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CopterScript Namespace Reference

[AI] Namespace containing script identifiers for helicopter/copter-related game actions and resources. More...

Enumerations

enum  Script {
  c_noneCopter = -1 , c__StartUp = 0 , c_Helicopter_Actor = 1 , c_Info_Ctl = 5 ,
  c_Exit_Ctl = 6 , c_ShelfUp_Ctl = 7 , c_Platform_Ctl = 8 , c_Background = 64 ,
  c_ColorBook_Bitmap = 65 , c_ShelfUp_Up = 66 , c_ShelfUp_Up_Bitmap = 67 , c_ShelfUp_Down = 68 ,
  c_ShelfUp_Down_Bitmap = 69 , c_PlatformUp_Bitmap = 70 , c_PlatformLeft = 71 , c_PlatformLeft_Bitmap = 72 ,
  c_Rotate_Sound = 73 , c_Yellow_Ctl = 74 , c_Yellow_Up_Bitmap = 75 , c_Yellow_Down_Bitmap = 76 ,
  c_Red_Ctl = 77 , c_Red_Up_Bitmap = 78 , c_Red_Down_Bitmap = 79 , c_Blue_Ctl = 80 ,
  c_Blue_Up_Bitmap = 81 , c_Blue_Down_Bitmap = 82 , c_Green_Ctl = 83 , c_Green_Up_Bitmap = 84 ,
  c_Green_Down_Bitmap = 85 , c_Gray_Ctl = 86 , c_Gray_Up_Bitmap = 87 , c_Gray_Down_Bitmap = 88 ,
  c_Black_Ctl = 89 , c_Black_Up_Bitmap = 90 , c_Black_Down_Bitmap = 91 , c_Decals_Ctl = 92 ,
  c_CHWIND_State_0 = 93 , c_CHWIND_State_0_Bitmap = 94 , c_CHWIND_State_1 = 95 , c_CHWIND_State_1_Bitmap = 96 ,
  c_CHWIND_Texture_1 = 97 , c_CHWIND_State_3 = 98 , c_CHWIND_State_3_Bitmap = 99 , c_CHWIND_Texture_3 = 100 ,
  c_CHWIND_State_2 = 101 , c_CHWIND_State_2_Bitmap = 102 , c_CHWIND_Texture_2 = 103 , c_CHWIND_State_4 = 104 ,
  c_CHWIND_State_4_Bitmap = 105 , c_CHWIND_Texture_4 = 106 , c_Decals_Ctl1 = 107 , c_CHJETL_State_0 = 108 ,
  c_CHJETL_State_0_Bitmap = 109 , c_CHJETL_State_1 = 110 , c_CHJETL_State_1_Bitmap = 111 , c_CHJETL_Texture_1 = 112 ,
  c_CHJETL_State_3 = 113 , c_CHJETL_State_3_Bitmap = 114 , c_CHJETL_Texture_3 = 115 , c_CHJETL_State_2 = 116 ,
  c_CHJETL_State_2_Bitmap = 117 , c_CHJETL_Texture_2 = 118 , c_CHJETL_State_4 = 119 , c_CHJETL_State_4_Bitmap = 120 ,
  c_CHJETL_Texture_4 = 121 , c_Decals_Ctl2 = 122 , c_CHJETR_State_0 = 123 , c_CHJETR_State_0_Bitmap = 124 ,
  c_CHJETR_State_1 = 125 , c_CHJETR_State_1_Bitmap = 126 , c_CHJETR_Texture_1 = 127 , c_CHJETR_State_3 = 128 ,
  c_CHJETR_State_3_Bitmap = 129 , c_CHJETR_Texture_3 = 130 , c_CHJETR_State_2 = 131 , c_CHJETR_State_2_Bitmap = 132 ,
  c_CHJETR_Texture_2 = 133 , c_CHJETR_State_4 = 134 , c_CHJETR_State_4_Bitmap = 135 , c_CHJETR_Texture_4 = 136 ,
  c_Info_Up_Bitmap = 137 , c_Info_Down_Bitmap = 138 , c_Exit_Up_Bitmap = 139 , c_Exit_Down_Bitmap = 140 ,
  c_Shelf_Sound = 141 , c_PlaceBrick_Sound = 142 , c_GetBrick_Sound = 143 , c_Paint_Sound = 144 ,
  c_Decal_Sound = 145 , c_Build_Animation = 146 , c_Build_Anim0 = 147 , c_Build_Anim1 = 148 ,
