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JetracerScript Namespace Reference

[AI] Namespace containing script action enums specific to the Jetracer scenario. More...

Enumerations

enum  Script {
  c_noneJetracer = -1 , c_Trigger200_Drown = 200 , c_Trigger201_BtShark = 201 , c_Trigger202_SwimShrk = 202 ,
  c_Trigger203_Hover_Anim = 203 , c_Trigger204_SwimSj01 = 204 , c_Trigger205_BtShark1 = 205 , c_Trigger206_ShrkJum1 = 206 ,
  c_Trigger207_TriSpin = 207 , c_Trigger208_TriSpin01 = 208 , c_Trigger209_SwimBouy = 209 , c_Trigger210_SwimSJ02 = 210
}
 [AI] Enumerates all script actions for the Jetracer scenario. More...
 

Detailed Description

[AI] Namespace containing script action enums specific to the Jetracer scenario.

[AI] This namespace groups all action script identifiers used within Jetracer-specific scripted scenarios, allowing for organized access to the available triggers and actions.

Enumeration Type Documentation

◆ Script

[AI] Enumerates all script actions for the Jetracer scenario.

[AI] Entries in this enum are script triggers or actions recognized by the Jetracer logic. Each constant corresponds to a unique in-game trigger or event, which can be invoked by the game logic or scripts.

Enumerator
c_noneJetracer 

[AI] No action or explicitly empty action (sentinel value). [AI]

c_Trigger200_Drown 

[AI] Triggers the "drown" sequence or event for the Jetracer scenario. [AI]

c_Trigger201_BtShark 

[AI] Triggers the appearance or logic for the "BtShark" (possibly "Boat Shark") event. [AI]

c_Trigger202_SwimShrk 

[AI] Triggers the swimming (swim) shark-related script. [AI]

c_Trigger203_Hover_Anim 

[AI] Triggers a hovering animation or event. [AI]

c_Trigger204_SwimSj01 

[AI] Triggers a swim event labeled "SJ01" (script/jump variant 01). [AI]

c_Trigger205_BtShark1 

[AI] Triggers secondary boat shark logic/event. [AI]

c_Trigger206_ShrkJum1 

[AI] Triggers a shark jump sequence or event, first instance. [AI]

c_Trigger207_TriSpin 

[AI] Triggers a "tri spin" or spinning event. [AI]

c_Trigger208_TriSpin01 

[AI] Triggers a variant of the tri spin animation or logic (first instance). [AI]

c_Trigger209_SwimBouy 

[AI] Triggers the swimming buoy event/action. [AI]

c_Trigger210_SwimSJ02 

[AI] Triggers a second swim event labeled "SJ02". [AI]

Definition at line 20 of file jetracer_actions.h.