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Isle
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#include "geom/legowegedge.h"#include "legoanimpresenter.h"#include "legopathactor.h"#include "mxstl/stlcompat.h"#include "mxtypes.h"

Go to the source code of this file.
Classes | |
| struct | LegoPathActorSetCompare |
| [AI] Comparison functor used to order LegoPathActor pointers for set containers, using their pointer value. More... | |
| struct | LegoAnimPresenterSetCompare |
| [AI] Comparison functor used to order LegoAnimPresenter pointers for set containers, using their pointer value. More... | |
| class | LegoPathBoundary |
| [AI] Represents a path segment or boundary in the navigation network for actors (vehicles, NPCs). More... | |
Macros | |
| #define | COMPARE_POINTER_TYPE MxS32* |
Typedefs | |
| typedef set< LegoPathActor *, LegoPathActorSetCompare > | LegoPathActorSet |
| [AI] Defines a set of LegoPathActor pointers, ordered by pointer value using LegoPathActorSetCompare. More... | |
| typedef set< LegoAnimPresenter *, LegoAnimPresenterSetCompare > | LegoAnimPresenterSet |
| [AI] Defines a set of LegoAnimPresenter pointers, ordered by pointer value using LegoAnimPresenterSetCompare. More... | |
| #define COMPARE_POINTER_TYPE MxS32* |
Definition at line 13 of file legopathboundary.h.
[AI] Defines a set of LegoAnimPresenter pointers, ordered by pointer value using LegoAnimPresenterSetCompare.
Definition at line 50 of file legopathboundary.h.
[AI] Defines a set of LegoPathActor pointers, ordered by pointer value using LegoPathActorSetCompare.
Definition at line 44 of file legopathboundary.h.