[AI] Unique integer identifiers for all helicopter/copter scriptable resources, actions, UI controls, sounds, bitmap and animation resources available in the copter subsystem of the game.
[AI] Used by the scripting/logic engine to associate script actions, interface elements, animation triggers, and asset lookups to numeric IDs for performance and data lookup.
| Enumerator |
|---|
| c_noneCopter | [AI] Indicates no action/resource; special marker for unassigned or invalid script id.
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| c__StartUp | [AI] Start-up/initialization logic for the copter script context.
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| c_Helicopter_Actor | [AI] Main helicopter actor logic entry/action.
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| c_Info_Ctl | [AI] "Info" button or UI control handler for the copter UI.
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| c_Exit_Ctl | [AI] "Exit" button or UI control handler.
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| c_ShelfUp_Ctl | [AI] "Shelf up" UI control, possibly for toggling/animating a shelf.
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| c_Platform_Ctl | [AI] "Platform" control - possibly for animation/location logic.
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| c_Background | [AI] Background bitmap or scene asset.
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| c_ColorBook_Bitmap | [AI] Bitmap resource for a color selection book or palette UI.
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| c_ShelfUp_Up | [AI] State/action for "shelf up".
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| c_ShelfUp_Up_Bitmap | [AI] Bitmap for the "shelf up" visual.
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| c_ShelfUp_Down | [AI] State/action for "shelf down".
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| c_ShelfUp_Down_Bitmap | [AI] Bitmap for the "shelf down" visual.
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| c_PlatformUp_Bitmap | [AI] Bitmap for platform up visual element.
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| c_PlatformLeft | [AI] State/action for left platform.
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| c_PlatformLeft_Bitmap | [AI] Bitmap for the left platform visual.
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| c_Rotate_Sound | [AI] Sound resource for rotate action.
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| c_Yellow_Ctl | [AI] "Yellow" color selection control.
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| c_Yellow_Up_Bitmap | [AI] Bitmap for "yellow" up control visual.
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| c_Yellow_Down_Bitmap | [AI] Bitmap for "yellow" down control visual.
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| c_Red_Ctl | [AI] "Red" color selection control.
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| c_Red_Up_Bitmap | [AI] Bitmap for "red" up control visual.
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| c_Red_Down_Bitmap | [AI] Bitmap for "red" down control visual.
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| c_Blue_Ctl | [AI] "Blue" color selection control.
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| c_Blue_Up_Bitmap | [AI] Bitmap for "blue" up control visual.
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| c_Blue_Down_Bitmap | [AI] Bitmap for "blue" down control visual.
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| c_Green_Ctl | [AI] "Green" color selection control.
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| c_Green_Up_Bitmap | [AI] Bitmap for "green" up control visual.
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| c_Green_Down_Bitmap | [AI] Bitmap for "green" down control visual.
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| c_Gray_Ctl | [AI] "Gray" color selection control.
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| c_Gray_Up_Bitmap | [AI] Bitmap for "gray" up control visual.
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| c_Gray_Down_Bitmap | [AI] Bitmap for "gray" down control visual.
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| c_Black_Ctl | [AI] "Black" color selection control.
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| c_Black_Up_Bitmap | [AI] Bitmap for "black" up control visual.
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| c_Black_Down_Bitmap | [AI] Bitmap for "black" down control visual.
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| c_Decals_Ctl | [AI] "Decals" UI control handler.
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| c_CHWIND_State_0 | [AI] CHWIND actor state 0 (possibly wind-related animation state).
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| c_CHWIND_State_0_Bitmap | [AI] Bitmap for CHWIND state 0.
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| c_CHWIND_State_1 | [AI] CHWIND actor state 1.
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| c_CHWIND_State_1_Bitmap | [AI] Bitmap for CHWIND state 1.
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| c_CHWIND_Texture_1 | [AI] Texture for CHWIND state 1.
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| c_CHWIND_State_3 | [AI] CHWIND actor state 3.
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| c_CHWIND_State_3_Bitmap | [AI] Bitmap for CHWIND state 3.
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| c_CHWIND_Texture_3 | [AI] Texture for CHWIND state 3.
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| c_CHWIND_State_2 | [AI] CHWIND actor state 2.
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| c_CHWIND_State_2_Bitmap | [AI] Bitmap for CHWIND state 2.
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| c_CHWIND_Texture_2 | [AI] Texture for CHWIND state 2.
