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[AI] Namespace containing script action enums specific to the Jetracer scenario. More...
Enumerations | |
| enum | Script { c_noneJetracer = -1 , c_Trigger200_Drown = 200 , c_Trigger201_BtShark = 201 , c_Trigger202_SwimShrk = 202 , c_Trigger203_Hover_Anim = 203 , c_Trigger204_SwimSj01 = 204 , c_Trigger205_BtShark1 = 205 , c_Trigger206_ShrkJum1 = 206 , c_Trigger207_TriSpin = 207 , c_Trigger208_TriSpin01 = 208 , c_Trigger209_SwimBouy = 209 , c_Trigger210_SwimSJ02 = 210 } |
| [AI] Enumerates all script actions for the Jetracer scenario. More... | |
[AI] Namespace containing script action enums specific to the Jetracer scenario.
[AI] This namespace groups all action script identifiers used within Jetracer-specific scripted scenarios, allowing for organized access to the available triggers and actions.
[AI] Enumerates all script actions for the Jetracer scenario.
[AI] Entries in this enum are script triggers or actions recognized by the Jetracer logic. Each constant corresponds to a unique in-game trigger or event, which can be invoked by the game logic or scripts.
Definition at line 20 of file jetracer_actions.h.