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police_actions.h
Go to the documentation of this file.
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// This file was automatically generated by the actionheadergen tool.
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// Please do not manually edit this file.
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#ifndef POLICE_ACTIONS_H
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#define POLICE_ACTIONS_H
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namespace
PoliceScript
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{
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#if __cplusplus >= 201103L
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enum
Script
:
int
{
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#else
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enum
Script
{
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#endif
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c_nonePolice
= -1,
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c__StartUp
= 0,
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c_LeftArrow_Ctl
= 1,
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c_RightArrow_Ctl
= 2,
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c_Info_Ctl
= 3,
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c_Door_Ctl
= 4,
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c_Donut_Ctl
= 5,
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c_Background_Bitmap
= 6,
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c_LeftArrow_Up_Bitmap
= 7,
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c_LeftArrow_Down_Bitmap
= 8,
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c_RightArrow_Up_Bitmap
= 9,
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c_RightArrow_Down_Bitmap
= 10,
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c_Info_Up_Bitmap
= 11,
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c_Info_Down_Bitmap
= 12,
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c_Door_Mask_Bitmap
= 13,
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c_Donut_Up_Bitmap
= 14,
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c_Donut_Down_Bitmap
= 15,
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c_RadioOff_Bitmap
= 16,
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c_RadioOn_Bitmap
= 17,
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c_Radio_Ctl
= 18,
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c_ConfigAnimation
= 19,
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// --- Officer Nick scripts and resources ---
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c_nps001ni_0_sfx
= 20,
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c_nps001ni_1_sfx
= 21,
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c_nps001ni_2_sfx
= 22,
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c_nps001ni_3_sfx
= 23,
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c_nps001ni_4_sfx
= 24,
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c_nps001ni_5_sfx
= 25,
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c_nps001ni_Anim
= 26,
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// --- Officer Laura scripts and resources ---
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c_nps002la_0_sfx
= 27,
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c_nps002la_1_sfx
= 28,
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c_nps002la_2_sfx
= 29,
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c_nps002la_3_sfx
= 30,
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c_nps002la_4_sfx
= 31,
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c_nps002la_5_sfx
= 32,
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c_nps002la_Anim
= 33,
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// --- Scripted "Run" animations for each officer character ---
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c_nps001ni_RunAnim
= 500,
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c_nps002la_RunAnim
= 501
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};
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}
// namespace PoliceScript
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#endif
// POLICE_ACTIONS_H
PoliceScript
[AI] Contains script action enumerations for the Police station scene in LEGO Island.
Definition:
actionsfwd.h:346
PoliceScript::Script
Script
[AI]
Definition:
police_actions.h:22
PoliceScript::c_nps002la_4_sfx
@ c_nps002la_4_sfx
Definition:
police_actions.h:160
PoliceScript::c_RadioOff_Bitmap
@ c_RadioOff_Bitmap
Definition:
police_actions.h:117
PoliceScript::c_nps001ni_4_sfx
@ c_nps001ni_4_sfx
Definition:
police_actions.h:143
PoliceScript::c_Info_Ctl
@ c_Info_Ctl
Definition:
police_actions.h:51
PoliceScript::c_Info_Down_Bitmap
@ c_Info_Down_Bitmap
Definition:
police_actions.h:97
PoliceScript::c_nps001ni_0_sfx
@ c_nps001ni_0_sfx
Definition:
police_actions.h:139
PoliceScript::c_nps002la_0_sfx
@ c_nps002la_0_sfx
Definition:
police_actions.h:156
PoliceScript::c_Door_Mask_Bitmap
@ c_Door_Mask_Bitmap
Definition:
police_actions.h:102
PoliceScript::c_nps002la_3_sfx
@ c_nps002la_3_sfx
Definition:
police_actions.h:159
PoliceScript::c_nps001ni_5_sfx
@ c_nps001ni_5_sfx
Definition:
police_actions.h:144
PoliceScript::c_nps002la_5_sfx
@ c_nps002la_5_sfx
Definition:
police_actions.h:161
PoliceScript::c_nps002la_Anim
@ c_nps002la_Anim
Definition:
police_actions.h:166
PoliceScript::c_Donut_Down_Bitmap
@ c_Donut_Down_Bitmap
Definition:
police_actions.h:112
PoliceScript::c_LeftArrow_Up_Bitmap
@ c_LeftArrow_Up_Bitmap
Definition:
police_actions.h:72
PoliceScript::c_Info_Up_Bitmap
@ c_Info_Up_Bitmap
Definition:
police_actions.h:92
PoliceScript::c_nps002la_RunAnim
@ c_nps002la_RunAnim
Definition:
police_actions.h:178
PoliceScript::c_Donut_Ctl
@ c_Donut_Ctl
Definition:
police_actions.h:61
PoliceScript::c_nps001ni_2_sfx
@ c_nps001ni_2_sfx
Definition:
police_actions.h:141
PoliceScript::c_RightArrow_Ctl
@ c_RightArrow_Ctl
Definition:
police_actions.h:46
PoliceScript::c_nps002la_2_sfx
@ c_nps002la_2_sfx
Definition:
police_actions.h:158
PoliceScript::c_LeftArrow_Ctl
@ c_LeftArrow_Ctl
Definition:
police_actions.h:41
PoliceScript::c_nps001ni_RunAnim
@ c_nps001ni_RunAnim
Definition:
police_actions.h:173
PoliceScript::c_RadioOn_Bitmap
@ c_RadioOn_Bitmap
Definition:
police_actions.h:122
PoliceScript::c_RightArrow_Up_Bitmap
@ c_RightArrow_Up_Bitmap
Definition:
police_actions.h:82
PoliceScript::c__StartUp
@ c__StartUp
Definition:
police_actions.h:35
PoliceScript::c_ConfigAnimation
@ c_ConfigAnimation
Definition:
police_actions.h:132
PoliceScript::c_nps001ni_1_sfx
@ c_nps001ni_1_sfx
Definition:
police_actions.h:140
PoliceScript::c_Radio_Ctl
@ c_Radio_Ctl
Definition:
police_actions.h:127
PoliceScript::c_RightArrow_Down_Bitmap
@ c_RightArrow_Down_Bitmap
Definition:
police_actions.h:87
PoliceScript::c_LeftArrow_Down_Bitmap
@ c_LeftArrow_Down_Bitmap
Definition:
police_actions.h:77
PoliceScript::c_Donut_Up_Bitmap
@ c_Donut_Up_Bitmap
Definition:
police_actions.h:107
PoliceScript::c_Door_Ctl
@ c_Door_Ctl
Definition:
police_actions.h:56
PoliceScript::c_nps002la_1_sfx
@ c_nps002la_1_sfx
Definition:
police_actions.h:157
PoliceScript::c_nps001ni_Anim
@ c_nps001ni_Anim
Definition:
police_actions.h:149
PoliceScript::c_Background_Bitmap
@ c_Background_Bitmap
Definition:
police_actions.h:67
PoliceScript::c_nps001ni_3_sfx
@ c_nps001ni_3_sfx
Definition:
police_actions.h:142
PoliceScript::c_nonePolice
@ c_nonePolice
Definition:
police_actions.h:29
LEGO1
lego
legoomni
include
actions
police_actions.h
Generated on Sun Oct 5 2025 23:06:49 for Isle by
1.9.5