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legopathedgecontainer.h File Reference
#include "mxgeometry/mxgeometry3d.h"
#include "mxstl/stlcompat.h"
#include "mxtypes.h"
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Classes

struct  LegoBoundaryEdge
 [AI] Represents an edge within a path boundary, used for path following and geometric computations. More...
 
struct  LegoBEWithFloat
 [AI] Represents a path edge with extra float data and potential linkage (single-linked). More...
 
struct  LegoBEWithFloatComparator
 [AI] Function object for comparing LegoBEWithFloat pointers by their floating-point annotation. More...
 
struct  LegoPathEdgeContainer
 [AI] Container for path boundary edges, also stores position, direction, and flags. More...
 

Typedefs

typedef multiset< LegoBEWithFloat *, LegoBEWithFloatComparatorLegoBEWithFloatSet
 [AI] Multiset of LegoBEWithFloat pointers, ordered by their annotation float value. [AI] More...
 

Typedef Documentation

◆ LegoBEWithFloatSet

[AI] Multiset of LegoBEWithFloat pointers, ordered by their annotation float value. [AI]

Definition at line 102 of file legopathedgecontainer.h.