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Isle
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#include "decomp.h"#include "geom/legounkown100db7f4.h"#include "legopathactor.h"#include "legopathboundary.h"#include "legopathstruct.h"#include "mxstl/stlcompat.h"

Go to the source code of this file.
Classes | |
| class | LegoPathCtrlEdge |
| [AI] Controller-specific edge used in path navigation. More... | |
| struct | LegoPathCtrlEdgeCompare |
| [AI] Comparator functor for LegoPathCtrlEdge pointer sets. More... | |
| class | LegoPathController |
| [AI] Manager for controlling actors' movement along predefined geometric paths. More... | |
| struct | LegoPathController::CtrlBoundary |
| [AI] Helper structure for rapid lookups of controller-boundary pairs, often used for global or indexed access patterns across controllers. More... | |
| struct | LegoPathController::CtrlEdge |
| [AI] Helper structure pairing controllers with edge references for global or fast access. More... | |
Typedefs | |
| typedef set< LegoPathCtrlEdge *, LegoPathCtrlEdgeCompare > | LegoPathCtrlEdgeSet |
| [AI] Set of pointers to control edges, ordered using LegoPathCtrlEdgeCompare. More... | |
[AI] Set of pointers to control edges, ordered using LegoPathCtrlEdgeCompare.
Used for efficient lookups during actor navigation. [AI]
Definition at line 32 of file legopathcontroller.h.