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SndanimScript Namespace Reference

[AI] Namespace grouping all script-related enumerations for the SndanimScript scripting system. More...

Enumerations

enum  Script {
  c_noneSndanim = -1 , c_SoundAndAnim_Action = 0 , c_ThisFilename = 4 , c_AnimC1 = 10 ,
  c_AnimC2 = 11 , c_AnimC3 = 12 , c_AnimC4 = 13 , c_AnimF1 = 30 ,
  c_AnimF2 = 31 , c_AnimF3 = 32 , c_AnimT1 = 33 , c_AnimT2 = 34 ,
  c_AnimT3 = 35 , c_AnimB1 = 36 , c_AnimB2 = 37 , c_AnimB3 = 38 ,
  c_AnimP1 = 39 , c_AnimP2 = 40 , c_AnimP3 = 41 , c_Sound1 = 50 ,
  c_Sound2 = 51 , c_Sound3 = 52 , c_Sound4 = 53 , c_Sound5 = 54 ,
  c_Sound6 = 55 , c_Sound7 = 56 , c_Sound8 = 57 , c_Sound9 = 58 ,
  c_Sound10 = 59 , c_Sound11 = 60 , c_Sound12 = 61 , c_Sound13 = 62 ,
  c_Sound14 = 63 , c_Sound15 = 64 , c_Sound16 = 65 , c_Sound17 = 66 ,
  c_Sound18 = 67 , c_Sound19 = 68 , c_Sound20 = 69 , c_AnimBld1 = 70 ,
  c_AnimBld2 = 71 , c_AnimBld3 = 72 , c_AnimBld4 = 73 , c_AnimBld5 = 74 ,
  c_AnimBld6 = 75 , c_AnimBld7 = 76 , c_AnimBld8 = 77 , c_AnimBld9 = 78 ,
  c_AnimBld10 = 79 , c_AnimBld11 = 80 , c_AnimBld12 = 81 , c_AnimBld13 = 82 ,
  c_AnimBld14 = 83 , c_AnimBld15 = 84 , c_AnimBld16 = 85 , c_AnimBld17 = 86 ,
  c_AnimBld18 = 87 , c_TRS302_OpenJailDoor = 302 , c_BRS303_CloseJailDoor = 303 , c_BookWig_Flic = 400
}
 [AI] Enum representing all possible script actions for SndanimScript. More...
 

Detailed Description

[AI] Namespace grouping all script-related enumerations for the SndanimScript scripting system.

[AI] This namespace wraps script action enumerations used in the SndanimScript system, defining IDs for actions related to sound and animation integration.

Enumeration Type Documentation

◆ Script

[AI] Enum representing all possible script actions for SndanimScript.

[AI] These enumerated values are used as IDs in SndanimScript to trigger or identify script actions. The values map to action blocks or references in the scripting and resource system.

  • Negative values (e.g. c_noneSndanim) are reserved for invalid or uninitialized states.
  • Lower numbered values are core or general-purpose actions.
  • Higher numbered entries refer to specific animations, sounds, or object/script-based triggers as defined in SI files or hardcoded logic.
Enumerator
c_noneSndanim 

[AI] Invalid or uninitialized script action. [AI]

c_SoundAndAnim_Action 

[AI] Main action combining sound and animation. [AI]

c_ThisFilename 

[AI] Refers to the current filename or script reference. [AI]

c_AnimC1 

[AI] Animation block C1. [AI]

c_AnimC2 

[AI] Animation block C2. [AI]

c_AnimC3 

[AI] Animation block C3. [AI]

c_AnimC4 

[AI] Animation block C4. [AI]

c_AnimF1 

[AI] Animation block F1. [AI]

c_AnimF2 

[AI] Animation block F2. [AI]

c_AnimF3 

[AI] Animation block F3. [AI]

c_AnimT1 

[AI] Animation block T1. [AI]

c_AnimT2 

[AI] Animation block T2. [AI]

c_AnimT3 

[AI] Animation block T3. [AI]

c_AnimB1 

[AI] Animation block B1. [AI]

c_AnimB2 

[AI] Animation block B2. [AI]

c_AnimB3 

[AI] Animation block B3. [AI]

c_AnimP1 

[AI] Animation block P1. [AI]

c_AnimP2 

[AI] Animation block P2. [AI]

c_AnimP3 

[AI] Animation block P3. [AI]

c_Sound1 

[AI] Sound action 1. [AI]

c_Sound2 

[AI] Sound action 2. [AI]

c_Sound3 

[AI] Sound action 3. [AI]

c_Sound4 

[AI] Sound action 4. [AI]

c_Sound5 

[AI] Sound action 5. [AI]

c_Sound6 

[AI] Sound action 6. [AI]

c_Sound7 

[AI] Sound action 7. [AI]

c_Sound8 

[AI] Sound action 8. [AI]

c_Sound9 

[AI] Sound action 9. [AI]

c_Sound10 

[AI] Sound action 10. [AI]

c_Sound11 

[AI] Sound action 11. [AI]

c_Sound12 

[AI] Sound action 12. [AI]

c_Sound13 

[AI] Sound action 13. [AI]

c_Sound14 

[AI] Sound action 14. [AI]

c_Sound15 

[AI] Sound action 15. [AI]

c_Sound16 

[AI] Sound action 16. [AI]

c_Sound17 

[AI] Sound action 17. [AI]

c_Sound18 

[AI] Sound action 18. [AI]

c_Sound19 

[AI] Sound action 19. [AI]

c_Sound20 

[AI] Sound action 20. [AI]

c_AnimBld1 

[AI] Building animation 1. [AI]

c_AnimBld2 

[AI] Building animation 2. [AI]

c_AnimBld3 

[AI] Building animation 3. [AI]

c_AnimBld4 

[AI] Building animation 4. [AI]

c_AnimBld5 

[AI] Building animation 5. [AI]

c_AnimBld6 

[AI] Building animation 6. [AI]

c_AnimBld7 

[AI] Building animation 7. [AI]

c_AnimBld8 

[AI] Building animation 8. [AI]

c_AnimBld9 

[AI] Building animation 9. [AI]

c_AnimBld10 

[AI] Building animation 10. [AI]

c_AnimBld11 

[AI] Building animation 11. [AI]

c_AnimBld12 

[AI] Building animation 12. [AI]

c_AnimBld13 

[AI] Building animation 13. [AI]

c_AnimBld14 

[AI] Building animation 14. [AI]

c_AnimBld15 

[AI] Building animation 15. [AI]

c_AnimBld16 

[AI] Building animation 16. [AI]

c_AnimBld17 

[AI] Building animation 17. [AI]

c_AnimBld18 

[AI] Building animation 18. [AI]

c_TRS302_OpenJailDoor 

[AI] Action to open the jail door for TRS302. [AI]

c_BRS303_CloseJailDoor 

[AI] Action to close the jail door for BRS303. [AI]

c_BookWig_Flic 

[AI] BookWig special FLIC animation trigger. [AI]

Definition at line 23 of file sndanim_actions.h.