Isle
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[AI] Represents a single entry in the car assembly sequence ("part list"), providing mapping between display name, internal "wired" 3D representation, and an object id used to identify the animated node in the 3D scene. More...
#include <legocarbuildpresenter.h>
Public Member Functions | |
UnknownListEntry () | |
[AI] Initializes the entry with default/null values. More... | |
Public Attributes | |
LegoChar * | m_name |
[AI] Player-facing name or identifier for the part. More... | |
LegoChar * | m_wiredName |
[AI] Internal/scene-graph name for the 3D mesh node. More... | |
MxS16 | m_objectId |
[AI] Internal object id (likely 3D node id or mapping for placement). More... | |
[AI] Represents a single entry in the car assembly sequence ("part list"), providing mapping between display name, internal "wired" 3D representation, and an object id used to identify the animated node in the 3D scene.
[AI] m_name is typically the logical (player-facing) name of the part. m_wiredName is the name as used in 3D scene graph ("wired" mesh representation).
Definition at line 44 of file legocarbuildpresenter.h.
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inline |
[AI] Initializes the entry with default/null values.
Definition at line 48 of file legocarbuildpresenter.h.
LegoChar* LegoCarBuildAnimPresenter::UnknownListEntry::m_name |
[AI] Player-facing name or identifier for the part.
Definition at line 55 of file legocarbuildpresenter.h.
MxS16 LegoCarBuildAnimPresenter::UnknownListEntry::m_objectId |
[AI] Internal object id (likely 3D node id or mapping for placement).
Definition at line 57 of file legocarbuildpresenter.h.
LegoChar* LegoCarBuildAnimPresenter::UnknownListEntry::m_wiredName |
[AI] Internal/scene-graph name for the 3D mesh node.
Definition at line 56 of file legocarbuildpresenter.h.