Isle
Loading...
Searching...
No Matches
DunecarScript Namespace Reference

[AI] Namespace containing enums for identifying and referencing specific script actions and entities for the Dune Car mini-game. More...

Enumerations

enum  Script {
  c_noneDunecar = -1 , c__StartUp = 0 , c_DuneBugy_Actor = 2 , c_Info_Ctl = 5 ,
  c_Exit_Ctl = 6 , c_ShelfUp_Ctl = 7 , c_Platform_Ctl = 8 , c_DuneBugy_Model = 64 ,
  c_Background = 65 , c_ColorBook_Bitmap = 66 , c_ShelfUp_Up_Bitmap = 67 , c_ShelfUp_Down_Bitmap = 68 ,
  c_PlatformUp_Bitmap = 69 , c_PlatformLeft = 70 , c_Rotate_Sound = 71 , c_PlatformLeft_Bitmap = 72 ,
  c_Yellow_Ctl = 73 , c_Yellow_Up_Bitmap = 74 , c_Yellow_Down_Bitmap = 75 , c_Red_Ctl = 76 ,
  c_Red_Up_Bitmap = 77 , c_Red_Down_Bitmap = 78 , c_Blue_Ctl = 79 , c_Blue_Up_Bitmap = 80 ,
  c_Blue_Down_Bitmap = 81 , c_Green_Ctl = 82 , c_Green_Up_Bitmap = 83 , c_Green_Down_Bitmap = 84 ,
  c_Gray_Ctl = 85 , c_Gray_Up_Bitmap = 86 , c_Gray_Down_Bitmap = 87 , c_Black_Ctl = 88 ,
  c_Black_Up_Bitmap = 89 , c_Black_Down_Bitmap = 90 , c_Decals_Ctl = 91 , c_Decal_State_0 = 92 ,
  c_Decal_State_0_Bitmap = 93 , c_Decal_State_1 = 94 , c_Decal_State_1_Bitmap = 95 , c_Decal_Texture_1 = 96 ,
  c_Decal_State_2 = 97 , c_Decal_State_2_Bitmap = 98 , c_Decal_Texture_2 = 99 , c_Decal_State_3 = 100 ,
  c_Decal_State_3_Bitmap = 101 , c_Decal_Texture_3 = 102 , c_Decal_State_4 = 103 , c_Decal_State_4_Bitmap = 104 ,
  c_Decal_Texture_4 = 105 , c_Info_Up_Bitmap = 106 , c_Info_Down_Bitmap = 107 , c_Exit_Up_Bitmap = 108 ,
  c_Exit_Down_Bitmap = 109 , c_Shelf_Sound = 110 , c_PlaceBrick_Sound = 111 , c_GetBrick_Sound = 112 ,
  c_Paint_Sound = 113 , c_Decal_Sound = 114 , c_Build_Animation = 115 , c_Build_Anim0 = 116 ,
  c_Build_Anim1 = 117 , c_Build_Anim2 = 118 , c_IGS001D3_Wav_500 = 119 , c_IGS001D3_Pho_500 = 120 ,
  c_igs001d3_0_sfx = 121 , c_igs001d3_1_sfx = 122 , c_igs001d3_2_sfx = 123 , c_igs001d3_3_sfx = 124 ,
  c_igs001d3_4_sfx = 125 , c_igs001d3_5_sfx = 126 , c_igs001d3_6_sfx = 127 , c_igs001d3_7_sfx = 128 ,
  c_igs001d3_8_sfx = 129 , c_igs001d3_9_sfx = 130 , c_igs001d3_10_sfx = 131 , c_igs001d3_11_sfx = 132 ,
  c_igs001d3_12_sfx = 133 , c_igs001d3_13_sfx = 134 , c_igs001d3_14_sfx = 135 , c_igs001d3_15_sfx = 136 ,
  c_igs001d3_16_sfx = 137 , c_igs001d3_17_sfx = 138 , c_igs001d3_18_sfx = 139 , c_igs001d3_19_sfx = 140 ,
  c_igs001d3_Anim = 141 , c_IGSxx1D3_Wav_501 = 142 , c_IGSxx1D3_Pho_501 = 143 , c_igsxx1d3_0_sfx = 144 ,
  c_igsxx1d3_1_sfx = 145 , c_igsxx1d3_2_sfx = 146 , c_igsxx1d3_Anim = 147 , c_IGS002D3_Wav_502 = 148 ,
  c_IGS002D3_Pho_502 = 149 , c_igs002d3_0_sfx = 150 , c_igs002d3_Anim = 151 , c_IGS003D3_Wav_503 = 152 ,
  c_IGS003D3_Pho_503 = 153 , c_igs003d3_0_sfx = 154 , c_igs003d3_1_sfx = 155 , c_igs003d3_2_sfx = 156 ,
  c_igs003d3_3_sfx = 157 , c_igs003d3_4_sfx = 158 , c_igs003d3_5_sfx = 159 , c_igs003d3_6_sfx = 160 ,
  c_igs003d3_7_sfx = 161 , c_igs003d3_8_sfx = 162 , c_igs003d3_Anim = 163 , c_IGS004D3_Wav_504 = 164 ,
  c_IGS004D3_Pho_504 = 165 , c_igs004d3_0_sfx = 166 , c_igs004d3_1_sfx = 167 , c_igs004d3_2_sfx = 168 ,
  c_igs004d3_3_sfx = 169 , c_igs004d3_4_sfx = 170 , c_igs004d3_Anim = 171 , c_IGS005D3_Wav_505 = 172 ,
  c_IGS005D3_Pho_505 = 173 , c_igs005d3_0_sfx = 174 , c_igs005d3_1_sfx = 175 , c_igs005d3_2_sfx = 176 ,
  c_igs005d3_3_sfx = 177 , c_igs005d3_4_sfx = 178 , c_igs005d3_5_sfx = 179 , c_igs005d3_Anim = 180 ,
  c_igs001d3_RunAnim = 500 , c_igsxx1d3_RunAnim = 501 , c_igs002d3_RunAnim = 502 , c_igs003d3_RunAnim = 503 ,
  c_igs004d3_RunAnim = 504 , c_igs005d3_RunAnim = 505
}
 [AI] Enum for all known script actions, controls, media, and other resource references in the Dune Car module (non-C++11 variant). More...
 

