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Isle
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Go to the source code of this file.
Classes | |
| struct | MxBITMAPINFO |
| [AI] Represents a bitmap information header plus a 256-color palette, matching the layout for 8-bit DIBs used in the game engine. More... | |
| class | MxBitmap |
| [AI] Represents an 8bpp or high color device-independent bitmap (DIB) and provides operations for bitmap loading, manipulation, and palette management. More... | |
Macros | |
| #define | BI_RGB_TOPDOWN 0x10 |
| [AI] Non-standard biCompression value indicating top-down row order for uncompressed bitmaps. More... | |
| #define | GetAdjustedStride(p_bitmap) |
| #define BI_RGB_TOPDOWN 0x10 |
[AI] Non-standard biCompression value indicating top-down row order for uncompressed bitmaps.
[AI] Used as a custom marker in .bmp headers for distinguishing top-down scanline storage. (Mindscape extension)
Definition at line 46 of file mxbitmap.h.
| #define GetAdjustedStride | ( | p_bitmap | ) |
Definition at line 277 of file mxbitmap.h.