Isle
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Enumerations | |
enum | Script { c_noneAct2main = -1 , c__Act2Main = 0 , c_Brickster_Actor = 8 , c_Brickster_Model = 9 , c_Ambul_Actor = 18 , c_Ambul_Model = 19 , c_Ambul_Anim0 = 20 , c_Ambul_Anim2 = 26 , c_Ambul_Anim3 = 27 , c_BrShoot = 28 , c_Act2Path = 29 , c_xarrow_PlayWav = 45 , c_LoadCrashSound = 46 , c_LoadHitSound = 47 , c_LoadBrickPickSound = 48 , c_LoadBrickMusic = 49 , c_SetAnimationFile = 88 , c_InfCtr = 89 , c_InfCtrModel = 90 , c_polices_entity = 91 , c_polices = 92 , c_tBrick1_entity = 93 , c_tBrick1 = 94 , c_tBrick2_entity = 95 , c_tBrick2 = 96 , c_tBrick3_entity = 97 , c_tBrick3 = 98 , c_tBrick4_entity = 99 , c_tBrick4 = 100 , c_hBrick1_entity = 101 , c_hBrick1 = 102 , c_hBrick2_entity = 103 , c_hBrick2 = 104 , c_hBrick3_entity = 105 , c_hBrick3 = 106 , c_hBrick4_entity = 107 , c_hBrick4 = 108 , c_tns030sy_Anim = 894 } |
[AI] Identifiers for scripts, actions, entities, and resources for Act2Main. More... | |
[AI] Identifiers for scripts, actions, entities, and resources for Act2Main.
[AI]
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Enumerator | |
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c_noneAct2main | [AI] Special value representing an invalid or unselected script/action. |
c__Act2Main | [AI] Root script or entry point for Act2Main actions. |
c_Brickster_Actor | [AI] Script/ID for the Brickster actor entity in Act2Main. |
c_Brickster_Model | [AI] Model resource ID for the Brickster entity. |
c_Ambul_Actor | [AI] Script/ID for the ambulance actor. |
c_Ambul_Model | [AI] Model resource for the ambulance. |
c_Ambul_Anim0 | [AI] First animation for the ambulance actor. |
c_Ambul_Anim2 | [AI] Second named animation for ambulance. |
c_Ambul_Anim3 | [AI] Third named animation for ambulance. |
c_BrShoot | [AI] Action ID for triggering Brickster shooting sequence. |
c_Act2Path | [AI] ID for Act2-specific path/route resource. |
c_xarrow_PlayWav | [AI] Action or trigger to play a sound effect ("xarrow"). |
c_LoadCrashSound | [AI] Triggers loading of crash sound resource. |
c_LoadHitSound | [AI] Triggers loading of hit sound resource. |
c_LoadBrickPickSound | [AI] Triggers loading of brick pick up sound effect. |
c_LoadBrickMusic | [AI] Triggers loading of Act2 brick-related music resource. |
c_SetAnimationFile | [AI] Action/script to change the currently played animation file. |
c_InfCtr | [AI] Information Center entity script reference. |
c_InfCtrModel | [AI] Model reference for info center. |
c_polices_entity | [AI] Entity/script ID for police group. |
c_polices | [AI] Police model or script for logic grouping. |
c_tBrick1_entity | [AI] Entity for a top-layer brick (sequence #1). |
c_tBrick1 | [AI] Resource/model for top-layer brick #1. |
c_tBrick2_entity | [AI] Entity for top-layer brick #2. |
c_tBrick2 | [AI] Resource/model for top-layer brick #2. |
c_tBrick3_entity | [AI] Entity for top-layer brick #3. |
c_tBrick3 | [AI] Resource/model for top-layer brick #3. |
c_tBrick4_entity | [AI] Entity for top-layer brick #4. |
c_tBrick4 | [AI] Resource/model for top-layer brick #4. |
c_hBrick1_entity | [AI] Entity for a hidden-layer brick #1. |
c_hBrick1 | [AI] Resource/model for hidden-layer brick #1. |
c_hBrick2_entity | [AI] Entity for hidden-layer brick #2. |
c_hBrick2 | [AI] Resource/model for hidden-layer brick #2. |
c_hBrick3_entity | [AI] Entity for hidden-layer brick #3. |
c_hBrick3 | [AI] Resource/model for hidden-layer brick #3. |
c_hBrick4_entity | [AI] Entity for hidden-layer brick #4. |
c_hBrick4 | [AI] Resource/model for hidden-layer brick #4. |
c_tns030sy_Anim | [AI] Final listed animation (ID #894) for a specific actor/sequence in Act2Main. |
Definition at line 36 of file act2main_actions.h.