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enum | Script {
c_nonePolice = -1
, c_nonePolice = -1
, c__StartUp = 0
, c__StartUp = 0
,
c_LeftArrow_Ctl = 1
, c_LeftArrow_Ctl = 1
, c_RightArrow_Ctl = 2
, c_RightArrow_Ctl = 2
,
c_Info_Ctl = 3
, c_Info_Ctl = 3
, c_Door_Ctl = 4
, c_Door_Ctl = 4
,
c_Donut_Ctl = 5
, c_Donut_Ctl = 5
, c_Background_Bitmap = 6
, c_Background_Bitmap = 6
,
c_LeftArrow_Up_Bitmap = 7
, c_LeftArrow_Up_Bitmap = 7
, c_LeftArrow_Down_Bitmap = 8
, c_LeftArrow_Down_Bitmap = 8
,
c_RightArrow_Up_Bitmap = 9
, c_RightArrow_Up_Bitmap = 9
, c_RightArrow_Down_Bitmap = 10
, c_RightArrow_Down_Bitmap = 10
,
c_Info_Up_Bitmap = 11
, c_Info_Up_Bitmap = 11
, c_Info_Down_Bitmap = 12
, c_Info_Down_Bitmap = 12
,
c_Door_Mask_Bitmap = 13
, c_Door_Mask_Bitmap = 13
, c_Donut_Up_Bitmap = 14
, c_Donut_Up_Bitmap = 14
,
c_Donut_Down_Bitmap = 15
, c_Donut_Down_Bitmap = 15
, c_RadioOff_Bitmap = 16
, c_RadioOff_Bitmap = 16
,
c_RadioOn_Bitmap = 17
, c_RadioOn_Bitmap = 17
, c_Radio_Ctl = 18
, c_Radio_Ctl = 18
,
c_ConfigAnimation = 19
, c_ConfigAnimation = 19
, c_nps001ni_0_sfx = 20
, c_nps001ni_1_sfx = 21
,
c_nps001ni_2_sfx = 22
, c_nps001ni_3_sfx = 23
, c_nps001ni_4_sfx = 24
, c_nps001ni_5_sfx = 25
,
c_nps001ni_Anim = 26
, c_nps001ni_Anim = 26
, c_nps002la_0_sfx = 27
, c_nps002la_1_sfx = 28
,
c_nps002la_2_sfx = 29
, c_nps002la_3_sfx = 30
, c_nps002la_4_sfx = 31
, c_nps002la_5_sfx = 32
,
c_nps002la_Anim = 33
, c_nps002la_Anim = 33
, c_nps001ni_RunAnim = 500
, c_nps001ni_RunAnim = 500
,
c_nps002la_RunAnim = 501
, c_nps002la_RunAnim = 501
} |
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[AI] Contains script action enumerations for the Police station scene in LEGO Island.
[AI] The PoliceScript namespace defines unique integer identifiers for controls, UI elements, sounds, and animations specific to the Police station screen.