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LegoCarBuildAnimPresenter Class Reference

[AI] Handles the logic and animation presentation for the LEGO Island car-building activity, providing the main interface for coordinating the step-wise assembly of cars using animated 3D parts. More...

#include <legocarbuildpresenter.h>

Inheritance diagram for LegoCarBuildAnimPresenter:
Collaboration diagram for LegoCarBuildAnimPresenter:

Classes

struct  UnknownListEntry
 [AI] Represents a single entry in the car assembly sequence ("part list"), providing mapping between display name, internal "wired" 3D representation, and an object id used to identify the animated node in the 3D scene. More...
 

Public Types

enum  { c_bit1 = 0x01 }
 
- Public Types inherited from LegoAnimPresenter
enum  { c_hideOnStop = 0x01 , c_mustSucceed = 0x02 }
 [AI] Animation presenter flags More...
 
- Public Types inherited from MxPresenter
enum  TickleState {
  e_idle = 0 , e_ready , e_starting , e_streaming ,
  e_repeating , e_freezing , e_done
}
 [AI] Represents the state of the presenter's tickle (update) lifecycle. More...
 

Public Member Functions

 LegoCarBuildAnimPresenter ()
 [AI] Constructs and initializes the presenter, sets up default assembly state, part list, and other fields. More...
 
 ~LegoCarBuildAnimPresenter () override
 [AI] Destroys the presenter, deletes all allocated part information, strings, and detaches nodes from the 3D scene. More...
 
void RepeatingTickle () override
 [AI] No-op for car build (repeats do not trigger anything). More...
 
const char * ClassName () const override
 [AI] Gets the runtime class name; used for dynamic type checks. More...
 
MxBool IsA (const char *p_name) const override
 [AI] Returns TRUE if this object is of, or inherits from, the supplied type name. More...
 
void ReadyTickle () override
 [AI] "Ready" tickle for car-building: initializes main entity pointer, updates placed part count, swaps to composite presentation if found. More...
 
void StreamingTickle () override
 [AI] Handles streaming phase: More...
 
void EndAction () override
 [AI] Ends the current build action safely, stops blinking and unlocks critical section. More...
 
void PutFrame () override
 [AI] Called once per displayed animation frame. More...
 
virtual MxResult Serialize (LegoStorage *p_storage)
 [AI] Serializes or deserializes the assembly state of the car build. More...
 
void FUN_10079050 (MxS16 p_index)
 [AI] Swaps the nodes representing the part at the given index, then hides the 3D node for main (wired) part. More...
 
void SwapNodesByName (LegoChar *p_param1, LegoChar *p_param2)
 [AI] Swaps two animation nodes in the scene tree, exchanging their display names and internal indices. More...
 
void FUN_10079160 ()
 [AI] (Re-)initializes internal state from animation root, prepares morph keys for "platform" node and other key data. More...
 
void FUN_100795d0 (LegoChar *p_param)
 [AI] Hides the referenced animation node by setting its morph key to invisible. More...
 
void FUN_10079680 (LegoChar *p_param)
 [AI] Resets the node's morph key count to zero, restoring/showing the node. More...
 
LegoAnimNodeDataFindNodeDataByName (LegoTreeNode *p_treeNode, const LegoChar *p_name)
 [AI] Recursively searches for a node with the given name and returns its node data. More...
 
LegoTreeNodeFindNodeByName (LegoTreeNode *p_treeNode, const LegoChar *p_name)
 [AI] Recursively searches for a node with the given name and returns the node itself. More...
 
void FUN_10079790 (const LegoChar *p_name)
 [AI] Advances current placed part, handles swaps, and updates morph/visibility. More...
 
void RotateAroundYAxis (MxFloat p_angle)
 [AI] Rotates the assembly platform (root part) around the Y axis by the given angle (quaternion math). More...
 
MxBool FUN_10079c30 (const LegoChar *p_name)
 [AI] Returns true if the part with the given name is not yet placed, but is the current to-be-placed in the sequence. More...
 
MxBool PartIsPlaced (const LegoChar *p_name)
 [AI] Returns whether a part (by name) has already been placed in the sequence. More...
 
void FUN_10079a90 ()
 [AI] Advances the internal state for the assembly animation (step advancement). More...
 