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| c_CHWIND_State_4 | [AI] CHWIND actor state 4.
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| c_CHWIND_State_4_Bitmap | [AI] Bitmap for CHWIND state 4.
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| c_CHWIND_Texture_4 | [AI] Texture for CHWIND state 4.
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| c_Decals_Ctl1 | [AI] "Decals" UI control variant 1.
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| c_CHJETL_State_0 | [AI] CHJETL (jet left) state 0.
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| c_CHJETL_State_0_Bitmap | [AI] Bitmap for CHJETL state 0.
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| c_CHJETL_State_1 | [AI] CHJETL state 1.
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| c_CHJETL_State_1_Bitmap | [AI] Bitmap for CHJETL state 1.
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| c_CHJETL_Texture_1 | [AI] Texture for CHJETL state 1.
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| c_CHJETL_State_3 | [AI] CHJETL state 3.
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| c_CHJETL_State_3_Bitmap | [AI] Bitmap for CHJETL state 3.
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| c_CHJETL_Texture_3 | [AI] Texture for CHJETL state 3.
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| c_CHJETL_State_2 | [AI] CHJETL state 2.
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| c_CHJETL_State_2_Bitmap | [AI] Bitmap for CHJETL state 2.
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| c_CHJETL_Texture_2 | [AI] Texture for CHJETL state 2.
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| c_CHJETL_State_4 | [AI] CHJETL state 4.
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| c_CHJETL_State_4_Bitmap | [AI] Bitmap for CHJETL state 4.
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| c_CHJETL_Texture_4 | [AI] Texture for CHJETL state 4.
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| c_Decals_Ctl2 | [AI] "Decals" UI control variant 2.
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| c_CHJETR_State_0 | [AI] CHJETR (jet right) state 0.
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| c_CHJETR_State_0_Bitmap | [AI] Bitmap for CHJETR state 0.
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| c_CHJETR_State_1 | [AI] CHJETR state 1.
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| c_CHJETR_State_1_Bitmap | [AI] Bitmap for CHJETR state 1.
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| c_CHJETR_Texture_1 | [AI] Texture for CHJETR state 1.
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| c_CHJETR_State_3 | [AI] CHJETR state 3.
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| c_CHJETR_State_3_Bitmap | [AI] Bitmap for CHJETR state 3.
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| c_CHJETR_Texture_3 | [AI] Texture for CHJETR state 3.
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| c_CHJETR_State_2 | [AI] CHJETR state 2.
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| c_CHJETR_State_2_Bitmap | [AI] Bitmap for CHJETR state 2.
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| c_CHJETR_Texture_2 | [AI] Texture for CHJETR state 2.
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| c_CHJETR_State_4 | [AI] CHJETR state 4.
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| c_CHJETR_State_4_Bitmap | [AI] Bitmap for CHJETR state 4.
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| c_CHJETR_Texture_4 | [AI] Texture for CHJETR state 4.
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| c_Info_Up_Bitmap | [AI] Bitmap for info button "up" visual state.
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| c_Info_Down_Bitmap | [AI] Bitmap for info button "down" visual state.
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| c_Exit_Up_Bitmap | [AI] Bitmap for exit button "up" visual state.
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| c_Exit_Down_Bitmap | [AI] Bitmap for exit button "down" visual state.
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| c_Shelf_Sound | [AI] Sound for shelf movement/interaction.
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| c_PlaceBrick_Sound | [AI] Sound for placing a brick.
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| c_GetBrick_Sound | [AI] Sound for getting/picking up a brick.
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| c_Paint_Sound | [AI] Sound for painting action.
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| c_Decal_Sound | [AI] Sound for decal placement/action.
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| c_Build_Animation | [AI] Animation resource for building.
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| c_Build_Anim0 | [AI] Build animation variation 0.
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| c_Build_Anim1 | [AI] Build animation variation 1.
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| c_Build_Anim2 | [AI] Build animation variation 2.
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| c_Chptr_Model | [AI] Model or resource for main helicopter object.
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| c_IPS001D2_Wav_500 | [AI] Sound resource IPS001D2, index 500.
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| c_IPS001D2_Pho_500 | [AI] Photo/image resource IPS001D2, index 500.
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| c_ips001d2_0_sfx | [AI] SFX/animation 0 for IPS001D2 sequence.
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| c_ips001d2_1_sfx | [AI] SFX/animation 1 for IPS001D2 sequence.