Detailed Description

[AI] Namespace containing enums for identifying and referencing specific script actions and entities for the Dune Car mini-game.

[AI] This namespace is used for strongly-typed enumeration values representing all the elements, actions, sounds, bitmaps, and other resources used by the Dune Car (Dune Buggy) construction/painting/minigame in LEGO Island. The enum values map various script, model, control, bitmap, sound, and animation resource nodes by their unique identifiers.

Enumeration Type Documentation

◆ Script

[AI] Enum for all known script actions, controls, media, and other resource references in the Dune Car module (non-C++11 variant).

[AI] See above.

Enumerator
c_noneDunecar 

[AI] Sentinel value for no action or invalid ID.

c__StartUp 

[AI] Startup or initial script event.

c_DuneBugy_Actor 

[AI] ID for the main Dune Buggy actor instance.

c_Info_Ctl 

[AI] Control for Info-related UI action.

c_Exit_Ctl 

[AI] Control for Exit UI action.

c_ShelfUp_Ctl 

[AI] Control for shelf-up (likely select or open shelf).

c_Platform_Ctl 

[AI] Control for platform (object manipulating the car's platform).

c_DuneBugy_Model 

[AI] Model resource for the Dune Buggy itself.

c_Background 

[AI] Background image/resource.

c_ColorBook_Bitmap 

[AI] Color selection bitmap(s).

c_ShelfUp_Up_Bitmap 

[AI] Bitmap for shelf "up" (pressed/highlighted).

c_ShelfUp_Down_Bitmap 

[AI] Bitmap for shelf "down"/deselected.

c_PlatformUp_Bitmap 

[AI] Bitmap for platform "up" state.

c_PlatformLeft 

[AI] Control/trigger for platform "left" movement.

c_Rotate_Sound 

[AI] Sound trigger for platform/car rotation.

c_PlatformLeft_Bitmap 

[AI] Bitmap for platform "left" arrow/button.

c_Yellow_Ctl 

[AI] UI control for yellow color.

c_Yellow_Up_Bitmap 

[AI] "Up" (unpressed/highlighted) bitmap for yellow paint.

c_Yellow_Down_Bitmap 

[AI] "Down" (pressed) bitmap for yellow paint.

c_Red_Ctl 

[AI] UI control for red color.

c_Red_Up_Bitmap 

[AI] "Up" (unpressed/highlighted) bitmap for red paint.

c_Red_Down_Bitmap 

[AI] "Down" (pressed) bitmap for red paint.

c_Blue_Ctl 

[AI] UI control for blue color.

c_Blue_Up_Bitmap 

[AI] "Up" bitmap for blue paint.

c_Blue_Down_Bitmap 

[AI] "Down" bitmap for blue paint.

c_Green_Ctl 

[AI] UI control for green color.

c_Green_Up_Bitmap 

[AI] "Up" bitmap for green paint.

c_Green_Down_Bitmap 

[AI] "Down" bitmap for green paint.

