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PoliceScript Namespace Reference

[AI] Contains script action enumerations for the Police station scene in LEGO Island. More...

Enumerations

enum  Script {
  c_nonePolice = -1 , c_nonePolice = -1 , c__StartUp = 0 , c__StartUp = 0 ,
  c_LeftArrow_Ctl = 1 , c_LeftArrow_Ctl = 1 , c_RightArrow_Ctl = 2 , c_RightArrow_Ctl = 2 ,
  c_Info_Ctl = 3 , c_Info_Ctl = 3 , c_Door_Ctl = 4 , c_Door_Ctl = 4 ,
  c_Donut_Ctl = 5 , c_Donut_Ctl = 5 , c_Background_Bitmap = 6 , c_Background_Bitmap = 6 ,
  c_LeftArrow_Up_Bitmap = 7 , c_LeftArrow_Up_Bitmap = 7 , c_LeftArrow_Down_Bitmap = 8 , c_LeftArrow_Down_Bitmap = 8 ,
  c_RightArrow_Up_Bitmap = 9 , c_RightArrow_Up_Bitmap = 9 , c_RightArrow_Down_Bitmap = 10 , c_RightArrow_Down_Bitmap = 10 ,
  c_Info_Up_Bitmap = 11 , c_Info_Up_Bitmap = 11 , c_Info_Down_Bitmap = 12 , c_Info_Down_Bitmap = 12 ,
  c_Door_Mask_Bitmap = 13 , c_Door_Mask_Bitmap = 13 , c_Donut_Up_Bitmap = 14 , c_Donut_Up_Bitmap = 14 ,
  c_Donut_Down_Bitmap = 15 , c_Donut_Down_Bitmap = 15 , c_RadioOff_Bitmap = 16 , c_RadioOff_Bitmap = 16 ,
  c_RadioOn_Bitmap = 17 , c_RadioOn_Bitmap = 17 , c_Radio_Ctl = 18 , c_Radio_Ctl = 18 ,
  c_ConfigAnimation = 19 , c_ConfigAnimation = 19 , c_nps001ni_0_sfx = 20 , c_nps001ni_1_sfx = 21 ,
  c_nps001ni_2_sfx = 22 , c_nps001ni_3_sfx = 23 , c_nps001ni_4_sfx = 24 , c_nps001ni_5_sfx = 25 ,
  c_nps001ni_Anim = 26 , c_nps001ni_Anim = 26 , c_nps002la_0_sfx = 27 , c_nps002la_1_sfx = 28 ,
  c_nps002la_2_sfx = 29 , c_nps002la_3_sfx = 30 , c_nps002la_4_sfx = 31 , c_nps002la_5_sfx = 32 ,
  c_nps002la_Anim = 33 , c_nps002la_Anim = 33 , c_nps001ni_RunAnim = 500 , c_nps001ni_RunAnim = 500 ,
  c_nps002la_RunAnim = 501 , c_nps002la_RunAnim = 501
}
 [AI] More...
 

Detailed Description

[AI] Contains script action enumerations for the Police station scene in LEGO Island.

[AI] The PoliceScript namespace defines unique integer identifiers for controls, UI elements, sounds, and animations specific to the Police station screen.

Enumeration Type Documentation

◆ Script

[AI]

[AI] Enumerates all Police-specific script actions and resources for LEGO Island Police station scenes.

Enumerator
c_nonePolice 
c_nonePolice 
c__StartUp 
c__StartUp 
c_LeftArrow_Ctl 
c_LeftArrow_Ctl 
c_RightArrow_Ctl 
c_RightArrow_Ctl 
c_Info_Ctl 
c_Info_Ctl 
c_Door_Ctl 
c_Door_Ctl 
c_Donut_Ctl 
c_Donut_Ctl 
c_Background_Bitmap 
c_Background_Bitmap 
c_LeftArrow_Up_Bitmap 
c_LeftArrow_Up_Bitmap 
c_LeftArrow_Down_Bitmap 
c_LeftArrow_Down_Bitmap 
c_RightArrow_Up_Bitmap 
c_RightArrow_Up_Bitmap 
c_RightArrow_Down_Bitmap 
c_RightArrow_Down_Bitmap 
c_Info_Up_Bitmap 
c_Info_Up_Bitmap 
c_Info_Down_Bitmap 
c_Info_Down_Bitmap 
c_Door_Mask_Bitmap 
c_Door_Mask_Bitmap 
c_Donut_Up_Bitmap 
c_Donut_Up_Bitmap 
c_Donut_Down_Bitmap 
c_Donut_Down_Bitmap 
c_RadioOff_Bitmap 
c_RadioOff_Bitmap 
c_RadioOn_Bitmap 
c_RadioOn_Bitmap 
c_Radio_Ctl 
c_Radio_Ctl 
c_ConfigAnimation 
c_ConfigAnimation 
c_nps001ni_0_sfx 
c_nps001ni_1_sfx 
c_nps001ni_2_sfx 
c_nps001ni_3_sfx 
c_nps001ni_4_sfx 
c_nps001ni_5_sfx 
c_nps001ni_Anim 
c_nps001ni_Anim 
c_nps002la_0_sfx 
c_nps002la_1_sfx 
c_nps002la_2_sfx 
c_nps002la_3_sfx 
c_nps002la_4_sfx 
c_nps002la_5_sfx 
c_nps002la_Anim 
c_nps002la_Anim 
c_nps001ni_RunAnim 
c_nps001ni_RunAnim 
c_nps002la_RunAnim 
c_nps002la_RunAnim 

Definition at line 22 of file police_actions.h.