MxBool StringEqualsPlatform (const LegoChar *p_string)
 [AI] Checks if the supplied string matches "PLATFORM" (case-insensitive). More...
 
MxBool StringEqualsShelf (const LegoChar *p_string)
 [AI] Checks if the supplied string matches "SHELF" prefix (case-insensitive). More...
 
MxBool StringEndsOnY (const LegoChar *p_string)
 [AI] Checks if the supplied string ends with "Y" or "y" in the second-to-last character. More...
 
MxBool StringDoesNotEndOnZero (const LegoChar *p_string)
 [AI] Checks if string does not end on the character '0'. More...
 
const LegoCharGetWiredNameByPartName (const LegoChar *p_name)
 [AI] Retrieves the wireframe/scene-graph name associated with the player-facing part name. More...
 
void SetPartObjectIdByName (const LegoChar *p_name, MxS16 p_objectId)
 [AI] Sets the object id for the given part name in the assembly state. More...
 
void SetUnknown0xbc (undefined2 p_unk0xbc)
 [AI] Sets the internal unknown word at offset 0xbc. More...
 
Matrix4GetUnknown0xe0 ()
 [AI] Provides access to the internal Matrix4 representing current animation state, typically a transformation matrix. More...
 
MxBool StringEndsOnW (LegoChar *p_param)
 [AI] Returns TRUE if the given part's name ends with 'W' or 'w' as the second-to-last character. More...
 
MxBool StringEndsOnYOrN (const LegoChar *p_string)
 [AI] Returns TRUE if the given part's name ends with 'Y', 'y', 'N', or 'n' as the second-to-last character. More...
 
const BoundingSphereFUN_10079e20 ()
 [AI] Returns the world bounding sphere of the next part to be placed. More...
 
const LegoCharGetWiredNameOfLastPlacedPart ()
 [AI] Returns the wired part name for the last placed part. More...
 
MxS16 GetNumberOfParts ()
 [AI] Returns how many assembly parts exist in the current build. More...
 
MxS16 GetPlacedPartCount ()
 [AI] Returns the count of how many parts have been placed so far. More...
 
MxBool AllPartsPlaced ()
 [AI] Returns TRUE if all parts have been placed (i.e., assembly is complete). More...
 
- Public Member Functions inherited from LegoAnimPresenter
 LegoAnimPresenter ()
 [AI] Constructor for LegoAnimPresenter. More...
 
 ~LegoAnimPresenter () override
 [AI] Destructor for LegoAnimPresenter. More...
 
const char * ClassName () const override
 [AI] RTTI name for the presenter ("LegoAnimPresenter"), used for string-based identification. More...
 
MxBool IsA (const char *p_name) const override
 [AI] Checks if this or a parent class matches the given type name for RTTI. More...
 
void ReadyTickle () override
 [AI] Called when the presenter is in the "Ready" tickle state. More...
 
void StartingTickle () override
 [AI] Called at the "Starting" tickle state. More...
 
void StreamingTickle () override
 [AI] Tickle function during streaming (active animation). More...
 
void DoneTickle () override
 [AI] Called when animation streaming completes; triggers notification and wraps up state. More...
 
void ParseExtra () override
 [AI] Extra data parser for animation presenter. More...
 
MxResult AddToManager () override
 [AI] Adds this presenter instance to the relevant presenter/notification manager. More...
 
void Destroy () override
 [AI] Releases all internal resources, actors, maps, and presenter state. More...
 
MxResult StartAction (MxStreamController *p_controller, MxDSAction *p_action) override
 [AI] Begin playback action using a stream and a given action descriptor. More...
 
void EndAction () override
 [AI] Completes playback action, triggers world notification and resets/hides all animated actors depending on flags. More...
 
void PutFrame () override
 [AI] Called once per frame to push updated animation information (transform, position, etc.) to the ROIs. More...
 
virtual MxResult CreateAnim (MxStreamChunk *p_chunk)
 [AI] Creates/loads the LegoAnim resource instance from a stream chunk buffer. More...
 
virtual void VTable0x8c ()
 [AI] Virtual callback for future expansion. More...
 
virtual void VTable0x90 ()
 [AI] Virtual callback for future expansion. More...
 
