3#ifndef ACT2MAIN_ACTIONS_H
4#define ACT2MAIN_ACTIONS_H
16#if __cplusplus >= 201103L
Script
[AI] Identifiers for scripts, actions, entities, and resources for Act2Main.
@ c_InfCtrModel
[AI] Model reference for info center.
@ c_tBrick4_entity
[AI] Entity for top-layer brick #4.
@ c_hBrick4_entity
[AI] Entity for hidden-layer brick #4.
@ c_tBrick1_entity
[AI] Entity for a top-layer brick (sequence #1).
@ c_Brickster_Actor
[AI] Script/ID for the Brickster actor entity in Act2Main.
@ c_polices
[AI] Police model or script for logic grouping.
@ c_tBrick2
[AI] Resource/model for top-layer brick #2.
@ c_BrShoot
[AI] Action ID for triggering Brickster shooting sequence.
@ c_Ambul_Anim2
[AI] Second named animation for ambulance.
@ c_Brickster_Model
[AI] Model resource ID for the Brickster entity.
@ c__Act2Main
[AI] Root script or entry point for Act2Main actions.
@ c_Ambul_Anim0
[AI] First animation for the ambulance actor.
@ c_hBrick3
[AI] Resource/model for hidden-layer brick #3.
@ c_tBrick3_entity
[AI] Entity for top-layer brick #3.
@ c_tBrick1
[AI] Resource/model for top-layer brick #1.
@ c_hBrick3_entity
[AI] Entity for hidden-layer brick #3.
@ c_LoadHitSound
[AI] Triggers loading of hit sound resource.
@ c_LoadCrashSound
[AI] Triggers loading of crash sound resource.
@ c_Act2Path
[AI] ID for Act2-specific path/route resource.
@ c_hBrick2
[AI] Resource/model for hidden-layer brick #2.
@ c_hBrick1
[AI] Resource/model for hidden-layer brick #1.
@ c_hBrick2_entity
[AI] Entity for hidden-layer brick #2.
@ c_noneAct2main
[AI] Special value representing an invalid or unselected script/action.
@ c_polices_entity
[AI] Entity/script ID for police group.
@ c_LoadBrickPickSound
[AI] Triggers loading of brick pick up sound effect.
@ c_LoadBrickMusic
[AI] Triggers loading of Act2 brick-related music resource.
@ c_Ambul_Actor
[AI] Script/ID for the ambulance actor.
@ c_hBrick1_entity
[AI] Entity for a hidden-layer brick #1.
@ c_hBrick4
[AI] Resource/model for hidden-layer brick #4.
@ c_SetAnimationFile
[AI] Action/script to change the currently played animation file.
@ c_tBrick4
[AI] Resource/model for top-layer brick #4.
@ c_Ambul_Anim3
[AI] Third named animation for ambulance.
@ c_tns030sy_Anim
[AI] Final listed animation (ID #894) for a specific actor/sequence in Act2Main.
@ c_InfCtr
[AI] Information Center entity script reference.
@ c_Ambul_Model
[AI] Model resource for the ambulance.
@ c_xarrow_PlayWav
[AI] Action or trigger to play a sound effect ("xarrow").
@ c_tBrick2_entity
[AI] Entity for top-layer brick #2.
@ c_tBrick3
[AI] Resource/model for top-layer brick #3.