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JukeboxScript Namespace Reference

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Enumerations

enum  Script {
  c_noneJukebox = -1 , c_MusicTheme1 = 0 , c_MusicTheme3 = 1 , c_Act2Cave = 2 ,
  c_BrickstrChase = 3 , c_BrickHunt = 4 , c_ResidentalArea_Music = 5 , c_BeachBlvd_Music = 6 ,
  c_Cave_Music = 7 , c_CentralRoads_Music = 8 , c_Jail_Music = 9 , c_Hospital_Music = 10 ,
  c_InformationCenter_Music = 11 , c_PoliceStation_Music = 12 , c_Park_Music = 13 , c_CentralNorthRoad_Music = 14 ,
  c_GarageArea_Music = 15 , c_RaceTrackRoad_Music = 16 , c_Beach_Music = 17 , c_Quiet_Audio = 18 ,
  c_JetskiRace_Music = 19 , c_Act3Music = 20 , c_sns002ra_Audio = 21 , c_sns001ja_Audio = 22 ,
  c_snsc01js_Audio = 23 , c_snsb01js_Audio = 24 , c_snsa01js_Audio = 25 , c_sns009ra_Audio = 26 ,
  c_ham035ra_Audio = 27 , c_ham039ra_Audio = 28 , c_sns005ra_Audio = 29 , c_sns078pa_Audio = 30 ,
  c_ham036ra_Audio = 31 , c_sns006ra_Audio = 32 , c_sns013ra_Audio = 33 , c_sns004ra_Audio = 34 ,
  c_sns079pa_Audio = 35 , c_sns007ra_Audio = 36 , c_sns008ra_Audio = 37 , c_hpz037ma_Audio = 38 ,
  c_sns003ra_Audio = 39 , c_sns010ra_Audio = 40 , c_Radio1_Music = 41 , c_Radio2_Music = 42 ,
  c_Radio3_Music = 43 , c_Radio4_Music = 44 , c_Radio5_Music = 45 , c_Radio6_Music = 46 ,
  c_HelicopterBuild_Movie = 47 , c_HelicopterBuild_Music = 48 , c_DuneCarBuild_Movie = 49 , c_DuneCarBuild_Music = 50 ,
  c_JetskiBuild_Movie = 51 , c_JetskiBuild_Music = 52 , c_RaceCarBuild_Movie = 53 , c_RaceCarBuild_Music = 54 ,
  c_JBMusic1 = 55 , c_JBMusic2 = 56 , c_JBMusic3 = 57 , c_JBMusic4 = 58 ,
  c_JBMusic5 = 59 , c_JBMusic6 = 60 , c_InfoCenter_3rd_Floor_Music = 61 , c_Elevator_Music = 62 ,
  c_PizzaMission_Music = 63 , c_HelicopterBuild_Flic = 64 , c_DuneCarBuild_Flic = 65 , c_JetskiBuild_Flic = 66 ,
  c_RaceCarBuild_Flic = 67
}
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Detailed Description

[AI]

[AI] Contains an enumeration of all scripts used for the Jukebox system in LEGO Island.

[AI] This namespace holds identifiers for audio and movie scripts that can be played or referenced by the Jukebox system.

Enumeration Type Documentation

◆ Script

[AI]

[AI] Enumerates all possible script identifiers for the Jukebox.

[AI] Each value corresponds to a different music or movie track that can be triggered by the Jukebox or used in different areas/events across LEGO Island.

Enumerator
c_noneJukebox 

[AI] Special value representing that no Jukebox script is selected or active.

c_MusicTheme1 

[AI] Main theme music, variant 1.

c_MusicTheme3 

[AI] Main theme music, variant 3.

c_Act2Cave 

[AI] Music track for Act 2 Cave scene.

c_BrickstrChase 

[AI] Music for the Brickster Chase sequence.

c_BrickHunt 

[AI] Music for Brick Hunt mission.

c_ResidentalArea_Music 

[AI] Music for the residential area environment.

c_BeachBlvd_Music 

[AI] Music for Beach Boulevard.

c_Cave_Music 

[AI] Music for cave locations.

c_CentralRoads_Music 

[AI] Background music for LEGO Island central roads.

c_Jail_Music 

[AI] Background music for the jail area.

c_Hospital_Music 

[AI] Background music for the hospital.

c_InformationCenter_Music 

[AI] Background music for the information center.

