3#ifndef COPTER_ACTIONS_H
4#define COPTER_ACTIONS_H
15#if __cplusplus >= 201103L
[AI] Namespace containing script identifiers for helicopter/copter-related game actions and resources...
Script
[AI] Unique integer identifiers for all helicopter/copter scriptable resources, actions,...
@ c_Blue_Ctl
[AI] "Blue" color selection control.
@ c_ips003d2_5_sfx
[AI] SFX/animation 5 for IPS003D2 sequence.
@ c_Shelf_Sound
[AI] Sound for shelf movement/interaction.
@ c_CHWIND_Texture_3
[AI] Texture for CHWIND state 3.
@ c_CHJETR_Texture_2
[AI] Texture for CHJETR state 2.
@ c_CHJETR_Texture_1
[AI] Texture for CHJETR state 1.
@ c_IPS002D2_Pho_502
[AI] Photo/image resource IPS002D2, index 502.
@ c_ips001d2_2_sfx
[AI] SFX/animation 2 for IPS001D2 sequence.
@ c_CHJETR_State_4_Bitmap
[AI] Bitmap for CHJETR state 4.
@ c_Exit_Up_Bitmap
[AI] Bitmap for exit button "up" visual state.
@ c_Red_Down_Bitmap
[AI] Bitmap for "red" down control visual.
@ c_ips001d2_1_sfx
[AI] SFX/animation 1 for IPS001D2 sequence.
@ c_ShelfUp_Down
[AI] State/action for "shelf down".
@ c_ipsxx1d2_0_sfx
[AI] SFX/animation 0 for IPSxx1D2 sequence.
@ c_ips005d2_3_sfx
[AI] SFX/animation 3 for IPS005D2 sequence.
@ c_ips001d2_5_sfx
[AI] SFX/animation 5 for IPS001D2 sequence.
@ c_ips002d2_0_sfx
[AI] SFX/animation 0 for IPS002D2 sequence.
@ c_Black_Ctl
[AI] "Black" color selection control.
@ c_Gray_Ctl
[AI] "Gray" color selection control.
@ c_ips004d2_0_sfx
[AI] SFX/animation 0 for IPS004D2 sequence.
@ c_CHWIND_State_1_Bitmap
[AI] Bitmap for CHWIND state 1.
@ c_SLP01XD2_Pho_507
[AI] Photo/image resource SLP01XD2, index 507.
@ c_CHJETL_State_3
[AI] CHJETL state 3.
@ c_CHJETL_Texture_1
[AI] Texture for CHJETL state 1.
@ c_Build_Anim0
[AI] Build animation variation 0.
@ c_ips006d2_3_sfx
[AI] SFX/animation 3 for IPS006D2 sequence.
@ c_ips003d2_Anim
[AI] Full animation resource for ips003d2 series.
@ c_Red_Ctl
[AI] "Red" color selection control.
@ c_ips001d2_Anim
[AI] Full animation resource for ips001d2 series.
@ c_CHWIND_State_3_Bitmap
[AI] Bitmap for CHWIND state 3.
@ c_IPS002D2_Wav_502
[AI] Sound resource IPS002D2, index 502.
@ c_CHJETR_State_3_Bitmap
[AI] Bitmap for CHJETR state 3.
@ c_Build_Animation
[AI] Animation resource for building.
@ c_Green_Up_Bitmap
[AI] Bitmap for "green" up control visual.
@ c_GetBrick_Sound
[AI] Sound for getting/picking up a brick.
@ c_ips003d2_2_sfx
[AI] SFX/animation 2 for IPS003D2 sequence.
@ c_Decals_Ctl1
[AI] "Decals" UI control variant 1.
@ c_CHWIND_Texture_2
[AI] Texture for CHWIND state 2.
@ c_PlatformLeft
[AI] State/action for left platform.
@ c_CHJETR_State_3
[AI] CHJETR state 3.
@ c_CHJETL_Texture_2
[AI] Texture for CHJETL state 2.
@ c_ips001d2_0_sfx
[AI] SFX/animation 0 for IPS001D2 sequence.
@ c_Yellow_Down_Bitmap
[AI] Bitmap for "yellow" down control visual.
@ c_ips006d2_4_sfx
[AI] SFX/animation 4 for IPS006D2 sequence.
@ c_ips004d2_4_sfx
[AI] SFX/animation 4 for IPS004D2 sequence.
