[AI] Represents an action deserialized from SI chunks, holding key animation or script parameters suc...
[AI] Represents a "still" media action in the LEGO Island SI script system.
void CopyFrom(MxDSStill &p_dsStill)
[AI] Copies the data from another MxDSStill into this instance.
MxDSStill & operator=(MxDSStill &p_dsStill)
[AI] Assignment operator.
MxDSAction * Clone() override
[AI] Creates a dynamically allocated deep copy of this MxDSStill.
MxDSStill()
[AI] Default constructor.
const char * ClassName() const override
[AI] Returns the runtime class name for this object.
~MxDSStill() override
[AI] Destructor.
MxBool IsA(const char *p_name) const override
[AI] Runtime type check against a string name, supports hierarchy checking.