[AI] Enum for all known script actions, controls, media, and other resource references in the Dune Car module (non-C++11 variant).
[AI] See above.
| Enumerator |
|---|
| c_noneDunecar | [AI] Sentinel value for no action or invalid ID.
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| c__StartUp | [AI] Startup or initial script event.
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| c_DuneBugy_Actor | [AI] ID for the main Dune Buggy actor instance.
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| c_Info_Ctl | [AI] Control for Info-related UI action.
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| c_Exit_Ctl | [AI] Control for Exit UI action.
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| c_ShelfUp_Ctl | [AI] Control for shelf-up (likely select or open shelf).
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| c_Platform_Ctl | [AI] Control for platform (object manipulating the car's platform).
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| c_DuneBugy_Model | [AI] Model resource for the Dune Buggy itself.
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| c_Background | [AI] Background image/resource.
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| c_ColorBook_Bitmap | [AI] Color selection bitmap(s).
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| c_ShelfUp_Up_Bitmap | [AI] Bitmap for shelf "up" (pressed/highlighted).
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| c_ShelfUp_Down_Bitmap | [AI] Bitmap for shelf "down"/deselected.
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| c_PlatformUp_Bitmap | [AI] Bitmap for platform "up" state.
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| c_PlatformLeft | [AI] Control/trigger for platform "left" movement.
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| c_Rotate_Sound | [AI] Sound trigger for platform/car rotation.
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| c_PlatformLeft_Bitmap | [AI] Bitmap for platform "left" arrow/button.
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| c_Yellow_Ctl | [AI] UI control for yellow color.
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| c_Yellow_Up_Bitmap | [AI] "Up" (unpressed/highlighted) bitmap for yellow paint.
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| c_Yellow_Down_Bitmap | [AI] "Down" (pressed) bitmap for yellow paint.
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| c_Red_Ctl | [AI] UI control for red color.
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| c_Red_Up_Bitmap | [AI] "Up" (unpressed/highlighted) bitmap for red paint.
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| c_Red_Down_Bitmap | [AI] "Down" (pressed) bitmap for red paint.
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| c_Blue_Ctl | [AI] UI control for blue color.
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| c_Blue_Up_Bitmap | [AI] "Up" bitmap for blue paint.
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| c_Blue_Down_Bitmap | [AI] "Down" bitmap for blue paint.
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| c_Green_Ctl | [AI] UI control for green color.
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| c_Green_Up_Bitmap | [AI] "Up" bitmap for green paint.
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| c_Green_Down_Bitmap | [AI] "Down" bitmap for green paint.
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| c_Gray_Ctl | [AI] UI control for gray color.
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| c_Gray_Up_Bitmap | [AI] "Up" bitmap for gray paint.
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| c_Gray_Down_Bitmap | [AI] "Down" bitmap for gray paint.
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| c_Black_Ctl | [AI] UI control for black color.
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| c_Black_Up_Bitmap | [AI] "Up" bitmap for black paint.
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| c_Black_Down_Bitmap | [AI] "Down" bitmap for black paint.
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| c_Decals_Ctl | [AI] UI control for decal selection.
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| c_Decal_State_0 | [AI] Decal state selector 0 (no decal maybe).
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| c_Decal_State_0_Bitmap | [AI] Bitmap for decal state 0.
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| c_Decal_State_1 | [AI] Decal state selector 1.
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| c_Decal_State_1_Bitmap | [AI] Bitmap for decal state 1.
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| c_Decal_Texture_1 | [AI] Texture resource for decal 1.
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| c_Decal_State_2 | [AI] Decal state selector 2.
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| c_Decal_State_2_Bitmap | [AI] Bitmap for decal state 2.
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| c_Decal_Texture_2 | [AI] Texture resource for decal 2.
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| c_Decal_State_3 | [AI] Decal state selector 3.
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| c_Decal_State_3_Bitmap | [AI] Bitmap for decal state 3.
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| c_Decal_Texture_3 | [AI] Texture resource for decal 3.
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| c_Decal_State_4 | [AI] Decal state selector 4.
