Isle
Loading...
Searching...
No Matches
infodoor_actions.h
Go to the documentation of this file.
1// This file was automatically generated by the actionheadergen tool.
2// Please do not manually edit this file.
3#ifndef INFODOOR_ACTIONS_H
4#define INFODOOR_ACTIONS_H
5
11namespace InfodoorScript
12{
13#if __cplusplus >= 201103L
20enum Script : int {
21#else
28enum Script {
29#endif
31
46
51};
56} // namespace InfodoorScript
57
58#endif // INFODOOR_ACTIONS_H
[AI] Contains enumerations for script event identifiers used in the Infodoor scene.
Definition: actionsfwd.h:196
Script
[AI] Enumerates all script actions relevant to the Infodoor context.
@ c_iic007in_PlayWav
[AI] Plays a .wav sound effect indexed at 007in. [SI file: iic007in_PlayWav]
@ c_LeftArrow_Ctl
[AI] Handles left arrow button control. [SI file: LeftArrow_Ctl]
@ c_RightArrow_Up_Bitmap
[AI] Displays right arrow in "up" state. [SI file: RightArrow_Up_Bitmap]
@ c_Info_Up_Bitmap
[AI] Displays info button in "up" state. [SI file: Info_Up_Bitmap]
@ c_Background_Bitmap
[AI] Loads/displays background bitmap. [SI file: Background_Bitmap]
@ c_noneInfodoor
[AI] Used to indicate no action or uninitialized event.
@ c_ConfigAnimation
[AI] Triggers an animation sequence. [SI file: ConfigAnimation]
@ c_Info_Down_Bitmap
[AI] Displays info button in "down" state. [SI file: Info_Down_Bitmap]
@ c_Info_Ctl
[AI] Handles info button control. [SI file: Info_Ctl]
@ c_iicb31in_PlayWav
[AI] Plays a .wav sound effect indexed at b31in. [SI file: iicb31in_PlayWav]
@ c_Door_Ctl
[AI] Handles door button control. [SI file: Door_Ctl]
@ c_LeftArrow_Down_Bitmap
[AI] Displays left arrow in "down" state. [SI file: LeftArrow_Down_Bitmap]
@ c__StartUp
[AI] Corresponds to the startup/initialization event. [SI file: StartUp]
@ c_iic038in_PlayWav
[AI] Plays a .wav sound effect indexed at 038in. [SI file: iic038in_PlayWav]
@ c_Door_Up_Bitmap
[AI] Displays door button in "up" state. [SI file: Door_Up_Bitmap]
@ c_RightArrow_Down_Bitmap
[AI] Displays right arrow in "down" state. [SI file: RightArrow_Down_Bitmap]
@ c_RightArrow_Ctl
[AI] Handles right arrow button control. [SI file: RightArrow_Ctl]
@ c_iic037in_PlayWav
[AI] Plays a .wav sound effect indexed at 037in. [SI file: iic037in_PlayWav]
@ c_LeftArrow_Up_Bitmap
[AI] Displays left arrow in "up" state. [SI file: LeftArrow_Up_Bitmap]