
 [AI] Defines a set of LegoAnimPresenter pointers, ordered by pointer value using LegoAnimPresenterSetCompare. More...
 

Macro Definition Documentation

◆ COMPARE_POINTER_TYPE

#define COMPARE_POINTER_TYPE   MxS32*

Definition at line 13 of file legopathboundary.h.

Typedef Documentation

◆ LegoAnimPresenterSet

[AI] Defines a set of LegoAnimPresenter pointers, ordered by pointer value using LegoAnimPresenterSetCompare.

Definition at line 50 of file legopathboundary.h.

◆ LegoPathActorSet

[AI] Defines a set of LegoPathActor pointers, ordered by pointer value using LegoPathActorSetCompare.

Definition at line 44 of file legopathboundary.h.