  c_Build_Anim2 = 149 , c_Chptr_Model = 150 , c_IPS001D2_Wav_500 = 151 , c_IPS001D2_Pho_500 = 152 ,
  c_ips001d2_0_sfx = 153 , c_ips001d2_1_sfx = 154 , c_ips001d2_2_sfx = 155 , c_ips001d2_3_sfx = 156 ,
  c_ips001d2_4_sfx = 157 , c_ips001d2_5_sfx = 158 , c_ips001d2_6_sfx = 159 , c_ips001d2_7_sfx = 160 ,
  c_ips001d2_8_sfx = 161 , c_ips001d2_9_sfx = 162 , c_ips001d2_10_sfx = 163 , c_ips001d2_11_sfx = 164 ,
  c_ips001d2_12_sfx = 165 , c_ips001d2_13_sfx = 166 , c_ips001d2_14_sfx = 167 , c_ips001d2_15_sfx = 168 ,
  c_ips001d2_16_sfx = 169 , c_ips001d2_17_sfx = 170 , c_ips001d2_18_sfx = 171 , c_ips001d2_Anim = 172 ,
  c_IPSxx1D2_Wav_501 = 173 , c_IPSxx1D2_Pho_501 = 174 , c_ipsxx1d2_0_sfx = 175 , c_ipsxx1d2_1_sfx = 176 ,
  c_ipsxx1d2_2_sfx = 177 , c_ipsxx1d2_3_sfx = 178 , c_ipsxx1d2_Anim = 179 , c_IPS002D2_Wav_502 = 180 ,
  c_IPS002D2_Pho_502 = 181 , c_ips002d2_0_sfx = 182 , c_ips002d2_1_sfx = 183 , c_ips002d2_2_sfx = 184 ,
  c_ips002d2_3_sfx = 185 , c_ips002d2_Anim = 186 , c_IPS003D2_Wav_503 = 187 , c_IPS003D2_Pho_503 = 188 ,
  c_ips003d2_0_sfx = 189 , c_ips003d2_1_sfx = 190 , c_ips003d2_2_sfx = 191 , c_ips003d2_3_sfx = 192 ,
  c_ips003d2_4_sfx = 193 , c_ips003d2_5_sfx = 194 , c_ips003d2_Anim = 195 , c_IPS004D2_Wav_504 = 196 ,
  c_IPS004D2_Pho_504 = 197 , c_ips004d2_0_sfx = 198 , c_ips004d2_1_sfx = 199 , c_ips004d2_2_sfx = 200 ,
  c_ips004d2_3_sfx = 201 , c_ips004d2_4_sfx = 202 , c_ips004d2_Anim = 203 , c_IPS005D2_Wav_505 = 204 ,
  c_IPS005D2_Pho_505 = 205 , c_ips005d2_0_sfx = 206 , c_ips005d2_1_sfx = 207 , c_ips005d2_2_sfx = 208 ,
  c_ips005d2_3_sfx = 209 , c_ips005d2_4_sfx = 210 , c_ips005d2_5_sfx = 211 , c_ips005d2_6_sfx = 212 ,
  c_ips005d2_7_sfx = 213 , c_ips005d2_Anim = 214 , c_IPS006D2_Wav_506 = 215 , c_IPS006D2_Pho_506 = 216 ,
  c_ips006d2_0_sfx = 217 , c_ips006d2_1_sfx = 218 , c_ips006d2_2_sfx = 219 , c_ips006d2_3_sfx = 220 ,
  c_ips006d2_4_sfx = 221 , c_ips006d2_5_sfx = 222 , c_ips006d2_Anim = 223 , c_SLP01XD2_Wav_507 = 224 ,
  c_SLP01XD2_Pho_507 = 225 , c_slp01xd2_0_sfx = 226 , c_slp01xd2_1_sfx = 227 , c_slp01xd2_2_sfx = 228 ,
  c_slp01xd2_3_sfx = 229 , c_slp01xd2_Anim = 230 , c_ips001d2_RunAnim = 500 , c_ipsxx1d2_RunAnim = 501 ,
  c_ips002d2_RunAnim = 502 , c_ips003d2_RunAnim = 503 , c_ips004d2_RunAnim = 504 , c_ips005d2_RunAnim = 505 ,
  c_ips006d2_RunAnim = 506 , c_slp01xd2_RunAnim = 507
}
 [AI] Unique integer identifiers for all helicopter/copter scriptable resources, actions, UI controls, sounds, bitmap and animation resources available in the copter subsystem of the game. More...
 

