Isle
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[AI] Contains an enumeration of all scripts used for the Jukebox system in LEGO Island.
[AI] This namespace holds identifiers for audio and movie scripts that can be played or referenced by the Jukebox system.
[AI]
[AI] Enumerates all possible script identifiers for the Jukebox.
[AI] Each value corresponds to a different music or movie track that can be triggered by the Jukebox or used in different areas/events across LEGO Island.
Enumerator | |
---|---|
c_noneJukebox | [AI] Special value representing that no Jukebox script is selected or active. |
c_MusicTheme1 | [AI] Main theme music, variant 1. |
c_MusicTheme3 | [AI] Main theme music, variant 3. |
c_Act2Cave | [AI] Music track for Act 2 Cave scene. |
c_BrickstrChase | [AI] Music for the Brickster Chase sequence. |
c_BrickHunt | [AI] Music for Brick Hunt mission. |
c_ResidentalArea_Music | [AI] Music for the residential area environment. |
c_BeachBlvd_Music | [AI] Music for Beach Boulevard. |
c_Cave_Music | [AI] Music for cave locations. |
c_CentralRoads_Music | [AI] Background music for LEGO Island central roads. |
c_Jail_Music | [AI] Background music for the jail area. |
c_Hospital_Music | [AI] Background music for the hospital. |
c_InformationCenter_Music | [AI] Background music for the information center. |
c_PoliceStation_Music | [AI] Music played inside or near the police station. |
c_Park_Music | [AI] Music for park environments. |
c_CentralNorthRoad_Music | [AI] Music for central northern roads. |
c_GarageArea_Music | [AI] Music in the garage or vehicle area. |
c_RaceTrackRoad_Music | [AI] Music for the racetrack roads. |
c_Beach_Music | [AI] Ambient/area music for the beach. |
c_Quiet_Audio | [AI] Quiet/ambient audio track, likely used to mute or dampen music. |
c_JetskiRace_Music | [AI] Music for the Jetski race event. |
c_Act3Music | [AI] Act 3 background music. |
c_sns002ra_Audio | [AI] Specific alternate background/ambience used in an area or event. (Name based on asset codes.) |
c_sns001ja_Audio | [AI] Special music/ambience, asset code derived. |
c_snsc01js_Audio | [AI] Special area/event audio track, asset code derived. |
c_snsb01js_Audio | [AI] Asset-coded audio/event track. |
c_snsa01js_Audio | [AI] Asset-coded audio/event track. |
c_sns009ra_Audio | [AI] Asset-coded audio/event track. |
c_ham035ra_Audio | [AI] Asset-coded audio/event track. |
c_ham039ra_Audio | [AI] Asset-coded audio/event track. |
c_sns005ra_Audio | [AI] Asset-coded audio/event track. |
c_sns078pa_Audio | [AI] Asset-coded audio/event track. |
c_ham036ra_Audio | [AI] Asset-coded audio/event track. |
c_sns006ra_Audio | [AI] Asset-coded audio/event track. |
c_sns013ra_Audio | [AI] Asset-coded audio/event track. |
c_sns004ra_Audio | [AI] Asset-coded audio/event track. |
c_sns079pa_Audio | [AI] Asset-coded audio/event track. |
c_sns007ra_Audio | [AI] Asset-coded audio/event track. |
c_sns008ra_Audio | [AI] Asset-coded audio/event track. |
c_hpz037ma_Audio | [AI] Asset-coded audio/event track. |
c_sns003ra_Audio | [AI] Asset-coded audio/event track. |
c_sns010ra_Audio | [AI] Asset-coded audio/event track. |
c_Radio1_Music | [AI] First of several radio tracks available via the radio. |
c_Radio2_Music | [AI] Second radio track. |
c_Radio3_Music | [AI] Third radio track. |
c_Radio4_Music | [AI] Fourth radio track. |
c_Radio5_Music | [AI] Fifth radio track. |
c_Radio6_Music | [AI] Sixth radio track. |
c_HelicopterBuild_Movie | [AI] Movie/cutscene that plays during the helicopter build. |
c_HelicopterBuild_Music | [AI] Music used for the helicopter build event. |
c_DuneCarBuild_Movie | [AI] Movie/cutscene for Dune Car build sequence. |
c_DuneCarBuild_Music | [AI] Music used for the Dune Car build. |
c_JetskiBuild_Movie | [AI] Movie/cutscene for Jetski build sequence. |
c_JetskiBuild_Music | [AI] Music for the Jetski build event. |
c_RaceCarBuild_Movie | [AI] Movie/cutscene for Race Car build sequence. |
c_RaceCarBuild_Music | [AI] Music for the Race Car build. |
c_JBMusic1 | [AI] Jukebox miscellaneous music 1. |
c_JBMusic2 | [AI] Jukebox miscellaneous music 2. |
c_JBMusic3 | [AI] Jukebox miscellaneous music 3. |
c_JBMusic4 | [AI] Jukebox miscellaneous music 4. |
c_JBMusic5 | [AI] Jukebox miscellaneous music 5. |
c_JBMusic6 | [AI] Jukebox miscellaneous music 6. |
c_InfoCenter_3rd_Floor_Music | [AI] Music for the information center's third floor. |
c_Elevator_Music | [AI] Music for elevator sequences. |
c_PizzaMission_Music | [AI] Music for the pizza mission event/sequence. |
c_HelicopterBuild_Flic | [AI] FLIC-format animation for the helicopter build. |
c_DuneCarBuild_Flic | [AI] FLIC-format animation for the dune car build. |
c_JetskiBuild_Flic | [AI] FLIC-format animation for the jetski build. |
c_RaceCarBuild_Flic | [AI] FLIC-format animation for the racecar build. |
Definition at line 20 of file jukebox_actions.h.