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| c_ips001d2_2_sfx | [AI] SFX/animation 2 for IPS001D2 sequence.
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| c_ips001d2_3_sfx | [AI] SFX/animation 3 for IPS001D2 sequence.
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| c_ips001d2_4_sfx | [AI] SFX/animation 4 for IPS001D2 sequence.
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| c_ips001d2_5_sfx | [AI] SFX/animation 5 for IPS001D2 sequence.
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| c_ips001d2_6_sfx | [AI] SFX/animation 6 for IPS001D2 sequence.
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| c_ips001d2_7_sfx | [AI] SFX/animation 7 for IPS001D2 sequence.
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| c_ips001d2_8_sfx | [AI] SFX/animation 8 for IPS001D2 sequence.
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| c_ips001d2_9_sfx | [AI] SFX/animation 9 for IPS001D2 sequence.
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| c_ips001d2_10_sfx | [AI] SFX/animation 10 for IPS001D2 sequence.
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| c_ips001d2_11_sfx | [AI] SFX/animation 11 for IPS001D2 sequence.
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| c_ips001d2_12_sfx | [AI] SFX/animation 12 for IPS001D2 sequence.
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| c_ips001d2_13_sfx | [AI] SFX/animation 13 for IPS001D2 sequence.
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| c_ips001d2_14_sfx | [AI] SFX/animation 14 for IPS001D2 sequence.
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| c_ips001d2_15_sfx | [AI] SFX/animation 15 for IPS001D2 sequence.
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| c_ips001d2_16_sfx | [AI] SFX/animation 16 for IPS001D2 sequence.
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| c_ips001d2_17_sfx | [AI] SFX/animation 17 for IPS001D2 sequence.
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| c_ips001d2_18_sfx | [AI] SFX/animation 18 for IPS001D2 sequence.
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| c_ips001d2_Anim | [AI] Full animation resource for ips001d2 series.
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| c_IPSxx1D2_Wav_501 | [AI] Sound resource IPSxx1D2, index 501.
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| c_IPSxx1D2_Pho_501 | [AI] Photo/image resource IPSxx1D2, index 501.
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| c_ipsxx1d2_0_sfx | [AI] SFX/animation 0 for IPSxx1D2 sequence.
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| c_ipsxx1d2_1_sfx | [AI] SFX/animation 1 for IPSxx1D2 sequence.
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| c_ipsxx1d2_2_sfx | [AI] SFX/animation 2 for IPSxx1D2 sequence.
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| c_ipsxx1d2_3_sfx | [AI] SFX/animation 3 for IPSxx1D2 sequence.
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| c_ipsxx1d2_Anim | [AI] Full animation resource for ipsxx1d2 series.
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| c_IPS002D2_Wav_502 | [AI] Sound resource IPS002D2, index 502.
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| c_IPS002D2_Pho_502 | [AI] Photo/image resource IPS002D2, index 502.
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| c_ips002d2_0_sfx | [AI] SFX/animation 0 for IPS002D2 sequence.
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| c_ips002d2_1_sfx | [AI] SFX/animation 1 for IPS002D2 sequence.
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| c_ips002d2_2_sfx | [AI] SFX/animation 2 for IPS002D2 sequence.
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| c_ips002d2_3_sfx | [AI] SFX/animation 3 for IPS002D2 sequence.
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| c_ips002d2_Anim | [AI] Full animation resource for ips002d2 series.
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| c_IPS003D2_Wav_503 | [AI] Sound resource IPS003D2, index 503.
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| c_IPS003D2_Pho_503 | [AI] Photo/image resource IPS003D2, index 503.
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| c_ips003d2_0_sfx | [AI] SFX/animation 0 for IPS003D2 sequence.
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| c_ips003d2_1_sfx | [AI] SFX/animation 1 for IPS003D2 sequence.
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| c_ips003d2_2_sfx | [AI] SFX/animation 2 for IPS003D2 sequence.
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| c_ips003d2_3_sfx | [AI] SFX/animation 3 for IPS003D2 sequence.
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| c_ips003d2_4_sfx | [AI] SFX/animation 4 for IPS003D2 sequence.
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| c_ips003d2_5_sfx | [AI] SFX/animation 5 for IPS003D2 sequence.
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| c_ips003d2_Anim | [AI] Full animation resource for ips003d2 series.
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| c_IPS004D2_Wav_504 | [AI] Sound resource IPS004D2, index 504.