virtual MxU32 VTable0x94 (Vector3 &p_v1, Vector3 &p_v2, float p_f1, float p_f2, Vector3 &p_v3)
 [AI] Tests if a swept segment (defined by v1, v2, f1, f2) collides any of this presenter's animated ROIs. More...
 
virtual MxResult VTable0x98 (LegoPathBoundary *p_boundary)
 [AI] Adds all actor ROIs, associated with this animation, to the provided path boundary for grouping or path following. More...
 
virtual LegoROI ** GetROIMap (MxU32 &p_roiMapSize)
 [AI] Returns the mapping array from animation node index to LegoROI*. More...
 
virtual void VTable0xa0 (Matrix4 &p_matrix)
 [AI] Sets the baseline transform for the animation. More...
 
MxResult FUN_1006afc0 (MxMatrix *&p_matrix, float p_und)
 [AI] Fills a matrix array with each node's local-to-world transform after animation advance (for state change / blending). More...
 
MxResult FUN_1006b140 (LegoROI *p_roi)
 [AI] Calculates a blended transformation for a target ROI and applies as base transform for this animation. More...
 
void FUN_1006c7a0 ()
 [AI] Immediately completes this animation, updates all ROIs to their final pose. More...
 
const char * GetActionObjectName ()
 [AI] Gets the name of the object associated with the current animation action. More...
 
void SetCurrentWorld (LegoWorld *p_currentWorld)
 [AI] Sets the world used by this presenter for actor placement and notification. More...
 
void SetUnknown0x0cTo1 ()
 [AI] Sets the value of internal flag m_unk0x9c to 1. More...
 
void SetUnknown0xa0 (Matrix4 *p_unk0xa0)
 [AI] Sets a pointer to the baseline animation transform. More...
 
LegoAnimGetAnimation ()
 [AI] Returns the current animation resource in use. More...
 
- Public Member Functions inherited from MxVideoPresenter
 MxVideoPresenter ()
 Constructs a new MxVideoPresenter and initializes internal state. More...
 
virtual void LoadHeader (MxStreamChunk *p_chunk)
 Loads and processes header information from a video stream chunk. More...
 
virtual void CreateBitmap ()
 Allocates and sets up the display bitmap for video frame data. More...
 
virtual void NextFrame ()
 Advances video playback to the next frame, handling decoding and playback progression. More...
 
virtual void LoadFrame (MxStreamChunk *p_chunk)
 Loads and processes frame data from a video stream chunk. More...
 
virtual void PutFrame ()
 Presents the current frame using the chosen output mechanism (e.g., blitting to screen). More...
 
virtual void RealizePalette ()
 Loads or establishes the palette for display from the current video format or media. More...
 
virtual undefined VTable0x74 ()
 Unknown/potentially format-specific method (VTable0x74). More...
 
 ~MxVideoPresenter () override
 Destroys the MxVideoPresenter, releasing owned resources and unregistering from the manager. More...
 
void Destroy () override
 Destroys internal resources for the presenter. More...
 
virtual LPDIRECTDRAWSURFACE VTable0x78 ()
 Retrieves the DirectDraw surface used for hardware-accelerated rendering. More...
 
virtual MxBool VTable0x7c ()
 Checks if this presenter has either a video frame bitmap or alpha mask available. More...
 
virtual MxS32 GetWidth ()
 Returns the width of the current bitmap or alpha mask in pixels. More...
 
virtual MxS32 GetHeight ()
 Returns the height of the current bitmap or alpha mask in pixels. More...
 
const char * ClassName () const override
 Returns the run-time class name of this presenter instance. More...
 
MxBool IsA (const char *p_name) const override
 Determines if this object is or derives from a class with the given name. More...
 
void ReadyTickle () override
 Advance logic for the "ready" tickle state. More...
 
void StartingTickle () override
 Advance logic for the "starting" tickle state (frame setup). More...
 
void StreamingTickle () override
 Advance logic for the "streaming" tickle state (typical video playback). More...
 
void RepeatingTickle () override
 Advance logic for the "repeating" tickle state (media looping). More...
 
void FreezingTickle () override
 Advance logic for the "freezing" tickle state (sustain after playback). More...
 
