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jetracer_actions.h
Go to the documentation of this file.
1// This file was automatically generated by the actionheadergen tool.
2// Please do not manually edit this file.
3#ifndef JETRACER_ACTIONS_H
4#define JETRACER_ACTIONS_H
5
9namespace JetracerScript
10{
11#if __cplusplus >= 201103L
15 enum Script : int {
16#else
20 enum Script {
21#endif
23
35 };
36} // namespace JetracerScript
37
38#endif // JETRACER_ACTIONS_H
[AI] Namespace containing script action enums specific to the Jetracer scenario.
Definition: actionsfwd.h:118
Script
[AI] Enumerates all script actions for the Jetracer scenario.
@ c_Trigger203_Hover_Anim
[AI] Triggers a hovering animation or event. [AI]
@ c_Trigger202_SwimShrk
[AI] Triggers the swimming (swim) shark-related script. [AI]
@ c_Trigger210_SwimSJ02
[AI] Triggers a second swim event labeled "SJ02". [AI]
@ c_Trigger201_BtShark
[AI] Triggers the appearance or logic for the "BtShark" (possibly "Boat Shark") event....
@ c_Trigger209_SwimBouy
[AI] Triggers the swimming buoy event/action. [AI]
@ c_Trigger206_ShrkJum1
[AI] Triggers a shark jump sequence or event, first instance. [AI]
@ c_Trigger205_BtShark1
[AI] Triggers secondary boat shark logic/event. [AI]
@ c_Trigger207_TriSpin
[AI] Triggers a "tri spin" or spinning event. [AI]
@ c_Trigger204_SwimSj01
[AI] Triggers a swim event labeled "SJ01" (script/jump variant 01). [AI]
@ c_Trigger208_TriSpin01
[AI] Triggers a variant of the tri spin animation or logic (first instance). [AI]
@ c_noneJetracer
[AI] No action or explicitly empty action (sentinel value). [AI]
@ c_Trigger200_Drown
[AI] Triggers the "drown" sequence or event for the Jetracer scenario. [AI]