Detailed Description

[AI] Namespace containing script identifiers for helicopter/copter-related game actions and resources.

These enums map to script/action ids in script or SI files used to control game logic and assets (bitmaps, sounds, animations).

[AI] Each enumerator in the Script enum represents a distinct resource, logic controller, animation, state, or bitmap asset corresponding to elements of the helicopter/copter gameplay—such as actor logic, user controls, visual assets for user interface, in-game states, effects, sound triggers, animation states, and more. Most identifiers correspond to a resource or triggerable action, frequently referenced when executing scripted copter activities or UI updates. Negative value is reserved for an invalid or uninitialized state. Non-contiguous values may reflect logical grouping or reserved ranges.

Enumeration Type Documentation

◆ Script

[AI] Unique integer identifiers for all helicopter/copter scriptable resources, actions, UI controls, sounds, bitmap and animation resources available in the copter subsystem of the game.

[AI] Used by the scripting/logic engine to associate script actions, interface elements, animation triggers, and asset lookups to numeric IDs for performance and data lookup.

Enumerator
c_noneCopter 

[AI] Indicates no action/resource; special marker for unassigned or invalid script id.

c__StartUp 

[AI] Start-up/initialization logic for the copter script context.

c_Helicopter_Actor 

[AI] Main helicopter actor logic entry/action.

c_Info_Ctl 

[AI] "Info" button or UI control handler for the copter UI.

c_Exit_Ctl 

[AI] "Exit" button or UI control handler.

c_ShelfUp_Ctl 

[AI] "Shelf up" UI control, possibly for toggling/animating a shelf.

c_Platform_Ctl 

[AI] "Platform" control - possibly for animation/location logic.

c_Background 

[AI] Background bitmap or scene asset.

c_ColorBook_Bitmap 

[AI] Bitmap resource for a color selection book or palette UI.

c_ShelfUp_Up 

[AI] State/action for "shelf up".

c_ShelfUp_Up_Bitmap 

[AI] Bitmap for the "shelf up" visual.

c_ShelfUp_Down 

[AI] State/action for "shelf down".

c_ShelfUp_Down_Bitmap 

[AI] Bitmap for the "shelf down" visual.

c_PlatformUp_Bitmap 

[AI] Bitmap for platform up visual element.

c_PlatformLeft 

[AI] State/action for left platform.

c_PlatformLeft_Bitmap 

[AI] Bitmap for the left platform visual.

c_Rotate_Sound 

[AI] Sound resource for rotate action.

c_Yellow_Ctl 

[AI] "Yellow" color selection control.

c_Yellow_Up_Bitmap 

[AI] Bitmap for "yellow" up control visual.

c_Yellow_Down_Bitmap 

[AI] Bitmap for "yellow" down control visual.

c_Red_Ctl 

[AI] "Red" color selection control.

c_Red_Up_Bitmap 

[AI] Bitmap for "red" up control visual.

c_Red_Down_Bitmap 

[AI] Bitmap for "red" down control visual.

c_Blue_Ctl 

[AI] "Blue" color selection control.

c_Blue_Up_Bitmap 

[AI] Bitmap for "blue" up control visual.

c_Blue_Down_Bitmap 

[AI] Bitmap for "blue" down control visual.

c_Green_Ctl 

[AI] "Green" color selection control.

c_Green_Up_Bitmap 

[AI] Bitmap for "green" up control visual.

c_Green_Down_Bitmap 

[AI] Bitmap for "green" down control visual.

c_Gray_Ctl 

[AI] "Gray" color selection control.

c_Gray_Up_Bitmap 

[AI] Bitmap for "gray" up control visual.

c_Gray_Down_Bitmap 

[AI] Bitmap for "gray" down control visual.

c_Black_Ctl 

[AI] "Black" color selection control.

c_Black_Up_Bitmap 

[AI] Bitmap for "black" up control visual.

c_Black_Down_Bitmap 

[AI] Bitmap for "black" down control visual.

c_Decals_Ctl 

[AI] "Decals" UI control handler.

c_CHWIND_State_0 

[AI] CHWIND actor state 0 (possibly wind-related animation state).

c_CHWIND_State_0_Bitmap 

[AI] Bitmap for CHWIND state 0.

c_CHWIND_State_1 

[AI] CHWIND actor state 1.

c_CHWIND_State_1_Bitmap 

[AI] Bitmap for CHWIND state 1.

