3#ifndef JUKEBOX_ACTIONS_H
4#define JUKEBOX_ACTIONS_H
11#if __cplusplus >= 201103L
@ c_Quiet_Audio
[AI] Quiet/ambient audio track, likely used to mute or dampen music.
@ c_sns009ra_Audio
[AI] Asset-coded audio/event track.
@ c_DuneCarBuild_Movie
[AI] Movie/cutscene for Dune Car build sequence.
@ c_JetskiBuild_Movie
[AI] Movie/cutscene for Jetski build sequence.
@ c_ham035ra_Audio
[AI] Asset-coded audio/event track.
@ c_sns008ra_Audio
[AI] Asset-coded audio/event track.
@ c_sns005ra_Audio
[AI] Asset-coded audio/event track.
@ c_BeachBlvd_Music
[AI] Music for Beach Boulevard.
@ c_ham036ra_Audio
[AI] Asset-coded audio/event track.
@ c_Beach_Music
[AI] Ambient/area music for the beach.
@ c_snsa01js_Audio
[AI] Asset-coded audio/event track.
@ c_Hospital_Music
[AI] Background music for the hospital.
@ c_RaceCarBuild_Movie
[AI] Movie/cutscene for Race Car build sequence.
@ c_JBMusic3
[AI] Jukebox miscellaneous music 3.
@ c_Park_Music
[AI] Music for park environments.
@ c_Radio4_Music
[AI] Fourth radio track.
@ c_DuneCarBuild_Flic
[AI] FLIC-format animation for the dune car build.
@ c_InfoCenter_3rd_Floor_Music
[AI] Music for the information center's third floor.
@ c_MusicTheme3
[AI] Main theme music, variant 3.
@ c_JetskiBuild_Flic
[AI] FLIC-format animation for the jetski build.
@ c_Act2Cave
[AI] Music track for Act 2 Cave scene.
@ c_noneJukebox
[AI] Special value representing that no Jukebox script is selected or active.
@ c_HelicopterBuild_Music
[AI] Music used for the helicopter build event.
@ c_JBMusic4
[AI] Jukebox miscellaneous music 4.
@ c_JBMusic1
[AI] Jukebox miscellaneous music 1.
@ c_JBMusic6
[AI] Jukebox miscellaneous music 6.
@ c_Radio1_Music
[AI] First of several radio tracks available via the radio.
@ c_sns003ra_Audio
[AI] Asset-coded audio/event track.
@ c_snsc01js_Audio
[AI] Special area/event audio track, asset code derived.
@ c_ResidentalArea_Music
[AI] Music for the residential area environment.
@ c_InformationCenter_Music
[AI] Background music for the information center.
@ c_sns079pa_Audio
[AI] Asset-coded audio/event track.
@ c_CentralNorthRoad_Music
[AI] Music for central northern roads.
@ c_PizzaMission_Music
[AI] Music for the pizza mission event/sequence.
@ c_sns078pa_Audio
[AI] Asset-coded audio/event track.
@ c_Radio3_Music
[AI] Third radio track.
@ c_sns007ra_Audio
[AI] Asset-coded audio/event track.
@ c_JetskiRace_Music
[AI] Music for the Jetski race event.
@ c_sns002ra_Audio
[AI] Specific alternate background/ambience used in an area or event. (Name based on asset codes....
@ c_Radio2_Music
[AI] Second radio track.
@ c_sns001ja_Audio
[AI] Special music/ambience, asset code derived.
@ c_JetskiBuild_Music
[AI] Music for the Jetski build event.
@ c_sns006ra_Audio
[AI] Asset-coded audio/event track.
@ c_snsb01js_Audio
[AI] Asset-coded audio/event track.
@ c_sns010ra_Audio
[AI] Asset-coded audio/event track.
@ c_Act3Music
[AI] Act 3 background music.
@ c_BrickstrChase
[AI] Music for the Brickster Chase sequence.
@ c_ham039ra_Audio
[AI] Asset-coded audio/event track.
@ c_PoliceStation_Music
[AI] Music played inside or near the police station.
@ c_sns004ra_Audio
[AI] Asset-coded audio/event track.
@ c_DuneCarBuild_Music
[AI] Music used for the Dune Car build.
@ c_hpz037ma_Audio
[AI] Asset-coded audio/event track.
@ c_HelicopterBuild_Flic
[AI] FLIC-format animation for the helicopter build.
@ c_BrickHunt
[AI] Music for Brick Hunt mission.
@ c_JBMusic5
[AI] Jukebox miscellaneous music 5.
@ c_JBMusic2
[AI] Jukebox miscellaneous music 2.
@ c_Cave_Music
[AI] Music for cave locations.
@ c_Radio5_Music
[AI] Fifth radio track.
@ c_RaceCarBuild_Flic
[AI] FLIC-format animation for the racecar build.
@ c_RaceTrackRoad_Music
[AI] Music for the racetrack roads.
@ c_Jail_Music
[AI] Background music for the jail area.
@ c_CentralRoads_Music
[AI] Background music for LEGO Island central roads.
@ c_Radio6_Music
[AI] Sixth radio track.
@ c_Elevator_Music
[AI] Music for elevator sequences.
@ c_RaceCarBuild_Music
[AI] Music for the Race Car build.
@ c_HelicopterBuild_Movie
[AI] Movie/cutscene that plays during the helicopter build.
@ c_sns013ra_Audio
[AI] Asset-coded audio/event track.
@ c_MusicTheme1
[AI] Main theme music, variant 1.
@ c_GarageArea_Music
[AI] Music in the garage or vehicle area.