c_PoliceStation_Music 

[AI] Music played inside or near the police station.

c_Park_Music 

[AI] Music for park environments.

c_CentralNorthRoad_Music 

[AI] Music for central northern roads.

c_GarageArea_Music 

[AI] Music in the garage or vehicle area.

c_RaceTrackRoad_Music 

[AI] Music for the racetrack roads.

c_Beach_Music 

[AI] Ambient/area music for the beach.

c_Quiet_Audio 

[AI] Quiet/ambient audio track, likely used to mute or dampen music.

c_JetskiRace_Music 

[AI] Music for the Jetski race event.

c_Act3Music 

[AI] Act 3 background music.

c_sns002ra_Audio 

[AI] Specific alternate background/ambience used in an area or event. (Name based on asset codes.)

c_sns001ja_Audio 

[AI] Special music/ambience, asset code derived.

c_snsc01js_Audio 

[AI] Special area/event audio track, asset code derived.

c_snsb01js_Audio 

[AI] Asset-coded audio/event track.

c_snsa01js_Audio 

[AI] Asset-coded audio/event track.

c_sns009ra_Audio 

[AI] Asset-coded audio/event track.

c_ham035ra_Audio 

[AI] Asset-coded audio/event track.

c_ham039ra_Audio 

[AI] Asset-coded audio/event track.

c_sns005ra_Audio 

[AI] Asset-coded audio/event track.

c_sns078pa_Audio 

[AI] Asset-coded audio/event track.

c_ham036ra_Audio 

[AI] Asset-coded audio/event track.

c_sns006ra_Audio 

[AI] Asset-coded audio/event track.

c_sns013ra_Audio 

[AI] Asset-coded audio/event track.

c_sns004ra_Audio 

[AI] Asset-coded audio/event track.

c_sns079pa_Audio 

[AI] Asset-coded audio/event track.

c_sns007ra_Audio 

[AI] Asset-coded audio/event track.

c_sns008ra_Audio 

[AI] Asset-coded audio/event track.

c_hpz037ma_Audio 

[AI] Asset-coded audio/event track.

c_sns003ra_Audio 

[AI] Asset-coded audio/event track.

c_sns010ra_Audio 

[AI] Asset-coded audio/event track.

c_Radio1_Music 

[AI] First of several radio tracks available via the radio.

c_Radio2_Music 

[AI] Second radio track.

c_Radio3_Music 

[AI] Third radio track.

c_Radio4_Music 

[AI] Fourth radio track.

c_Radio5_Music 

[AI] Fifth radio track.

c_Radio6_Music 

[AI] Sixth radio track.

c_HelicopterBuild_Movie 

[AI] Movie/cutscene that plays during the helicopter build.

c_HelicopterBuild_Music 

[AI] Music used for the helicopter build event.

c_DuneCarBuild_Movie 

[AI] Movie/cutscene for Dune Car build sequence.

c_DuneCarBuild_Music 

[AI] Music used for the Dune Car build.

c_JetskiBuild_Movie 

[AI] Movie/cutscene for Jetski build sequence.

c_JetskiBuild_Music 

[AI] Music for the Jetski build event.

c_RaceCarBuild_Movie 

[AI] Movie/cutscene for Race Car build sequence.

c_RaceCarBuild_Music 

[AI] Music for the Race Car build.

c_JBMusic1 

[AI] Jukebox miscellaneous music 1.

c_JBMusic2 

[AI] Jukebox miscellaneous music 2.

c_JBMusic3 

[AI] Jukebox miscellaneous music 3.

c_JBMusic4 

[AI] Jukebox miscellaneous music 4.

c_JBMusic5 

[AI] Jukebox miscellaneous music 5.

c_JBMusic6 

[AI] Jukebox miscellaneous music 6.

c_InfoCenter_3rd_Floor_Music 

[AI] Music for the information center's third floor.

c_Elevator_Music 

[AI] Music for elevator sequences.

c_PizzaMission_Music 

[AI] Music for the pizza mission event/sequence.

c_HelicopterBuild_Flic 

[AI] FLIC-format animation for the helicopter build.

c_DuneCarBuild_Flic 

[AI] FLIC-format animation for the dune car build.

c_JetskiBuild_Flic 

[AI] FLIC-format animation for the jetski build.

c_RaceCarBuild_Flic 

[AI] FLIC-format animation for the racecar build.

Definition at line 20 of file jukebox_actions.h.