@ c_Blue_Down_Bitmap
[AI] Bitmap for "blue" down control visual.
@ c_ips001d2_14_sfx
[AI] SFX/animation 14 for IPS001D2 sequence.
@ c_ips001d2_10_sfx
[AI] SFX/animation 10 for IPS001D2 sequence.
@ c_Gray_Up_Bitmap
[AI] Bitmap for "gray" up control visual.
@ c_PlatformUp_Bitmap
[AI] Bitmap for platform up visual element.
@ c_ips005d2_4_sfx
[AI] SFX/animation 4 for IPS005D2 sequence.
@ c_Chptr_Model
[AI] Model or resource for main helicopter object.
@ c_IPS005D2_Pho_505
[AI] Photo/image resource IPS005D2, index 505.
@ c_ips005d2_0_sfx
[AI] SFX/animation 0 for IPS005D2 sequence.
@ c_IPS001D2_Pho_500
[AI] Photo/image resource IPS001D2, index 500.
@ c_Green_Ctl
[AI] "Green" color selection control.
@ c_IPS003D2_Pho_503
[AI] Photo/image resource IPS003D2, index 503.
@ c_ips002d2_1_sfx
[AI] SFX/animation 1 for IPS002D2 sequence.
@ c_ips001d2_13_sfx
[AI] SFX/animation 13 for IPS001D2 sequence.
@ c_CHJETL_State_2
[AI] CHJETL state 2.
@ c_Helicopter_Actor
[AI] Main helicopter actor logic entry/action.
@ c_CHWIND_State_2_Bitmap
[AI] Bitmap for CHWIND state 2.
@ c_IPSxx1D2_Wav_501
[AI] Sound resource IPSxx1D2, index 501.
@ c_ipsxx1d2_2_sfx
[AI] SFX/animation 2 for IPSxx1D2 sequence.
@ c_ips001d2_RunAnim
[AI] Trigger/action for running the full ips001d2 animation.
@ c_ips002d2_2_sfx
[AI] SFX/animation 2 for IPS002D2 sequence.
@ c_slp01xd2_Anim
[AI] Full animation resource for slp01xd2 series.
@ c_ips006d2_2_sfx
[AI] SFX/animation 2 for IPS006D2 sequence.
@ c_Gray_Down_Bitmap
[AI] Bitmap for "gray" down control visual.
@ c_ips004d2_Anim
[AI] Full animation resource for ips004d2 series.
@ c_Decals_Ctl2
[AI] "Decals" UI control variant 2.
@ c_CHJETL_Texture_4
[AI] Texture for CHJETL state 4.
@ c_ips002d2_Anim
[AI] Full animation resource for ips002d2 series.
@ c_PlaceBrick_Sound
[AI] Sound for placing a brick.
@ c_CHJETL_State_3_Bitmap
[AI] Bitmap for CHJETL state 3.
@ c_CHWIND_State_0
[AI] CHWIND actor state 0 (possibly wind-related animation state).
@ c_IPS004D2_Pho_504
[AI] Photo/image resource IPS004D2, index 504.
@ c_CHJETR_State_1_Bitmap
[AI] Bitmap for CHJETR state 1.
@ c_ips005d2_RunAnim
[AI] Trigger/action for running the full ips005d2 animation.
@ c_ips005d2_1_sfx
[AI] SFX/animation 1 for IPS005D2 sequence.
@ c_ips005d2_7_sfx
[AI] SFX/animation 7 for IPS005D2 sequence.
@ c_ips001d2_4_sfx
[AI] SFX/animation 4 for IPS001D2 sequence.
@ c_ipsxx1d2_1_sfx
[AI] SFX/animation 1 for IPSxx1D2 sequence.
@ c_ipsxx1d2_3_sfx
[AI] SFX/animation 3 for IPSxx1D2 sequence.
@ c_Build_Anim1
[AI] Build animation variation 1.
@ c_IPS003D2_Wav_503
[AI] Sound resource IPS003D2, index 503.
@ c_ips005d2_Anim
[AI] Full animation resource for ips005d2 series.
@ c_CHJETR_State_0
[AI] CHJETR (jet right) state 0.
@ c_slp01xd2_0_sfx
[AI] SFX/animation 0 for SLP01XD2 sequence.
@ c_ips005d2_2_sfx
[AI] SFX/animation 2 for IPS005D2 sequence.