MxResult AddToManager () override
 Adds this presenter to the global video manager. More...
 
void EndAction () override
 Signals the end of the current playback action. More...
 
MxResult PutData () override
 Writes the frame to the display device if appropriate. More...
 
MxBool IsHit (MxS32 p_x, MxS32 p_y) override
 Determines if a point is inside the non-transparent region of frame/alpha. More...
 
MxS32 PrepareRects (RECT &p_rectDest, RECT &p_rectSrc)
 Utility function to adjust source/dest rectangles to stay within allowed bounds. More...
 
MxBitmapGetBitmap ()
 Returns the frame bitmap currently used for this presenter. More...
 
AlphaMaskGetAlphaMask ()
 Returns this presenter's alpha mask for hit testing. More...
 
MxU8GetBitmapStart (MxS32 p_left, MxS32 p_top)
 Provides a pointer to the start of frame bitmap data at a given coordinate. More...
 
void SetBit0 (BOOL p_e)
 Sets internal miscellaneous state flags. More...
 
void SetBit1 (BOOL p_e)
 
void SetBit2 (BOOL p_e)
 
void SetBit3 (BOOL p_e)
 
void SetBit4 (BOOL p_e)
 
BYTE GetBit0 ()
 Gets internal miscellaneous state flags (bits 0-4). More...
 
BYTE GetBit1 ()
 
BYTE GetBit2 ()
 
BYTE GetBit3 ()
 
BYTE GetBit4 ()
 
- Public Member Functions inherited from MxMediaPresenter
 MxMediaPresenter ()
 [AI] Constructs the presenter, initializing all member variables. More...
 
 ~MxMediaPresenter () override
 [AI] Destructor; cleans up and optionally destroys all internal resources as well as the MxDSSubscriber and chunk list/cursor. More...
 
void Destroy () override
 [AI] Cleans up internal resources and resets the presenter to an uninitialized state. More...
 
MxResult Tickle () override
 [AI] Advances the presenter's state and media stream, if any, by tickling (i.e., updating) components. More...
 
const char * ClassName () const override
 [AI] Returns the class name for this presenter (see HandlerClassName()). More...
 
MxBool IsA (const char *p_name) const override
 [AI] Returns TRUE if the provided class name matches this class or any of its parents. More...
 
void StreamingTickle () override
 [AI] Per-frame update when streaming the media stream. More...
 
void RepeatingTickle () override
 [AI] Per-frame update while looping/repeating over known chunks. More...
 
void DoneTickle () override
 [AI] Per-frame update for the "done" state; transitions this presenter to idle and ends the action. More...
 
MxResult StartAction (MxStreamController *, MxDSAction *) override
 [AI] Begins a new media playback action, wiring up the stream and chunk lists as needed. More...
 
void EndAction () override
 [AI] Ends the media playback action, releasing all resources, notifying listeners if necessary. More...
 
void Enable (MxBool p_enable) override
 [AI] Enables or disables media stream playback and transitions state as needed. More...
 
virtual void LoopChunk (MxStreamChunk *p_chunk)
 [AI] Adds a chunk to the looping chunk list, making it available for repeated playback. More...
 
MxStreamChunkCurrentChunk ()
 [AI] Returns a pointer to the current data chunk at the head of the stream, without consuming it. More...
 
MxStreamChunkNextChunk ()
 [AI] Returns the next data chunk in the stream, removing it from the stream queue. More...
 
- Public Member Functions inherited from MxPresenter
 MxPresenter ()
 [AI] Constructor. Initializes internal tickle state and other members. More...
 
MxResult Tickle () override
 [AI] Main tickle handler, called periodically to progress presenter's internal state. More...
 
virtual void VTable0x14 ()
 [AI] Reserved for future or specialized use in derived classes. More...
 
virtual void ReadyTickle ()
 [AI] Handles the transition and setup for the Ready state. Parses extra action data and advances state. More...
 
virtual void StartingTickle ()
 [AI] Handles actions required when first starting presentation. Advances to streaming state. More...
 
virtual void StreamingTickle ()
 [AI] Handles periodic updates during the streaming/presentation stage. Advances to repeating state. More...
 
virtual void RepeatingTickle ()
 [AI] Handles updates when in a repeating (looping) stage. Advances to freezing state. More...
 
virtual void FreezingTickle ()
 [AI] Handles updates during the freezing/suspended state. Advances to done state. More...
 