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| c_IPS004D2_Pho_504 | [AI] Photo/image resource IPS004D2, index 504.
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| c_ips004d2_0_sfx | [AI] SFX/animation 0 for IPS004D2 sequence.
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| c_ips004d2_1_sfx | [AI] SFX/animation 1 for IPS004D2 sequence.
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| c_ips004d2_2_sfx | [AI] SFX/animation 2 for IPS004D2 sequence.
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| c_ips004d2_3_sfx | [AI] SFX/animation 3 for IPS004D2 sequence.
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| c_ips004d2_4_sfx | [AI] SFX/animation 4 for IPS004D2 sequence.
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| c_ips004d2_Anim | [AI] Full animation resource for ips004d2 series.
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| c_IPS005D2_Wav_505 | [AI] Sound resource IPS005D2, index 505.
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| c_IPS005D2_Pho_505 | [AI] Photo/image resource IPS005D2, index 505.
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| c_ips005d2_0_sfx | [AI] SFX/animation 0 for IPS005D2 sequence.
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| c_ips005d2_1_sfx | [AI] SFX/animation 1 for IPS005D2 sequence.
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| c_ips005d2_2_sfx | [AI] SFX/animation 2 for IPS005D2 sequence.
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| c_ips005d2_3_sfx | [AI] SFX/animation 3 for IPS005D2 sequence.
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| c_ips005d2_4_sfx | [AI] SFX/animation 4 for IPS005D2 sequence.
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| c_ips005d2_5_sfx | [AI] SFX/animation 5 for IPS005D2 sequence.
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| c_ips005d2_6_sfx | [AI] SFX/animation 6 for IPS005D2 sequence.
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| c_ips005d2_7_sfx | [AI] SFX/animation 7 for IPS005D2 sequence.
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| c_ips005d2_Anim | [AI] Full animation resource for ips005d2 series.
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| c_IPS006D2_Wav_506 | [AI] Sound resource IPS006D2, index 506.
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| c_IPS006D2_Pho_506 | [AI] Photo/image resource IPS006D2, index 506.
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| c_ips006d2_0_sfx | [AI] SFX/animation 0 for IPS006D2 sequence.
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| c_ips006d2_1_sfx | [AI] SFX/animation 1 for IPS006D2 sequence.
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| c_ips006d2_2_sfx | [AI] SFX/animation 2 for IPS006D2 sequence.
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| c_ips006d2_3_sfx | [AI] SFX/animation 3 for IPS006D2 sequence.
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| c_ips006d2_4_sfx | [AI] SFX/animation 4 for IPS006D2 sequence.
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| c_ips006d2_5_sfx | [AI] SFX/animation 5 for IPS006D2 sequence.
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| c_ips006d2_Anim | [AI] Full animation resource for ips006d2 series.
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| c_SLP01XD2_Wav_507 | [AI] Sound resource SLP01XD2, index 507.
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| c_SLP01XD2_Pho_507 | [AI] Photo/image resource SLP01XD2, index 507.
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| c_slp01xd2_0_sfx | [AI] SFX/animation 0 for SLP01XD2 sequence.
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| c_slp01xd2_1_sfx | [AI] SFX/animation 1 for SLP01XD2 sequence.
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| c_slp01xd2_2_sfx | [AI] SFX/animation 2 for SLP01XD2 sequence.
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| c_slp01xd2_3_sfx | [AI] SFX/animation 3 for SLP01XD2 sequence.
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| c_slp01xd2_Anim | [AI] Full animation resource for slp01xd2 series.
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| c_ips001d2_RunAnim | [AI] Trigger/action for running the full ips001d2 animation.
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| c_ipsxx1d2_RunAnim | [AI] Trigger/action for running the full ipsxx1d2 animation.
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| c_ips002d2_RunAnim | [AI] Trigger/action for running the full ips002d2 animation.
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| c_ips003d2_RunAnim | [AI] Trigger/action for running the full ips003d2 animation.
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| c_ips004d2_RunAnim | [AI] Trigger/action for running the full ips004d2 animation.
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| c_ips005d2_RunAnim | [AI] Trigger/action for running the full ips005d2 animation.
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| c_ips006d2_RunAnim | [AI] Trigger/action for running the full ips006d2 animation.
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| c_slp01xd2_RunAnim | [AI] Trigger/action for running the full slp01xd2 animation.
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