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dunecar_actions.h
Go to the documentation of this file.
1// This file was automatically generated by the actionheadergen tool.
2// Please do not manually edit this file.
3#ifndef DUNECAR_ACTIONS_H
4#define DUNECAR_ACTIONS_H
5
13namespace DunecarScript
14{
15#if __cplusplus >= 201103L
23enum Script : int {
24#else
30enum Script {
31#endif
33
35
37
42
55 c_Red_Ctl = 76,
160
166 c_igs005d3_RunAnim = 505
168} // namespace DunecarScript
169
170#endif // DUNECAR_ACTIONS_H
[AI] Namespace containing enums for identifying and referencing specific script actions and entities ...
Definition: actionsfwd.h:222
Script
[AI] Enum for all known script actions, controls, media, and other resource references in the Dune Ca...
@ c_PlatformLeft_Bitmap
[AI] Bitmap for platform "left" arrow/button.
@ c_Decal_State_1_Bitmap
[AI] Bitmap for decal state 1.
@ c_igs005d3_2_sfx
[AI] Indexed sound effect (2) for 005d3 sequence.
@ c_Decal_State_2
[AI] Decal state selector 2.
@ c_Decal_State_4_Bitmap
[AI] Bitmap for decal state 4.
@ c_Build_Anim1
[AI] Animation for build sequence part 1.
@ c_Decal_State_4
[AI] Decal state selector 4.
@ c_Decal_Texture_3
[AI] Texture resource for decal 3.
@ c_igs003d3_Anim
[AI] Animation for 003d3 sequence.
@ c_igs003d3_8_sfx
[AI] Indexed sound effect (8) for 003d3 sequence.
@ c_Yellow_Down_Bitmap
[AI] "Down" (pressed) bitmap for yellow paint.
@ c_igs002d3_0_sfx
[AI] Indexed sfx for 002d3 sequence.
@ c_Blue_Up_Bitmap
[AI] "Up" bitmap for blue paint.
@ c_Exit_Ctl
[AI] Control for Exit UI action.
@ c_igs003d3_4_sfx
[AI] Indexed sound effect (4) for 003d3 sequence.
@ c_igs002d3_RunAnim
[AI] Run animation for 002d3 sequence.
@ c_igs005d3_5_sfx
[AI] Indexed sound effect (5) for 005d3 sequence.
@ c_igs004d3_RunAnim
[AI] Run animation for 004d3 sequence.
@ c_Paint_Sound
[AI] Sound effect for paint/color action.
@ c_Shelf_Sound
[AI] Sound effect for shelf/toolbar movement.
@ c_Build_Anim0
[AI] Animation for build sequence part 0.
@ c_PlaceBrick_Sound
[AI] Sound effect for placing a brick.
@ c_ColorBook_Bitmap
[AI] Color selection bitmap(s).
@ c_Decal_State_1
[AI] Decal state selector 1.
@ c_igs005d3_Anim
[AI] Animation for 005d3 sequence.
@ c_igs001d3_14_sfx
[AI] Indexed sound effect (14) for 001d3 sequence.
@ c_Green_Up_Bitmap
[AI] "Up" bitmap for green paint.
@ c_igs005d3_RunAnim
[AI] Run animation for 005d3 sequence.
@ c_igs003d3_5_sfx
[AI] Indexed sound effect (5) for 003d3 sequence.
@ c_igs003d3_0_sfx
[AI] Indexed sound effect (0) for 003d3 sequence.
@ c_igs003d3_3_sfx
[AI] Indexed sound effect (3) for 003d3 sequence.
@ c_Black_Up_Bitmap
[AI] "Up" bitmap for black paint.
@ c_igs005d3_4_sfx
[AI] Indexed sound effect (4) for 005d3 sequence.
@ c_Build_Animation
[AI] Animation resource for generic building sequence.
@ c_IGS001D3_Pho_500
[AI] PHO resource for lipsync (phoneme).
@ c_igs005d3_3_sfx
[AI] Indexed sound effect (3) for 005d3 sequence.
@ c_Decal_State_0
[AI] Decal state selector 0 (no decal maybe).
@ c_igs001d3_3_sfx
[AI] Indexed sound effect (3) for 001d3 sequence.