 ~MxPresenter () override
 [AI] Destructor, cleans up resources (base class: does nothing beyond Init). More...
 
virtual MxResult AddToManager ()
 [AI] Optional registration with a manager (such as TickleManager); by default does nothing. More...
 
virtual void Destroy ()
 [AI] Resets presenter state or cleans up resources after completion/removal. More...
 
virtual MxResult StartAction (MxStreamController *, MxDSAction *)
 [AI] Initiates presenter for a new action, setting up context and state. More...
 
virtual void EndAction ()
 [AI] Terminates the current action, notifies listeners and resets state. More...
 
virtual void SetTickleState (TickleState p_tickleState)
 [AI] Forces the tickle state, advancing to the requested lifecycle stage. More...
 
virtual MxBool HasTickleStatePassed (TickleState p_tickleState)
 [AI] Checks if the specified tickle state has ever been passed since last reset. More...
 
virtual MxResult PutData ()
 [AI] Allows the presenter to submit pending results or output to the engine. More...
 
virtual MxBool IsHit (MxS32 p_x, MxS32 p_y)
 [AI] Returns TRUE if the given (x, y) falls within hit-test bounds for the presenter (e.g. More...
 
virtual void Enable (MxBool p_enable)
 [AI] Enables or disables this presenter (controls action flags accordingly). More...
 
const char * ClassName () const override
 [AI] Returns the run-time class name for this presenter. More...
 
MxBool IsA (const char *p_name) const override
 [AI] Determines if this object is of (or inherits) the specified named class. More...
 
MxEntityCreateEntity (const char *p_defaultName)
 [AI] Creates an entity based on action 'extra' data, or uses the provided default name. More...
 
void SendToCompositePresenter (MxOmni *p_omni)
 [AI] Notifies a composite presenter (if one exists) that this presenter wishes to join a group. More...
 
MxBool IsEnabled ()
 [AI] Returns whether this presenter is logically enabled (based on the associated action's flags). More...
 
MxS32 GetCurrentTickleState () const
 [AI] Returns the current tickle state. More...
 
MxPoint32 GetLocation () const
 [AI] Returns the presenter's screen location (in pixels). More...
 
MxS32 GetX () const
 [AI] Returns the X coordinate of screen location. More...
 
MxS32 GetY () const
 [AI] Returns the Y coordinate of screen location. More...
 
MxS32 GetDisplayZ () const
 [AI] Returns the display Z (depth) order. More...
 
MxDSActionGetAction () const
 [AI] Returns the current action being presented. More...
 
void SetAction (MxDSAction *p_action)
 [AI] Sets the action associated with this presenter. More...
 
void SetCompositePresenter (MxCompositePresenter *p_compositePresenter)
 [AI] Sets the composite presenter to notify/join on completion. More...
 
void SetDisplayZ (MxS32 p_displayZ)
 [AI] Sets the display Z (depth) order for the presenter. More...
 
- Public Member Functions inherited from MxCore
 MxCore ()
 [AI] Constructs a new MxCore object and assigns it a unique id. More...
 
virtual ~MxCore ()
 [AI] Virtual destructor. Required for correct polymorphic cleanup in derived classes. More...
 
virtual MxLong Notify (MxParam &p_param)
 [AI] Virtual callback notification mechanism. More...
 
virtual MxResult Tickle ()
 [AI] Called by tickle managers to allow the object to update itself. More...
 
virtual const char * ClassName () const
 [AI] Returns the runtime class name of this object. More...
 
virtual MxBool IsA (const char *p_name) const
 [AI] Checks whether this object's class type or parents match the given name. More...
 
MxU32 GetId ()
 [AI] Gets the unique (per-process) id assigned to this object instance. More...
 

Static Public Member Functions

static const char * HandlerClassName ()
 [AI] Returns the string class name used by the presenter dispatch mechanism. More...
 
- Static Public Member Functions inherited from LegoAnimPresenter
static const char * HandlerClassName ()
 [AI] Returns the class name for this presenter ("LegoAnimPresenter"). More...
 