@ c_ips003d2_3_sfx
[AI] SFX/animation 3 for IPS003D2 sequence.
@ c_CHJETR_State_4
[AI] CHJETR state 4.
@ c_ipsxx1d2_RunAnim
[AI] Trigger/action for running the full ipsxx1d2 animation.
@ c_Rotate_Sound
[AI] Sound resource for rotate action.
@ c_ips003d2_4_sfx
[AI] SFX/animation 4 for IPS003D2 sequence.
@ c_Info_Down_Bitmap
[AI] Bitmap for info button "down" visual state.
@ c_CHWIND_State_4
[AI] CHWIND actor state 4.
@ c_ips002d2_3_sfx
[AI] SFX/animation 3 for IPS002D2 sequence.
@ c_CHWIND_State_4_Bitmap
[AI] Bitmap for CHWIND state 4.
@ c_Exit_Ctl
[AI] "Exit" button or UI control handler.
@ c_ips001d2_8_sfx
[AI] SFX/animation 8 for IPS001D2 sequence.
@ c_ips001d2_16_sfx
[AI] SFX/animation 16 for IPS001D2 sequence.
@ c_ips001d2_15_sfx
[AI] SFX/animation 15 for IPS001D2 sequence.
@ c_CHJETR_Texture_3
[AI] Texture for CHJETR state 3.
@ c_CHJETR_State_2
[AI] CHJETR state 2.
@ c_slp01xd2_2_sfx
[AI] SFX/animation 2 for SLP01XD2 sequence.
@ c_CHJETR_State_0_Bitmap
[AI] Bitmap for CHJETR state 0.
@ c_ips001d2_6_sfx
[AI] SFX/animation 6 for IPS001D2 sequence.
@ c_PlatformLeft_Bitmap
[AI] Bitmap for the left platform visual.
@ c_ips006d2_Anim
[AI] Full animation resource for ips006d2 series.
@ c_ips003d2_RunAnim
[AI] Trigger/action for running the full ips003d2 animation.
@ c_CHJETL_State_2_Bitmap
[AI] Bitmap for CHJETL state 2.
@ c_CHJETR_State_2_Bitmap
[AI] Bitmap for CHJETR state 2.
@ c_ShelfUp_Down_Bitmap
[AI] Bitmap for the "shelf down" visual.
@ c_ShelfUp_Ctl
[AI] "Shelf up" UI control, possibly for toggling/animating a shelf.
@ c_slp01xd2_RunAnim
[AI] Trigger/action for running the full slp01xd2 animation.
@ c_Info_Ctl
[AI] "Info" button or UI control handler for the copter UI.
@ c_ips004d2_RunAnim
[AI] Trigger/action for running the full ips004d2 animation.
@ c_Platform_Ctl
[AI] "Platform" control - possibly for animation/location logic.
@ c_IPS006D2_Pho_506
[AI] Photo/image resource IPS006D2, index 506.
@ c_ips003d2_1_sfx
[AI] SFX/animation 1 for IPS003D2 sequence.
@ c_Paint_Sound
[AI] Sound for painting action.
@ c_Black_Up_Bitmap
[AI] Bitmap for "black" up control visual.
@ c_Exit_Down_Bitmap
[AI] Bitmap for exit button "down" visual state.
@ c_CHJETL_Texture_3
[AI] Texture for CHJETL state 3.
@ c_CHJETL_State_0
[AI] CHJETL (jet left) state 0.
@ c_Info_Up_Bitmap
[AI] Bitmap for info button "up" visual state.
@ c_Green_Down_Bitmap
[AI] Bitmap for "green" down control visual.
@ c_CHWIND_State_3
[AI] CHWIND actor state 3.
@ c_CHJETL_State_4
[AI] CHJETL state 4.
@ c_ips002d2_RunAnim
[AI] Trigger/action for running the full ips002d2 animation.
@ c_Black_Down_Bitmap
[AI] Bitmap for "black" down control visual.
@ c_CHJETR_Texture_4
[AI] Texture for CHJETR state 4.
@ c_ips003d2_0_sfx
[AI] SFX/animation 0 for IPS003D2 sequence.
@ c_ips001d2_3_sfx
[AI] SFX/animation 3 for IPS001D2 sequence.
@ c_CHWIND_Texture_4
[AI] Texture for CHWIND state 4.