c_Gray_Ctl 

[AI] UI control for gray color.

c_Gray_Up_Bitmap 

[AI] "Up" bitmap for gray paint.

c_Gray_Down_Bitmap 

[AI] "Down" bitmap for gray paint.

c_Black_Ctl 

[AI] UI control for black color.

c_Black_Up_Bitmap 

[AI] "Up" bitmap for black paint.

c_Black_Down_Bitmap 

[AI] "Down" bitmap for black paint.

c_Decals_Ctl 

[AI] UI control for decal selection.

c_Decal_State_0 

[AI] Decal state selector 0 (no decal maybe).

c_Decal_State_0_Bitmap 

[AI] Bitmap for decal state 0.

c_Decal_State_1 

[AI] Decal state selector 1.

c_Decal_State_1_Bitmap 

[AI] Bitmap for decal state 1.

c_Decal_Texture_1 

[AI] Texture resource for decal 1.

c_Decal_State_2 

[AI] Decal state selector 2.

c_Decal_State_2_Bitmap 

[AI] Bitmap for decal state 2.

c_Decal_Texture_2 

[AI] Texture resource for decal 2.

c_Decal_State_3 

[AI] Decal state selector 3.

c_Decal_State_3_Bitmap 

[AI] Bitmap for decal state 3.

c_Decal_Texture_3 

[AI] Texture resource for decal 3.

c_Decal_State_4 

[AI] Decal state selector 4.

c_Decal_State_4_Bitmap 

[AI] Bitmap for decal state 4.

c_Decal_Texture_4 

[AI] Texture resource for decal 4.

c_Info_Up_Bitmap 

[AI] "Info" button in "up" (unpressed) state.

c_Info_Down_Bitmap 

[AI] "Info" button in "down" (pressed) state.

c_Exit_Up_Bitmap 

[AI] "Exit" button in "up" (unpressed) state.

c_Exit_Down_Bitmap 

[AI] "Exit" button in "down" (pressed) state.

c_Shelf_Sound 

[AI] Sound effect for shelf/toolbar movement.

c_PlaceBrick_Sound 

[AI] Sound effect for placing a brick.

c_GetBrick_Sound 

[AI] Sound effect for picking up a brick.

c_Paint_Sound 

[AI] Sound effect for paint/color action.

c_Decal_Sound 

[AI] Sound effect for applying a decal.

c_Build_Animation 

[AI] Animation resource for generic building sequence.

c_Build_Anim0 

[AI] Animation for build sequence part 0.

c_Build_Anim1 

[AI] Animation for build sequence part 1.

c_Build_Anim2 

[AI] Animation for build sequence part 2.

c_IGS001D3_Wav_500 

[AI] Example WAV resource (possibly narration or VO).

c_IGS001D3_Pho_500 

[AI] PHO resource for lipsync (phoneme).

c_igs001d3_0_sfx 

[AI] Indexed sound effect (0) for 001d3 sequence.

c_igs001d3_1_sfx 

[AI] Indexed sound effect (1) for 001d3 sequence.

c_igs001d3_2_sfx 

[AI] Indexed sound effect (2) for 001d3 sequence.

c_igs001d3_3_sfx 

[AI] Indexed sound effect (3) for 001d3 sequence.

c_igs001d3_4_sfx 

[AI] Indexed sound effect (4) for 001d3 sequence.

c_igs001d3_5_sfx 

[AI] Indexed sound effect (5) for 001d3 sequence.

c_igs001d3_6_sfx 

[AI] Indexed sound effect (6) for 001d3 sequence.

c_igs001d3_7_sfx 

[AI] Indexed sound effect (7) for 001d3 sequence.

c_igs001d3_8_sfx 

[AI] Indexed sound effect (8) for 001d3 sequence.

c_igs001d3_9_sfx 

[AI] Indexed sound effect (9) for 001d3 sequence.

c_igs001d3_10_sfx 

[AI] Indexed sound effect (10) for 001d3 sequence.

c_igs001d3_11_sfx 

[AI] Indexed sound effect (11) for 001d3 sequence.

c_igs001d3_12_sfx 

[AI] Indexed sound effect (12) for 001d3 sequence.

c_igs001d3_13_sfx 

[AI] Indexed sound effect (13) for 001d3 sequence.

c_igs001d3_14_sfx 

[AI] Indexed sound effect (14) for 001d3 sequence.

c_igs001d3_15_sfx 

[AI] Indexed sound effect (15) for 001d3 sequence.

c_igs001d3_16_sfx 

[AI] Indexed sound effect (16) for 001d3 sequence.

c_igs001d3_17_sfx 

[AI] Indexed sound effect (17) for 001d3 sequence.

