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Isle
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[AI] Contains enumerations for script event identifiers used in the Infodoor scene. More...
Enumerations | |
| enum | Script { c_noneInfodoor = -1 , c__StartUp = 0 , c_LeftArrow_Ctl = 1 , c_RightArrow_Ctl = 2 , c_Info_Ctl = 3 , c_Door_Ctl = 4 , c_Background_Bitmap = 5 , c_LeftArrow_Up_Bitmap = 6 , c_LeftArrow_Down_Bitmap = 7 , c_RightArrow_Up_Bitmap = 8 , c_RightArrow_Down_Bitmap = 9 , c_Info_Up_Bitmap = 10 , c_Info_Down_Bitmap = 11 , c_Door_Up_Bitmap = 12 , c_ConfigAnimation = 13 , c_iic037in_PlayWav = 500 , c_iic038in_PlayWav = 501 , c_iicb31in_PlayWav = 502 , c_iic007in_PlayWav = 503 } |
| [AI] Enumerates all script actions relevant to the Infodoor context. More... | |
[AI] Contains enumerations for script event identifiers used in the Infodoor scene.
[AI] Each enumerator represents a script command or event as used by the LEGO Island Infodoor script system.
[AI] Enumerates all script actions relevant to the Infodoor context.
[AI] ID type for script events in the Infodoor script namespace.
[AI] Used for dispatching input and scripted actions for the Infodoor mini-application (infodoor.si). Negative value is no action, 0-based actions are for controls and bitmaps, 500-based values are indices for sound triggers.
Definition at line 28 of file infodoor_actions.h.