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| c_Decal_State_4_Bitmap | [AI] Bitmap for decal state 4.
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| c_Decal_Texture_4 | [AI] Texture resource for decal 4.
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| c_Info_Up_Bitmap | [AI] "Info" button in "up" (unpressed) state.
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| c_Info_Down_Bitmap | [AI] "Info" button in "down" (pressed) state.
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| c_Exit_Up_Bitmap | [AI] "Exit" button in "up" (unpressed) state.
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| c_Exit_Down_Bitmap | [AI] "Exit" button in "down" (pressed) state.
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| c_Shelf_Sound | [AI] Sound effect for shelf/toolbar movement.
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| c_PlaceBrick_Sound | [AI] Sound effect for placing a brick.
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| c_GetBrick_Sound | [AI] Sound effect for picking up a brick.
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| c_Paint_Sound | [AI] Sound effect for paint/color action.
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| c_Decal_Sound | [AI] Sound effect for applying a decal.
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| c_Build_Animation | [AI] Animation resource for generic building sequence.
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| c_Build_Anim0 | [AI] Animation for build sequence part 0.
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| c_Build_Anim1 | [AI] Animation for build sequence part 1.
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| c_Build_Anim2 | [AI] Animation for build sequence part 2.
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| c_IGS001D3_Wav_500 | [AI] Example WAV resource (possibly narration or VO).
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| c_IGS001D3_Pho_500 | [AI] PHO resource for lipsync (phoneme).
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| c_igs001d3_0_sfx | [AI] Indexed sound effect (0) for 001d3 sequence.
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| c_igs001d3_1_sfx | [AI] Indexed sound effect (1) for 001d3 sequence.
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| c_igs001d3_2_sfx | [AI] Indexed sound effect (2) for 001d3 sequence.
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| c_igs001d3_3_sfx | [AI] Indexed sound effect (3) for 001d3 sequence.
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| c_igs001d3_4_sfx | [AI] Indexed sound effect (4) for 001d3 sequence.
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| c_igs001d3_5_sfx | [AI] Indexed sound effect (5) for 001d3 sequence.
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| c_igs001d3_6_sfx | [AI] Indexed sound effect (6) for 001d3 sequence.
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| c_igs001d3_7_sfx | [AI] Indexed sound effect (7) for 001d3 sequence.
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| c_igs001d3_8_sfx | [AI] Indexed sound effect (8) for 001d3 sequence.
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| c_igs001d3_9_sfx | [AI] Indexed sound effect (9) for 001d3 sequence.
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| c_igs001d3_10_sfx | [AI] Indexed sound effect (10) for 001d3 sequence.
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| c_igs001d3_11_sfx | [AI] Indexed sound effect (11) for 001d3 sequence.
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| c_igs001d3_12_sfx | [AI] Indexed sound effect (12) for 001d3 sequence.
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| c_igs001d3_13_sfx | [AI] Indexed sound effect (13) for 001d3 sequence.
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| c_igs001d3_14_sfx | [AI] Indexed sound effect (14) for 001d3 sequence.
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| c_igs001d3_15_sfx | [AI] Indexed sound effect (15) for 001d3 sequence.
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| c_igs001d3_16_sfx | [AI] Indexed sound effect (16) for 001d3 sequence.
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| c_igs001d3_17_sfx | [AI] Indexed sound effect (17) for 001d3 sequence.
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| c_igs001d3_18_sfx | [AI] Indexed sound effect (18) for 001d3 sequence.
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| c_igs001d3_19_sfx | [AI] Indexed sound effect (19) for 001d3 sequence.
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| c_igs001d3_Anim | [AI] Animation resource for 001d3 sequence.
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| c_IGSxx1D3_Wav_501 | [AI] Example WAV resource (alternate sequence).
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| c_IGSxx1D3_Pho_501 | [AI] PHO resource for lipsync (alternate sequence).
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| c_igsxx1d3_0_sfx | [AI] Indexed sound effect (0) for xx1d3 sequence.
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| c_igsxx1d3_1_sfx | [AI] Indexed sound effect (1) for xx1d3 sequence.
