#include "impl.h"
#include <assert.h>
Go to the source code of this file.
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| | DECOMP_SIZE_ASSERT (MeshBuilder, 0x04) |
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| | DECOMP_SIZE_ASSERT (MeshBuilderImpl, 0x08) |
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| Result | MeshSetTextureMappingMode (MeshImpl::MeshData *pMesh, TextureMappingMode mode) |
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| Result | CreateMesh (IDirect3DRMMesh *pD3DRM, unsigned long faceCount, unsigned long vertexCount, float(*pPositions)[3], float(*pNormals)[3], float(*pTextureCoordinates)[2], unsigned long(*pFaceIndices)[3], unsigned long(*pTextureIndices)[3], ShadingModel shadingModel, MeshImpl::MeshDataType &rpMesh) |
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| Result | MeshBuilderGetBoundingBox (IDirect3DRMMesh *pMesh, float min[3], float max[3]) |
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◆ CreateMesh()
| Result CreateMesh |
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IDirect3DRMMesh * |
pD3DRM, |
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unsigned long |
faceCount, |
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unsigned long |
vertexCount, |
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float(*) |
pPositions[3], |
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float(*) |
pNormals[3], |
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float(*) |
pTextureCoordinates[2], |
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unsigned long(*) |
pFaceIndices[3], |
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unsigned long(*) |
pTextureIndices[3], |
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ShadingModel |
shadingModel, |
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MeshImpl::MeshDataType & |
rpMesh |
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) |
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inline |
◆ DECOMP_SIZE_ASSERT() [1/2]
◆ DECOMP_SIZE_ASSERT() [2/2]
◆ MeshBuilderGetBoundingBox()
| Result MeshBuilderGetBoundingBox |
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IDirect3DRMMesh * |
pMesh, |
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float |
min[3], |
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float |
max[3] |
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) |
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inline |
◆ MeshSetTextureMappingMode()