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Isle
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[AI] Namespace for script enumeration related to the Histbook segment of the LEGO Island game's scripting system. More...
Enumerations | |
| enum | Script { c_noneHistbook = -1 , c__StartUp = 0 , c_ScoreBox = 1 , c_Background_Bitmap = 2 , c_A_Bitmap = 3 , c_B_Bitmap = 4 , c_C_Bitmap = 5 , c_D_Bitmap = 6 , c_E_Bitmap = 7 , c_F_Bitmap = 8 , c_G_Bitmap = 9 , c_H_Bitmap = 10 , c_I_Bitmap = 11 , c_J_Bitmap = 12 , c_K_Bitmap = 13 , c_L_Bitmap = 14 , c_M_Bitmap = 15 , c_N_Bitmap = 16 , c_O_Bitmap = 17 , c_P_Bitmap = 18 , c_Q_Bitmap = 19 , c_R_Bitmap = 20 , c_S_Bitmap = 21 , c_T_Bitmap = 22 , c_U_Bitmap = 23 , c_V_Bitmap = 24 , c_W_Bitmap = 25 , c_X_Bitmap = 26 , c_Y_Bitmap = 27 , c_Z_Bitmap = 28 } |
| [AI] Enumerates script/action identifiers for the Histbook system. More... | |
[AI] Namespace for script enumeration related to the Histbook segment of the LEGO Island game's scripting system.
[AI] Contains enums that uniquely identify different scriptable actions or assets associated with the Histbook in the game, such as bitmaps for letters and background elements. These are used for script mapping and asset referencing in the scripting engine.
[AI] Enumerates script/action identifiers for the Histbook system.
[AI] Each identifier corresponds to a resource, script, or UI element in the Histbook segment (e.g., A-Z bitmaps, score box backdrop). The values map to indices for script dispatch or resource management.
Definition at line 28 of file histbook_actions.h.