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| c_igsxx1d3_2_sfx | [AI] Indexed sound effect (2) for xx1d3 sequence.
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| c_igsxx1d3_Anim | [AI] Animation resource for xx1d3 sequence.
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| c_IGS002D3_Wav_502 | [AI] WAV resource for 002d3 sequence.
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| c_IGS002D3_Pho_502 | [AI] PHO resource for 002d3 sequence.
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| c_igs002d3_0_sfx | [AI] Indexed sfx for 002d3 sequence.
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| c_igs002d3_Anim | [AI] Animation for 002d3 sequence.
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| c_IGS003D3_Wav_503 | [AI] WAV resource for 003d3 sequence.
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| c_IGS003D3_Pho_503 | [AI] PHO resource for 003d3 sequence.
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| c_igs003d3_0_sfx | [AI] Indexed sound effect (0) for 003d3 sequence.
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| c_igs003d3_1_sfx | [AI] Indexed sound effect (1) for 003d3 sequence.
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| c_igs003d3_2_sfx | [AI] Indexed sound effect (2) for 003d3 sequence.
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| c_igs003d3_3_sfx | [AI] Indexed sound effect (3) for 003d3 sequence.
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| c_igs003d3_4_sfx | [AI] Indexed sound effect (4) for 003d3 sequence.
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| c_igs003d3_5_sfx | [AI] Indexed sound effect (5) for 003d3 sequence.
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| c_igs003d3_6_sfx | [AI] Indexed sound effect (6) for 003d3 sequence.
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| c_igs003d3_7_sfx | [AI] Indexed sound effect (7) for 003d3 sequence.
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| c_igs003d3_8_sfx | [AI] Indexed sound effect (8) for 003d3 sequence.
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| c_igs003d3_Anim | [AI] Animation for 003d3 sequence.
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| c_IGS004D3_Wav_504 | [AI] WAV resource for 004d3 sequence.
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| c_IGS004D3_Pho_504 | [AI] PHO resource for 004d3 sequence.
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| c_igs004d3_0_sfx | [AI] Indexed sound effect (0) for 004d3 sequence.
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| c_igs004d3_1_sfx | [AI] Indexed sound effect (1) for 004d3 sequence.
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| c_igs004d3_2_sfx | [AI] Indexed sound effect (2) for 004d3 sequence.
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| c_igs004d3_3_sfx | [AI] Indexed sound effect (3) for 004d3 sequence.
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| c_igs004d3_4_sfx | [AI] Indexed sound effect (4) for 004d3 sequence.
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| c_igs004d3_Anim | [AI] Animation for 004d3 sequence.
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| c_IGS005D3_Wav_505 | [AI] WAV resource for 005d3 sequence.
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| c_IGS005D3_Pho_505 | [AI] PHO resource for 005d3 sequence.
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| c_igs005d3_0_sfx | [AI] Indexed sound effect (0) for 005d3 sequence.
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| c_igs005d3_1_sfx | [AI] Indexed sound effect (1) for 005d3 sequence.
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| c_igs005d3_2_sfx | [AI] Indexed sound effect (2) for 005d3 sequence.
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| c_igs005d3_3_sfx | [AI] Indexed sound effect (3) for 005d3 sequence.
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| c_igs005d3_4_sfx | [AI] Indexed sound effect (4) for 005d3 sequence.
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| c_igs005d3_5_sfx | [AI] Indexed sound effect (5) for 005d3 sequence.
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| c_igs005d3_Anim | [AI] Animation for 005d3 sequence.
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| c_igs001d3_RunAnim | [AI] Run animation for 001d3 sequence.
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| c_igsxx1d3_RunAnim | [AI] Run animation for xx1d3 sequence.
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| c_igs002d3_RunAnim | [AI] Run animation for 002d3 sequence.
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| c_igs003d3_RunAnim | [AI] Run animation for 003d3 sequence.
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| c_igs004d3_RunAnim | [AI] Run animation for 004d3 sequence.
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| c_igs005d3_RunAnim | [AI] Run animation for 005d3 sequence.
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