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sndanim_actions.h
Go to the documentation of this file.
1// This file was automatically generated by the actionheadergen tool.
2// Please do not manually edit this file.
3#ifndef SNDANIM_ACTIONS_H
4#define SNDANIM_ACTIONS_H
5
8namespace SndanimScript
9{
10#if __cplusplus >= 201103L
16enum Script : int {
17#else
23enum Script {
24#endif
26
28
30
31 c_AnimC1 = 10,
32 c_AnimC2 = 11,
33 c_AnimC3 = 12,
34 c_AnimC4 = 13,
35
36 c_AnimF1 = 30,
37 c_AnimF2 = 31,
38 c_AnimF3 = 32,
39 c_AnimT1 = 33,
40 c_AnimT2 = 34,
41 c_AnimT3 = 35,
42 c_AnimB1 = 36,
43 c_AnimB2 = 37,
44 c_AnimB3 = 38,
45 c_AnimP1 = 39,
46 c_AnimP2 = 40,
47 c_AnimP3 = 41,
48
49 c_Sound1 = 50,
50 c_Sound2 = 51,
51 c_Sound3 = 52,
52 c_Sound4 = 53,
53 c_Sound5 = 54,
54 c_Sound6 = 55,
55 c_Sound7 = 56,
56 c_Sound8 = 57,
57 c_Sound9 = 58,
58 c_Sound10 = 59,
59 c_Sound11 = 60,
60 c_Sound12 = 61,
61 c_Sound13 = 62,
62 c_Sound14 = 63,
63 c_Sound15 = 64,
64 c_Sound16 = 65,
65 c_Sound17 = 66,
66 c_Sound18 = 67,
67 c_Sound19 = 68,
68 c_Sound20 = 69,
87
90
91 c_BookWig_Flic = 400
92};
93} // namespace SndanimScript
94
95#endif // SNDANIM_ACTIONS_H
[AI] Namespace grouping all script-related enumerations for the SndanimScript scripting system.
Definition: actionsfwd.h:14
Script
[AI] Enum representing all possible script actions for SndanimScript.
@ c_Sound18
[AI] Sound action 18. [AI]
@ c_AnimBld7
[AI] Building animation 7. [AI]
@ c_AnimBld8
[AI] Building animation 8. [AI]
@ c_AnimBld12
[AI] Building animation 12. [AI]
@ c_AnimBld9
[AI] Building animation 9. [AI]
@ c_SoundAndAnim_Action
[AI] Main action combining sound and animation. [AI]
@ c_AnimP1
[AI] Animation block P1. [AI]
@ c_Sound16
[AI] Sound action 16. [AI]
@ c_Sound17
[AI] Sound action 17. [AI]
@ c_Sound9
[AI] Sound action 9. [AI]
@ c_AnimBld14
[AI] Building animation 14. [AI]
@ c_Sound14
[AI] Sound action 14. [AI]
@ c_AnimBld2
[AI] Building animation 2. [AI]
@ c_AnimC3
[AI] Animation block C3. [AI]
@ c_AnimBld5
[AI] Building animation 5. [AI]
@ c_ThisFilename
[AI] Refers to the current filename or script reference. [AI]
@ c_Sound13
[AI] Sound action 13. [AI]
@ c_AnimBld11
[AI] Building animation 11. [AI]
@ c_AnimBld15
[AI] Building animation 15. [AI]
@ c_Sound4
[AI] Sound action 4. [AI]
@ c_AnimBld6
[AI] Building animation 6. [AI]
@ c_AnimBld18
[AI] Building animation 18. [AI]
@ c_AnimBld17
[AI] Building animation 17. [AI]
@ c_Sound10
[AI] Sound action 10. [AI]
@ c_AnimBld1
[AI] Building animation 1. [AI]
@ c_AnimBld3
[AI] Building animation 3. [AI]
@ c_AnimF2
[AI] Animation block F2. [AI]
@ c_AnimBld4
[AI] Building animation 4. [AI]
@ c_Sound1
[AI] Sound action 1. [AI]
@ c_Sound6
[AI] Sound action 6. [AI]
@ c_AnimF3
[AI] Animation block F3. [AI]
@ c_AnimT3
[AI] Animation block T3. [AI]
@ c_AnimT2
[AI] Animation block T2. [AI]
@ c_BookWig_Flic
[AI] BookWig special FLIC animation trigger. [AI]
@ c_Sound12
[AI] Sound action 12. [AI]
@ c_Sound15
[AI] Sound action 15. [AI]
@ c_AnimF1
[AI] Animation block F1. [AI]
@ c_AnimC4
[AI] Animation block C4. [AI]
@ c_AnimC1
[AI] Animation block C1. [AI]
@ c_AnimBld10
[AI] Building animation 10. [AI]
@ c_AnimBld16
[AI] Building animation 16. [AI]
@ c_Sound11
[AI] Sound action 11. [AI]
@ c_Sound8
[AI] Sound action 8. [AI]
@ c_Sound19
[AI] Sound action 19. [AI]
@ c_AnimB1
[AI] Animation block B1. [AI]
@ c_Sound7
[AI] Sound action 7. [AI]
@ c_Sound3
[AI] Sound action 3. [AI]
@ c_AnimP3
[AI] Animation block P3. [AI]
@ c_AnimB3
[AI] Animation block B3. [AI]
@ c_AnimBld13
[AI] Building animation 13. [AI]
@ c_TRS302_OpenJailDoor
[AI] Action to open the jail door for TRS302. [AI]
@ c_BRS303_CloseJailDoor
[AI] Action to close the jail door for BRS303. [AI]
@ c_Sound5
[AI] Sound action 5. [AI]
@ c_Sound2
[AI] Sound action 2. [AI]
@ c_AnimC2
[AI] Animation block C2. [AI]
@ c_Sound20
[AI] Sound action 20. [AI]
@ c_AnimT1
[AI] Animation block T1. [AI]
@ c_AnimP2
[AI] Animation block P2. [AI]
@ c_AnimB2
[AI] Animation block B2. [AI]
@ c_noneSndanim
[AI] Invalid or uninitialized script action. [AI]