c_CHWIND_Texture_1 

[AI] Texture for CHWIND state 1.

c_CHWIND_State_3 

[AI] CHWIND actor state 3.

c_CHWIND_State_3_Bitmap 

[AI] Bitmap for CHWIND state 3.

c_CHWIND_Texture_3 

[AI] Texture for CHWIND state 3.

c_CHWIND_State_2 

[AI] CHWIND actor state 2.

c_CHWIND_State_2_Bitmap 

[AI] Bitmap for CHWIND state 2.

c_CHWIND_Texture_2 

[AI] Texture for CHWIND state 2.

c_CHWIND_State_4 

[AI] CHWIND actor state 4.

c_CHWIND_State_4_Bitmap 

[AI] Bitmap for CHWIND state 4.

c_CHWIND_Texture_4 

[AI] Texture for CHWIND state 4.

c_Decals_Ctl1 

[AI] "Decals" UI control variant 1.

c_CHJETL_State_0 

[AI] CHJETL (jet left) state 0.

c_CHJETL_State_0_Bitmap 

[AI] Bitmap for CHJETL state 0.

c_CHJETL_State_1 

[AI] CHJETL state 1.

c_CHJETL_State_1_Bitmap 

[AI] Bitmap for CHJETL state 1.

c_CHJETL_Texture_1 

[AI] Texture for CHJETL state 1.

c_CHJETL_State_3 

[AI] CHJETL state 3.

c_CHJETL_State_3_Bitmap 

[AI] Bitmap for CHJETL state 3.

c_CHJETL_Texture_3 

[AI] Texture for CHJETL state 3.

c_CHJETL_State_2 

[AI] CHJETL state 2.

c_CHJETL_State_2_Bitmap 

[AI] Bitmap for CHJETL state 2.

c_CHJETL_Texture_2 

[AI] Texture for CHJETL state 2.

c_CHJETL_State_4 

[AI] CHJETL state 4.

c_CHJETL_State_4_Bitmap 

[AI] Bitmap for CHJETL state 4.

c_CHJETL_Texture_4 

[AI] Texture for CHJETL state 4.

c_Decals_Ctl2 

[AI] "Decals" UI control variant 2.

c_CHJETR_State_0 

[AI] CHJETR (jet right) state 0.

c_CHJETR_State_0_Bitmap 

[AI] Bitmap for CHJETR state 0.

c_CHJETR_State_1 

[AI] CHJETR state 1.

c_CHJETR_State_1_Bitmap 

[AI] Bitmap for CHJETR state 1.

c_CHJETR_Texture_1 

[AI] Texture for CHJETR state 1.

c_CHJETR_State_3 

[AI] CHJETR state 3.

c_CHJETR_State_3_Bitmap 

[AI] Bitmap for CHJETR state 3.

c_CHJETR_Texture_3 

[AI] Texture for CHJETR state 3.

c_CHJETR_State_2 

[AI] CHJETR state 2.

c_CHJETR_State_2_Bitmap 

[AI] Bitmap for CHJETR state 2.

c_CHJETR_Texture_2 

[AI] Texture for CHJETR state 2.

c_CHJETR_State_4 

[AI] CHJETR state 4.

c_CHJETR_State_4_Bitmap 

[AI] Bitmap for CHJETR state 4.

c_CHJETR_Texture_4 

[AI] Texture for CHJETR state 4.

c_Info_Up_Bitmap 

[AI] Bitmap for info button "up" visual state.

c_Info_Down_Bitmap 

[AI] Bitmap for info button "down" visual state.

c_Exit_Up_Bitmap 

[AI] Bitmap for exit button "up" visual state.

c_Exit_Down_Bitmap 

[AI] Bitmap for exit button "down" visual state.

c_Shelf_Sound 

[AI] Sound for shelf movement/interaction.

c_PlaceBrick_Sound 

[AI] Sound for placing a brick.

c_GetBrick_Sound 

[AI] Sound for getting/picking up a brick.

c_Paint_Sound 

[AI] Sound for painting action.

c_Decal_Sound 

[AI] Sound for decal placement/action.

c_Build_Animation 

[AI] Animation resource for building.

c_Build_Anim0 

[AI] Build animation variation 0.

c_Build_Anim1 

[AI] Build animation variation 1.

c_Build_Anim2 

[AI] Build animation variation 2.

c_Chptr_Model 

[AI] Model or resource for main helicopter object.

