3#ifndef HISTBOOK_ACTIONS_H
4#define HISTBOOK_ACTIONS_H
13#if __cplusplus >= 201103L
[AI] Namespace for script enumeration related to the Histbook segment of the LEGO Island game's scrip...
Script
[AI] Enumerates script/action identifiers for the Histbook system.
@ c_A_Bitmap
[AI] Script ID for 'A' letter bitmap.
@ c_P_Bitmap
[AI] Script ID for 'P' letter bitmap.
@ c_M_Bitmap
[AI] Script ID for 'M' letter bitmap.
@ c_J_Bitmap
[AI] Script ID for 'J' letter bitmap.
@ c_S_Bitmap
[AI] Script ID for 'S' letter bitmap.
@ c_I_Bitmap
[AI] Script ID for 'I' letter bitmap.
@ c_L_Bitmap
[AI] Script ID for 'L' letter bitmap.
@ c_Background_Bitmap
[AI] Script ID for background image asset/script in Histbook.
@ c_Z_Bitmap
[AI] Script ID for 'Z' letter bitmap.
@ c_R_Bitmap
[AI] Script ID for 'R' letter bitmap.
@ c_V_Bitmap
[AI] Script ID for 'V' letter bitmap.
@ c_T_Bitmap
[AI] Script ID for 'T' letter bitmap.
@ c_B_Bitmap
[AI] Script ID for 'B' letter bitmap.
@ c_E_Bitmap
[AI] Script ID for 'E' letter bitmap.
@ c_noneHistbook
[AI] Represents no/invalid script (uninitialized or unused).
@ c_H_Bitmap
[AI] Script ID for 'H' letter bitmap.
@ c_C_Bitmap
[AI] Script ID for 'C' letter bitmap.
@ c_W_Bitmap
[AI] Script ID for 'W' letter bitmap.
@ c_ScoreBox
[AI] Script ID for displaying or handling the game's score box in the Histbook.
@ c_U_Bitmap
[AI] Script ID for 'U' letter bitmap.
@ c__StartUp
[AI] Script ID for Histbook startup/init routine.
@ c_K_Bitmap
[AI] Script ID for 'K' letter bitmap.
@ c_N_Bitmap
[AI] Script ID for 'N' letter bitmap.
@ c_Y_Bitmap
[AI] Script ID for 'Y' letter bitmap.
@ c_G_Bitmap
[AI] Script ID for 'G' letter bitmap.
@ c_O_Bitmap
[AI] Script ID for 'O' letter bitmap.
@ c_Q_Bitmap
[AI] Script ID for 'Q' letter bitmap.
@ c_D_Bitmap
[AI] Script ID for 'D' letter bitmap.
@ c_X_Bitmap
[AI] Script ID for 'X' letter bitmap.
@ c_F_Bitmap
[AI] Script ID for 'F' letter bitmap.