@ c_igs001d3_10_sfx
[AI] Indexed sound effect (10) for 001d3 sequence.
@ c_igs001d3_RunAnim
[AI] Run animation for 001d3 sequence.
@ c_IGSxx1D3_Pho_501
[AI] PHO resource for lipsync (alternate sequence).
@ c_Build_Anim2
[AI] Animation for build sequence part 2.
@ c_Exit_Up_Bitmap
[AI] "Exit" button in "up" (unpressed) state.
@ c_DuneBugy_Model
[AI] Model resource for the Dune Buggy itself.
@ c_igs001d3_18_sfx
[AI] Indexed sound effect (18) for 001d3 sequence.
@ c_Gray_Down_Bitmap
[AI] "Down" bitmap for gray paint.
@ c_igsxx1d3_Anim
[AI] Animation resource for xx1d3 sequence.
@ c_ShelfUp_Ctl
[AI] Control for shelf-up (likely select or open shelf).
@ c_Decal_Texture_4
[AI] Texture resource for decal 4.
@ c_Decal_State_3_Bitmap
[AI] Bitmap for decal state 3.
@ c_Green_Down_Bitmap
[AI] "Down" bitmap for green paint.
@ c_Decal_Texture_1
[AI] Texture resource for decal 1.
@ c_Info_Down_Bitmap
[AI] "Info" button in "down" (pressed) state.
@ c_Decal_Sound
[AI] Sound effect for applying a decal.
@ c_Red_Up_Bitmap
[AI] "Up" (unpressed/highlighted) bitmap for red paint.
@ c_igs001d3_13_sfx
[AI] Indexed sound effect (13) for 001d3 sequence.
@ c_igsxx1d3_2_sfx
[AI] Indexed sound effect (2) for xx1d3 sequence.
@ c_igs003d3_RunAnim
[AI] Run animation for 003d3 sequence.
@ c_Red_Down_Bitmap
[AI] "Down" (pressed) bitmap for red paint.
@ c_igs001d3_0_sfx
[AI] Indexed sound effect (0) for 001d3 sequence.
@ c_igs004d3_2_sfx
[AI] Indexed sound effect (2) for 004d3 sequence.
@ c_igs002d3_Anim
[AI] Animation for 002d3 sequence.
@ c_igs001d3_1_sfx
[AI] Indexed sound effect (1) for 001d3 sequence.
@ c_IGS002D3_Wav_502
[AI] WAV resource for 002d3 sequence.
@ c_igs004d3_3_sfx
[AI] Indexed sound effect (3) for 004d3 sequence.
@ c_Background
[AI] Background image/resource.
@ c_igs003d3_2_sfx
[AI] Indexed sound effect (2) for 003d3 sequence.
@ c_igs004d3_1_sfx
[AI] Indexed sound effect (1) for 004d3 sequence.
@ c_Decal_State_2_Bitmap
[AI] Bitmap for decal state 2.
@ c_PlatformLeft
[AI] Control/trigger for platform "left" movement.
@ c_Yellow_Ctl
[AI] UI control for yellow color.
@ c_noneDunecar
[AI] Sentinel value for no action or invalid ID.
@ c_IGS003D3_Wav_503
[AI] WAV resource for 003d3 sequence.
@ c_igs001d3_11_sfx
[AI] Indexed sound effect (11) for 001d3 sequence.
@ c_igs004d3_4_sfx
[AI] Indexed sound effect (4) for 004d3 sequence.
@ c_GetBrick_Sound
[AI] Sound effect for picking up a brick.
@ c_igs004d3_0_sfx
[AI] Indexed sound effect (0) for 004d3 sequence.
@ c_igsxx1d3_1_sfx
[AI] Indexed sound effect (1) for xx1d3 sequence.
@ c_IGSxx1D3_Wav_501
[AI] Example WAV resource (alternate sequence).
@ c_igs003d3_6_sfx
[AI] Indexed sound effect (6) for 003d3 sequence.
@ c_igs001d3_5_sfx
[AI] Indexed sound effect (5) for 001d3 sequence.
@ c__StartUp
[AI] Startup or initial script event.
@ c_Info_Up_Bitmap
[AI] "Info" button in "up" (unpressed) state.
@ c_igs001d3_2_sfx
[AI] Indexed sound effect (2) for 001d3 sequence.
