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HistbookScript Namespace Reference

[AI] Namespace for script enumeration related to the Histbook segment of the LEGO Island game's scripting system. More...

Enumerations

enum  Script {
  c_noneHistbook = -1 , c__StartUp = 0 , c_ScoreBox = 1 , c_Background_Bitmap = 2 ,
  c_A_Bitmap = 3 , c_B_Bitmap = 4 , c_C_Bitmap = 5 , c_D_Bitmap = 6 ,
  c_E_Bitmap = 7 , c_F_Bitmap = 8 , c_G_Bitmap = 9 , c_H_Bitmap = 10 ,
  c_I_Bitmap = 11 , c_J_Bitmap = 12 , c_K_Bitmap = 13 , c_L_Bitmap = 14 ,
  c_M_Bitmap = 15 , c_N_Bitmap = 16 , c_O_Bitmap = 17 , c_P_Bitmap = 18 ,
  c_Q_Bitmap = 19 , c_R_Bitmap = 20 , c_S_Bitmap = 21 , c_T_Bitmap = 22 ,
  c_U_Bitmap = 23 , c_V_Bitmap = 24 , c_W_Bitmap = 25 , c_X_Bitmap = 26 ,
  c_Y_Bitmap = 27 , c_Z_Bitmap = 28
}
 [AI] Enumerates script/action identifiers for the Histbook system. More...
 

Detailed Description

[AI] Namespace for script enumeration related to the Histbook segment of the LEGO Island game's scripting system.

[AI] Contains enums that uniquely identify different scriptable actions or assets associated with the Histbook in the game, such as bitmaps for letters and background elements. These are used for script mapping and asset referencing in the scripting engine.

Enumeration Type Documentation

◆ Script

[AI] Enumerates script/action identifiers for the Histbook system.

[AI] Each identifier corresponds to a resource, script, or UI element in the Histbook segment (e.g., A-Z bitmaps, score box backdrop). The values map to indices for script dispatch or resource management.

Note
[AI] Negative value (-1) used for uninitialized/none state, others are sequential.
Enumerator
c_noneHistbook 

[AI] Represents no/invalid script (uninitialized or unused).

c__StartUp 

[AI] Script ID for Histbook startup/init routine.

c_ScoreBox 

[AI] Script ID for displaying or handling the game's score box in the Histbook.

c_Background_Bitmap 

[AI] Script ID for background image asset/script in Histbook.

c_A_Bitmap 

[AI] Script ID for 'A' letter bitmap.

c_B_Bitmap 

[AI] Script ID for 'B' letter bitmap.

c_C_Bitmap 

[AI] Script ID for 'C' letter bitmap.

c_D_Bitmap 

[AI] Script ID for 'D' letter bitmap.

c_E_Bitmap 

[AI] Script ID for 'E' letter bitmap.

c_F_Bitmap 

[AI] Script ID for 'F' letter bitmap.

c_G_Bitmap 

[AI] Script ID for 'G' letter bitmap.

c_H_Bitmap 

[AI] Script ID for 'H' letter bitmap.

c_I_Bitmap 

[AI] Script ID for 'I' letter bitmap.

c_J_Bitmap 

[AI] Script ID for 'J' letter bitmap.

c_K_Bitmap 

[AI] Script ID for 'K' letter bitmap.

c_L_Bitmap 

[AI] Script ID for 'L' letter bitmap.

c_M_Bitmap 

[AI] Script ID for 'M' letter bitmap.

c_N_Bitmap 

[AI] Script ID for 'N' letter bitmap.

c_O_Bitmap 

[AI] Script ID for 'O' letter bitmap.

c_P_Bitmap 

[AI] Script ID for 'P' letter bitmap.

c_Q_Bitmap 

[AI] Script ID for 'Q' letter bitmap.

c_R_Bitmap 

[AI] Script ID for 'R' letter bitmap.

c_S_Bitmap 

[AI] Script ID for 'S' letter bitmap.

c_T_Bitmap 

[AI] Script ID for 'T' letter bitmap.

c_U_Bitmap 

[AI] Script ID for 'U' letter bitmap.

c_V_Bitmap 

[AI] Script ID for 'V' letter bitmap.

c_W_Bitmap 

[AI] Script ID for 'W' letter bitmap.

c_X_Bitmap 

[AI] Script ID for 'X' letter bitmap.

c_Y_Bitmap 

[AI] Script ID for 'Y' letter bitmap.

c_Z_Bitmap 

[AI] Script ID for 'Z' letter bitmap.

Definition at line 28 of file histbook_actions.h.