3#ifndef RACECAR_ACTIONS_H
4#define RACECAR_ACTIONS_H
13#if __cplusplus >= 201103L
Script
[AI] Enum of identifiers for script actions and resources within the Racecar building/location contex...
@ c_GetBrick_Sound
[AI] Brick pickup sound.
@ c_PlatformUp_Bitmap
[AI] Bitmap for the platform in raised 'up' position.
@ c_Gray_Up_Bitmap
[AI] Gray button 'up' state.
@ c_RCFRNT_State_3_Bitmap
@ c_Exit_Ctl
[AI] Control/button for exit/leave.
@ c_Yellow_Down_Bitmap
[AI] Yellow button bitmap 'down'/pressed state.
@ c_RCFRNT_State_0
[AI] Front part: state 0 (base or plain).
@ c_Yellow_Up_Bitmap
[AI] Yellow button bitmap 'up'/default state.
@ c_Black_Down_Bitmap
[AI] Black button 'down' state.
@ c_RCFRNT_State_2_Bitmap
@ c_Blue_Ctl
[AI] Control for blue color selector.
@ c_RCTAIL_State_4_Bitmap
@ c_Green_Ctl
[AI] Control for green color selector.
@ c_PlatformLeft_Bitmap
[AI] Bitmap for the platform in left position.
@ c_Decals_Ctl2
[AI] Third decal control.
@ c_Gray_Down_Bitmap
[AI] Gray button 'down' state.
@ c_noneRacecar
[AI] No/invalid Racecar script action; default/fallback/null object.
@ c_Exit_Down_Bitmap
[AI] Exit button 'down' bitmap.
@ c_Red_Down_Bitmap
[AI] Red button bitmap 'down'/pressed state.
@ c_Green_Up_Bitmap
[AI] Green button 'up' state.
@ c_Green_Down_Bitmap
[AI] Green button 'down' state.
@ c_RCBACK_State_2_Bitmap
@ c_Yellow_Ctl
[AI] Control for yellow color selector.
@ c_RCTAIL_State_3_Bitmap
@ c_Blue_Down_Bitmap
[AI] Blue button 'down' state.
@ c_Red_Up_Bitmap
[AI] Red button bitmap 'up'/default state.
@ c_IRT001D1_Pho_500
[AI] Phoneme track for matching speech (lip sync, etc).
@ c_PlatformLeft
[AI] Action or resource for moving platform left.
@ c_RCFRNT_State_1
[AI] Front part: state 1.
@ c_Shelf_Sound
[AI] Shelf move/interaction sound.
@ c_Rotate_Sound
[AI] Sound resource for rotating animation/movement.
@ c_Build_Animation
[AI] Main build animation cue.
@ c_Red_Ctl
[AI] Control for red color selector.
@ c_Decals_Ctl1
[AI] Second decal control for further customization.
@ c_Exit_Up_Bitmap
[AI] Exit button 'up' bitmap.
@ c_ShelfUp_Down_Bitmap
[AI] Bitmap asset for 'shelf up' button in 'down' (pressed) state.
@ c_Rcuser_Model
[AI] Main user (minifig/mechanic) model, if present.
@ c_Decals_Ctl
[AI] Decal control for customizing graphics on the car.
@ c_irt001d1_Anim
[AI] Animation for irt001d1.
@ c_RCTAIL_State_1_Bitmap
@ c_ShelfUp_Ctl
[AI] Control for "shelf up" action (raising the part shelf).
@ c_ColorBook_Bitmap
[AI] Bitmap for the color selection 'book'.
@ c_Decal_Sound
[AI] Decal application sound.
@ c_PlaceBrick_Sound
[AI] Place a brick sound.
@ c_RCFRNT_State_4_Bitmap
@ c_ShelfUp_Up_Bitmap
[AI] Bitmap asset for 'shelf up' button in 'up' (default) state.
@ c_Black_Up_Bitmap
[AI] Black button 'up' state.
@ c_Black_Ctl
[AI] Control for black color selector.
@ c_RCFRNT_Texture_1
[AI] Texture for front, decal 1.
@ c_Blue_Up_Bitmap
[AI] Blue button 'up' state.
@ c_Info_Down_Bitmap
[AI] Info button 'down' bitmap.
@ c_Info_Up_Bitmap
[AI] Info button 'up' bitmap.
@ c_Gray_Ctl
[AI] Control for gray color selector.
@ c_IRT001D1_Wav_500
[AI] Voice/speech cue (wav).
@ c_RCBACK_State_1_Bitmap
@ c_RCTAIL_State_0_Bitmap
@ c_Paint_Sound
[AI] Paint/apply color sound.
@ c_Info_Ctl
[AI] Button/control for info/help in the builder UI.
@ c_Platform_Ctl
[AI] Control for platform interaction (moving platform, etc.).
@ c_RCBACK_State_3_Bitmap
@ c_irt001d1_0_sfx
[AI] SFX event/line.
@ c__StartUp
[AI] Startup/init action for the Racecar script context. Should be first action executed.
@ c_Background
[AI] Script resource for background bitmap or scene.
@ c_RCBACK_State_4_Bitmap
@ c_RCFRNT_State_1_Bitmap
[AI] Bitmap for front, state 1.
@ c_RaceCar_Actor
[AI] Script action corresponding to the main interactive racecar actor.
@ c_RCFRNT_State_0_Bitmap
[AI] Bitmap for front, state 0.
@ c_RCBACK_State_0_Bitmap
@ c_RCTAIL_State_2_Bitmap