@ c_Platform_Ctl
[AI] Control for platform (object manipulating the car's platform).
@ c_igs003d3_1_sfx
[AI] Indexed sound effect (1) for 003d3 sequence.
@ c_Blue_Down_Bitmap
[AI] "Down" bitmap for blue paint.
@ c_Green_Ctl
[AI] UI control for green color.
@ c_igs001d3_7_sfx
[AI] Indexed sound effect (7) for 001d3 sequence.
@ c_igs001d3_6_sfx
[AI] Indexed sound effect (6) for 001d3 sequence.
@ c_igsxx1d3_0_sfx
[AI] Indexed sound effect (0) for xx1d3 sequence.
@ c_Yellow_Up_Bitmap
[AI] "Up" (unpressed/highlighted) bitmap for yellow paint.
@ c_Exit_Down_Bitmap
[AI] "Exit" button in "down" (pressed) state.
@ c_igs001d3_17_sfx
[AI] Indexed sound effect (17) for 001d3 sequence.
@ c_Rotate_Sound
[AI] Sound trigger for platform/car rotation.
@ c_igs001d3_19_sfx
[AI] Indexed sound effect (19) for 001d3 sequence.
@ c_Decal_State_3
[AI] Decal state selector 3.
@ c_igs001d3_4_sfx
[AI] Indexed sound effect (4) for 001d3 sequence.
@ c_PlatformUp_Bitmap
[AI] Bitmap for platform "up" state.
@ c_Gray_Ctl
[AI] UI control for gray color.
@ c_Black_Down_Bitmap
[AI] "Down" bitmap for black paint.
@ c_Decal_Texture_2
[AI] Texture resource for decal 2.
@ c_igs001d3_15_sfx
[AI] Indexed sound effect (15) for 001d3 sequence.
@ c_IGS003D3_Pho_503
[AI] PHO resource for 003d3 sequence.
@ c_Info_Ctl
[AI] Control for Info-related UI action.
@ c_Red_Ctl
[AI] UI control for red color.
@ c_igs003d3_7_sfx
[AI] Indexed sound effect (7) for 003d3 sequence.
@ c_Blue_Ctl
[AI] UI control for blue color.
@ c_Decals_Ctl
[AI] UI control for decal selection.
@ c_ShelfUp_Down_Bitmap
[AI] Bitmap for shelf "down"/deselected.
@ c_igs001d3_Anim
[AI] Animation resource for 001d3 sequence.
@ c_Gray_Up_Bitmap
[AI] "Up" bitmap for gray paint.
@ c_igs001d3_9_sfx
[AI] Indexed sound effect (9) for 001d3 sequence.
@ c_igs001d3_12_sfx
[AI] Indexed sound effect (12) for 001d3 sequence.
@ c_Black_Ctl
[AI] UI control for black color.
@ c_IGS005D3_Wav_505
[AI] WAV resource for 005d3 sequence.
@ c_igs001d3_8_sfx
[AI] Indexed sound effect (8) for 001d3 sequence.
@ c_IGS001D3_Wav_500
[AI] Example WAV resource (possibly narration or VO).
@ c_igsxx1d3_RunAnim
[AI] Run animation for xx1d3 sequence.
@ c_IGS004D3_Pho_504
[AI] PHO resource for 004d3 sequence.
@ c_igs004d3_Anim
[AI] Animation for 004d3 sequence.
@ c_igs001d3_16_sfx
[AI] Indexed sound effect (16) for 001d3 sequence.
@ c_IGS002D3_Pho_502
[AI] PHO resource for 002d3 sequence.
@ c_igs005d3_0_sfx
[AI] Indexed sound effect (0) for 005d3 sequence.
@ c_igs005d3_1_sfx
[AI] Indexed sound effect (1) for 005d3 sequence.
@ c_IGS004D3_Wav_504
[AI] WAV resource for 004d3 sequence.
@ c_DuneBugy_Actor
[AI] ID for the main Dune Buggy actor instance.
@ c_Decal_State_0_Bitmap
[AI] Bitmap for decal state 0.
@ c_ShelfUp_Up_Bitmap
[AI] Bitmap for shelf "up" (pressed/highlighted).
@ c_IGS005D3_Pho_505
[AI] PHO resource for 005d3 sequence.