c_IPS001D2_Wav_500 

[AI] Sound resource IPS001D2, index 500.

c_IPS001D2_Pho_500 

[AI] Photo/image resource IPS001D2, index 500.

c_ips001d2_0_sfx 

[AI] SFX/animation 0 for IPS001D2 sequence.

c_ips001d2_1_sfx 

[AI] SFX/animation 1 for IPS001D2 sequence.

c_ips001d2_2_sfx 

[AI] SFX/animation 2 for IPS001D2 sequence.

c_ips001d2_3_sfx 

[AI] SFX/animation 3 for IPS001D2 sequence.

c_ips001d2_4_sfx 

[AI] SFX/animation 4 for IPS001D2 sequence.

c_ips001d2_5_sfx 

[AI] SFX/animation 5 for IPS001D2 sequence.

c_ips001d2_6_sfx 

[AI] SFX/animation 6 for IPS001D2 sequence.

c_ips001d2_7_sfx 

[AI] SFX/animation 7 for IPS001D2 sequence.

c_ips001d2_8_sfx 

[AI] SFX/animation 8 for IPS001D2 sequence.

c_ips001d2_9_sfx 

[AI] SFX/animation 9 for IPS001D2 sequence.

c_ips001d2_10_sfx 

[AI] SFX/animation 10 for IPS001D2 sequence.

c_ips001d2_11_sfx 

[AI] SFX/animation 11 for IPS001D2 sequence.

c_ips001d2_12_sfx 

[AI] SFX/animation 12 for IPS001D2 sequence.

c_ips001d2_13_sfx 

[AI] SFX/animation 13 for IPS001D2 sequence.

c_ips001d2_14_sfx 

[AI] SFX/animation 14 for IPS001D2 sequence.

c_ips001d2_15_sfx 

[AI] SFX/animation 15 for IPS001D2 sequence.

c_ips001d2_16_sfx 

[AI] SFX/animation 16 for IPS001D2 sequence.

c_ips001d2_17_sfx 

[AI] SFX/animation 17 for IPS001D2 sequence.

c_ips001d2_18_sfx 

[AI] SFX/animation 18 for IPS001D2 sequence.

c_ips001d2_Anim 

[AI] Full animation resource for ips001d2 series.

c_IPSxx1D2_Wav_501 

[AI] Sound resource IPSxx1D2, index 501.

c_IPSxx1D2_Pho_501 

[AI] Photo/image resource IPSxx1D2, index 501.

c_ipsxx1d2_0_sfx 

[AI] SFX/animation 0 for IPSxx1D2 sequence.

c_ipsxx1d2_1_sfx 

[AI] SFX/animation 1 for IPSxx1D2 sequence.

c_ipsxx1d2_2_sfx 

[AI] SFX/animation 2 for IPSxx1D2 sequence.

c_ipsxx1d2_3_sfx 

[AI] SFX/animation 3 for IPSxx1D2 sequence.

c_ipsxx1d2_Anim 

[AI] Full animation resource for ipsxx1d2 series.

c_IPS002D2_Wav_502 

[AI] Sound resource IPS002D2, index 502.

c_IPS002D2_Pho_502 

[AI] Photo/image resource IPS002D2, index 502.

c_ips002d2_0_sfx 

[AI] SFX/animation 0 for IPS002D2 sequence.

c_ips002d2_1_sfx 

[AI] SFX/animation 1 for IPS002D2 sequence.

c_ips002d2_2_sfx 

[AI] SFX/animation 2 for IPS002D2 sequence.

c_ips002d2_3_sfx 

[AI] SFX/animation 3 for IPS002D2 sequence.

c_ips002d2_Anim 

[AI] Full animation resource for ips002d2 series.

c_IPS003D2_Wav_503 

[AI] Sound resource IPS003D2, index 503.

c_IPS003D2_Pho_503 

[AI] Photo/image resource IPS003D2, index 503.

c_ips003d2_0_sfx 

[AI] SFX/animation 0 for IPS003D2 sequence.

c_ips003d2_1_sfx 

[AI] SFX/animation 1 for IPS003D2 sequence.

c_ips003d2_2_sfx 

[AI] SFX/animation 2 for IPS003D2 sequence.

c_ips003d2_3_sfx 

[AI] SFX/animation 3 for IPS003D2 sequence.

c_ips003d2_4_sfx 

[AI] SFX/animation 4 for IPS003D2 sequence.

c_ips003d2_5_sfx 

[AI] SFX/animation 5 for IPS003D2 sequence.