c_igs001d3_18_sfx 

[AI] Indexed sound effect (18) for 001d3 sequence.

c_igs001d3_19_sfx 

[AI] Indexed sound effect (19) for 001d3 sequence.

c_igs001d3_Anim 

[AI] Animation resource for 001d3 sequence.

c_IGSxx1D3_Wav_501 

[AI] Example WAV resource (alternate sequence).

c_IGSxx1D3_Pho_501 

[AI] PHO resource for lipsync (alternate sequence).

c_igsxx1d3_0_sfx 

[AI] Indexed sound effect (0) for xx1d3 sequence.

c_igsxx1d3_1_sfx 

[AI] Indexed sound effect (1) for xx1d3 sequence.

c_igsxx1d3_2_sfx 

[AI] Indexed sound effect (2) for xx1d3 sequence.

c_igsxx1d3_Anim 

[AI] Animation resource for xx1d3 sequence.

c_IGS002D3_Wav_502 

[AI] WAV resource for 002d3 sequence.

c_IGS002D3_Pho_502 

[AI] PHO resource for 002d3 sequence.

c_igs002d3_0_sfx 

[AI] Indexed sfx for 002d3 sequence.

c_igs002d3_Anim 

[AI] Animation for 002d3 sequence.

c_IGS003D3_Wav_503 

[AI] WAV resource for 003d3 sequence.

c_IGS003D3_Pho_503 

[AI] PHO resource for 003d3 sequence.

c_igs003d3_0_sfx 

[AI] Indexed sound effect (0) for 003d3 sequence.

c_igs003d3_1_sfx 

[AI] Indexed sound effect (1) for 003d3 sequence.

c_igs003d3_2_sfx 

[AI] Indexed sound effect (2) for 003d3 sequence.

c_igs003d3_3_sfx 

[AI] Indexed sound effect (3) for 003d3 sequence.

c_igs003d3_4_sfx 

[AI] Indexed sound effect (4) for 003d3 sequence.

c_igs003d3_5_sfx 

[AI] Indexed sound effect (5) for 003d3 sequence.

c_igs003d3_6_sfx 

[AI] Indexed sound effect (6) for 003d3 sequence.

c_igs003d3_7_sfx 

[AI] Indexed sound effect (7) for 003d3 sequence.

c_igs003d3_8_sfx 

[AI] Indexed sound effect (8) for 003d3 sequence.

c_igs003d3_Anim 

[AI] Animation for 003d3 sequence.

c_IGS004D3_Wav_504 

[AI] WAV resource for 004d3 sequence.

c_IGS004D3_Pho_504 

[AI] PHO resource for 004d3 sequence.

c_igs004d3_0_sfx 

[AI] Indexed sound effect (0) for 004d3 sequence.

c_igs004d3_1_sfx 

[AI] Indexed sound effect (1) for 004d3 sequence.

c_igs004d3_2_sfx 

[AI] Indexed sound effect (2) for 004d3 sequence.

c_igs004d3_3_sfx 

[AI] Indexed sound effect (3) for 004d3 sequence.

c_igs004d3_4_sfx 

[AI] Indexed sound effect (4) for 004d3 sequence.

c_igs004d3_Anim 

[AI] Animation for 004d3 sequence.

c_IGS005D3_Wav_505 

[AI] WAV resource for 005d3 sequence.

c_IGS005D3_Pho_505 

[AI] PHO resource for 005d3 sequence.

c_igs005d3_0_sfx 

[AI] Indexed sound effect (0) for 005d3 sequence.

c_igs005d3_1_sfx 

[AI] Indexed sound effect (1) for 005d3 sequence.

c_igs005d3_2_sfx 

[AI] Indexed sound effect (2) for 005d3 sequence.

c_igs005d3_3_sfx 

[AI] Indexed sound effect (3) for 005d3 sequence.

c_igs005d3_4_sfx 

[AI] Indexed sound effect (4) for 005d3 sequence.

c_igs005d3_5_sfx 

[AI] Indexed sound effect (5) for 005d3 sequence.

c_igs005d3_Anim 

[AI] Animation for 005d3 sequence.

c_igs001d3_RunAnim 

[AI] Run animation for 001d3 sequence.

c_igsxx1d3_RunAnim 

[AI] Run animation for xx1d3 sequence.

c_igs002d3_RunAnim 

[AI] Run animation for 002d3 sequence.

c_igs003d3_RunAnim 

[AI] Run animation for 003d3 sequence.

c_igs004d3_RunAnim 

[AI] Run animation for 004d3 sequence.

c_igs005d3_RunAnim 

[AI] Run animation for 005d3 sequence.

Definition at line 30 of file dunecar_actions.h.