@ c_Decals_Ctl
[AI] "Decals" UI control handler.
@ c_Yellow_Up_Bitmap
[AI] Bitmap for "yellow" up control visual.
@ c_ips005d2_6_sfx
[AI] SFX/animation 6 for IPS005D2 sequence.
@ c_CHJETL_State_1
[AI] CHJETL state 1.
@ c_IPSxx1D2_Pho_501
[AI] Photo/image resource IPSxx1D2, index 501.
@ c_CHWIND_State_1
[AI] CHWIND actor state 1.
@ c_ips004d2_1_sfx
[AI] SFX/animation 1 for IPS004D2 sequence.
@ c_ips004d2_3_sfx
[AI] SFX/animation 3 for IPS004D2 sequence.
@ c_ips006d2_5_sfx
[AI] SFX/animation 5 for IPS006D2 sequence.
@ c_CHJETR_State_1
[AI] CHJETR state 1.
@ c_slp01xd2_3_sfx
[AI] SFX/animation 3 for SLP01XD2 sequence.
@ c_Background
[AI] Background bitmap or scene asset.
@ c_IPS004D2_Wav_504
[AI] Sound resource IPS004D2, index 504.
@ c_CHWIND_State_0_Bitmap
[AI] Bitmap for CHWIND state 0.
@ c_ips001d2_7_sfx
[AI] SFX/animation 7 for IPS001D2 sequence.
@ c_Blue_Up_Bitmap
[AI] Bitmap for "blue" up control visual.
@ c_Build_Anim2
[AI] Build animation variation 2.
@ c_Red_Up_Bitmap
[AI] Bitmap for "red" up control visual.
@ c_IPS001D2_Wav_500
[AI] Sound resource IPS001D2, index 500.
@ c_Yellow_Ctl
[AI] "Yellow" color selection control.
@ c_IPS006D2_Wav_506
[AI] Sound resource IPS006D2, index 506.
@ c_IPS005D2_Wav_505
[AI] Sound resource IPS005D2, index 505.
@ c_ips006d2_1_sfx
[AI] SFX/animation 1 for IPS006D2 sequence.
@ c_ips006d2_RunAnim
[AI] Trigger/action for running the full ips006d2 animation.
@ c_SLP01XD2_Wav_507
[AI] Sound resource SLP01XD2, index 507.
@ c_noneCopter
[AI] Indicates no action/resource; special marker for unassigned or invalid script id.
@ c_ips001d2_11_sfx
[AI] SFX/animation 11 for IPS001D2 sequence.
@ c_ShelfUp_Up
[AI] State/action for "shelf up".
@ c_ips004d2_2_sfx
[AI] SFX/animation 2 for IPS004D2 sequence.
@ c_CHJETL_State_0_Bitmap
[AI] Bitmap for CHJETL state 0.
@ c_CHWIND_Texture_1
[AI] Texture for CHWIND state 1.
@ c_slp01xd2_1_sfx
[AI] SFX/animation 1 for SLP01XD2 sequence.
@ c_ips005d2_5_sfx
[AI] SFX/animation 5 for IPS005D2 sequence.
@ c_ips001d2_9_sfx
[AI] SFX/animation 9 for IPS001D2 sequence.
@ c_ips001d2_12_sfx
[AI] SFX/animation 12 for IPS001D2 sequence.
@ c_ips001d2_17_sfx
[AI] SFX/animation 17 for IPS001D2 sequence.
@ c__StartUp
[AI] Start-up/initialization logic for the copter script context.
@ c_Decal_Sound
[AI] Sound for decal placement/action.
@ c_CHJETL_State_4_Bitmap
[AI] Bitmap for CHJETL state 4.
@ c_CHJETL_State_1_Bitmap
[AI] Bitmap for CHJETL state 1.
@ c_ColorBook_Bitmap
[AI] Bitmap resource for a color selection book or palette UI.
@ c_CHWIND_State_2
[AI] CHWIND actor state 2.
@ c_ipsxx1d2_Anim
[AI] Full animation resource for ipsxx1d2 series.
@ c_ips006d2_0_sfx
[AI] SFX/animation 0 for IPS006D2 sequence.
@ c_ips001d2_18_sfx
[AI] SFX/animation 18 for IPS001D2 sequence.
@ c_ShelfUp_Up_Bitmap
[AI] Bitmap for the "shelf up" visual.