1#ifndef LEGOPATHCONTROLLERLIST_H
2#define LEGOPATHCONTROLLERLIST_H
45 return p_a == p_b ? 0 : p_a < p_b ? -1 : 1;
Cursor/iterator for traversing a LegoPathControllerList.
LegoPathControllerListCursor(LegoPathControllerList *p_list)
Constructs a cursor for the given LegoPathControllerList.
Class representing a list of pointers to LegoPathController objects, with optional ownership semantic...
LegoPathControllerList(MxBool p_ownership=FALSE)
Constructor for LegoPathControllerList.
MxS8 Compare(LegoPathController *p_a, LegoPathController *p_b) override
Compares two LegoPathController pointers for equality or ordering.
[AI] Manager for controlling actors' movement along predefined geometric paths.