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ElevbottScript Namespace Reference

Enumerations

enum  Script {
  c_noneElevbott = -1 , c__StartUp = 0 , c_LeftArrow_Ctl = 1 , c_RightArrow_Ctl = 2 ,
  c_ElevBott_Elevator_Ctl = 3 , c_Background_Bitmap = 4 , c_LeftArrow_Up_Bitmap = 5 , c_LeftArrow_Down_Bitmap = 6 ,
  c_RightArrow_Up_Bitmap = 7 , c_RightArrow_Down_Bitmap = 8 , c_Elevator_Mask_Bitmap = 9 , c_ConfigAnimation = 10 ,
  c_iica31in_PlayWav = 500
}
 

Enumeration Type Documentation

◆ Script

Enumerator
c_noneElevbott 

[AI] No action or undefined; used as a sentinel or default value.

c__StartUp 

[AI] Action for system or scene startup logic in the Elevbott context.

c_LeftArrow_Ctl 

[AI] Left arrow control input event.

c_RightArrow_Ctl 

[AI] Right arrow control input event.

c_ElevBott_Elevator_Ctl 

[AI] Elevator control interaction in Elevbott script logic.

c_Background_Bitmap 

[AI] Resource identifier for the background bitmap of the Elevbott screen.

c_LeftArrow_Up_Bitmap 

[AI] Resource identifier for the bitmap representing the left arrow in the 'up' (inactive) state.

c_LeftArrow_Down_Bitmap 

[AI] Resource identifier for the bitmap representing the left arrow in the 'down' (active/pressed) state.

c_RightArrow_Up_Bitmap 

[AI] Resource identifier for the bitmap representing the right arrow in the 'up' (inactive) state.

c_RightArrow_Down_Bitmap 

[AI] Resource identifier for the bitmap representing the right arrow in the 'down' (active/pressed) state.

c_Elevator_Mask_Bitmap 

[AI] Resource identifier for the bitmap mask used for the elevator display region.

c_ConfigAnimation 

[AI] Action or resource id for triggering/configuring an animation.

c_iica31in_PlayWav 

[AI] Command for playing a specific wav sound ("iica31in"), possibly the elevator entrance sound effect or similar in this context.

Definition at line 18 of file elevbott_actions.h.