c_ips003d2_Anim 

[AI] Full animation resource for ips003d2 series.

c_IPS004D2_Wav_504 

[AI] Sound resource IPS004D2, index 504.

c_IPS004D2_Pho_504 

[AI] Photo/image resource IPS004D2, index 504.

c_ips004d2_0_sfx 

[AI] SFX/animation 0 for IPS004D2 sequence.

c_ips004d2_1_sfx 

[AI] SFX/animation 1 for IPS004D2 sequence.

c_ips004d2_2_sfx 

[AI] SFX/animation 2 for IPS004D2 sequence.

c_ips004d2_3_sfx 

[AI] SFX/animation 3 for IPS004D2 sequence.

c_ips004d2_4_sfx 

[AI] SFX/animation 4 for IPS004D2 sequence.

c_ips004d2_Anim 

[AI] Full animation resource for ips004d2 series.

c_IPS005D2_Wav_505 

[AI] Sound resource IPS005D2, index 505.

c_IPS005D2_Pho_505 

[AI] Photo/image resource IPS005D2, index 505.

c_ips005d2_0_sfx 

[AI] SFX/animation 0 for IPS005D2 sequence.

c_ips005d2_1_sfx 

[AI] SFX/animation 1 for IPS005D2 sequence.

c_ips005d2_2_sfx 

[AI] SFX/animation 2 for IPS005D2 sequence.

c_ips005d2_3_sfx 

[AI] SFX/animation 3 for IPS005D2 sequence.

c_ips005d2_4_sfx 

[AI] SFX/animation 4 for IPS005D2 sequence.

c_ips005d2_5_sfx 

[AI] SFX/animation 5 for IPS005D2 sequence.

c_ips005d2_6_sfx 

[AI] SFX/animation 6 for IPS005D2 sequence.

c_ips005d2_7_sfx 

[AI] SFX/animation 7 for IPS005D2 sequence.

c_ips005d2_Anim 

[AI] Full animation resource for ips005d2 series.

c_IPS006D2_Wav_506 

[AI] Sound resource IPS006D2, index 506.

c_IPS006D2_Pho_506 

[AI] Photo/image resource IPS006D2, index 506.

c_ips006d2_0_sfx 

[AI] SFX/animation 0 for IPS006D2 sequence.

c_ips006d2_1_sfx 

[AI] SFX/animation 1 for IPS006D2 sequence.

c_ips006d2_2_sfx 

[AI] SFX/animation 2 for IPS006D2 sequence.

c_ips006d2_3_sfx 

[AI] SFX/animation 3 for IPS006D2 sequence.

c_ips006d2_4_sfx 

[AI] SFX/animation 4 for IPS006D2 sequence.

c_ips006d2_5_sfx 

[AI] SFX/animation 5 for IPS006D2 sequence.

c_ips006d2_Anim 

[AI] Full animation resource for ips006d2 series.

c_SLP01XD2_Wav_507 

[AI] Sound resource SLP01XD2, index 507.

c_SLP01XD2_Pho_507 

[AI] Photo/image resource SLP01XD2, index 507.

c_slp01xd2_0_sfx 

[AI] SFX/animation 0 for SLP01XD2 sequence.

c_slp01xd2_1_sfx 

[AI] SFX/animation 1 for SLP01XD2 sequence.

c_slp01xd2_2_sfx 

[AI] SFX/animation 2 for SLP01XD2 sequence.

c_slp01xd2_3_sfx 

[AI] SFX/animation 3 for SLP01XD2 sequence.

c_slp01xd2_Anim 

[AI] Full animation resource for slp01xd2 series.

c_ips001d2_RunAnim 

[AI] Trigger/action for running the full ips001d2 animation.

c_ipsxx1d2_RunAnim 

[AI] Trigger/action for running the full ipsxx1d2 animation.

c_ips002d2_RunAnim 

[AI] Trigger/action for running the full ips002d2 animation.

c_ips003d2_RunAnim 

[AI] Trigger/action for running the full ips003d2 animation.

c_ips004d2_RunAnim 

[AI] Trigger/action for running the full ips004d2 animation.

c_ips005d2_RunAnim 

[AI] Trigger/action for running the full ips005d2 animation.

c_ips006d2_RunAnim 

[AI] Trigger/action for running the full ips006d2 animation.

c_slp01xd2_RunAnim 

[AI] Trigger/action for running the full slp01xd2 animation.

Definition at line 28 of file copter_actions.h.