- Static Public Member Functions inherited from MxVideoPresenter
static const char * HandlerClassName ()
 Returns the class name string for this presenter type. More...
 
- Static Public Member Functions inherited from MxMediaPresenter
static const char * HandlerClassName ()
 [AI] Gets the class name string for handler dispatch and RTTI emulation. More...
 
- Static Public Member Functions inherited from MxPresenter
static const char * HandlerClassName ()
 [AI] Returns the handler class name for identification and reflection purposes. More...
 

Additional Inherited Members

- Public Attributes inherited from LegoAnimPresenter
float m_unk0xa4
 [AI] Animation touch radius for path boundary checks and state (set from resource). More...
 
Mx3DPointFloat m_unk0xa8
 [AI] 3D float property, used for animation base position offset. More...
 
- Protected Member Functions inherited from LegoAnimPresenter
void Init ()
 [AI] Allocates and resets all internal presenter state. More...
 
void Destroy (MxBool p_fromDestructor)
 [AI] Releases all dynamic memory, unbinds actors from animation, and resets references. More...
 
LegoCharFUN_10069150 (const LegoChar *p_und1)
 [AI] [Internal] String construction utility used in actor/ROI naming substitution. More...
 
void FUN_100692b0 ()
 [AI] Populates m_unk0x74 with all relevant ROIs/actors for this animation by iterating actors in the animation resource. More...
 
void FUN_100695c0 ()
 [AI] Scans the world view compound objects to find and collect relevant ROIs for animation, populating m_unk0x70. More...
 
LegoCharFUN_100697c0 (const LegoChar *p_und1, const LegoChar *p_und2)
 [AI] Returns a composed name string for combining variable substitution and direct actor references for name lookup. More...
 
LegoBool FUN_100698b0 (const CompoundObject &p_rois, const LegoChar *p_und2)
 [AI] Locates (and adds to m_unk0x70) an ROI in a compound object by substituted name, matching either direct or indirect name reference. More...
 
LegoROIFUN_100699e0 (const LegoChar *p_und)
 [AI] Looks up an ROI in m_unk0x70 by substituted name. More...
 
void FUN_10069b10 ()
 [AI] Builds mapping from animation node data names to ROIs, fills m_roiMap and m_roiMapSize. More...
 
void FUN_1006a3c0 (LegoAnimStructMap &p_map, LegoTreeNode *p_node, LegoROI *p_roi)
 [AI] Recursive helper for building ROI map: walks animation node tree, matching names to ROIs at each node level. More...
 
void FUN_1006a4f0 (LegoAnimStructMap &p_map, LegoAnimNodeData *p_data, const LegoChar *p_und, LegoROI *p_roi)
 [AI] Helper to insert an animation node's data into the map (adding new struct if not already inserted). More...
 
void FUN_1006aa60 ()
 [AI] Releases all actors in m_unk0x74 via CharacterManager, respecting state flag m_unk0x96. More...
 
void FUN_1006ab70 ()
 [AI] Invokes end-of-animation logic via AnimationManager, depending on mode flag m_unk0x96. More...
 
LegoBool FUN_1006aba0 ()
 [AI] Returns TRUE if every animation actor/ROI node is bound successfully. More...
 
MxBool FUN_1006abb0 (LegoTreeNode *p_node, LegoROI *p_roi)
 [AI] Recursively validates correct ROI matching/binding in animation tree (helper for FUN_1006aba0). More...
 
void SubstituteVariables ()
 [AI] Applies all queued variable substitutions in the animation resource by setting corresponding VariableTable entries. More...
 
void FUN_1006b900 (LegoAnim *p_anim, MxLong p_time, Matrix4 *p_matrix)
 [AI] Steps animation nodes to 'p_time' using transform 'p_matrix', using fast path for tree traversal. More...
 
void FUN_1006b9a0 (LegoAnim *p_anim, MxLong p_time, Matrix4 *p_matrix)
 [AI] Like FUN_1006b900, but also processes associated camera animation if present. More...
 
void FUN_1006c8a0 (MxBool p_bool)
 [AI] Enables or disables internal state (LegoEntity c_altBit1) on all animated entities. More...
 
- Protected Member Functions inherited from MxVideoPresenter
void Destroy (MxBool p_fromDestructor)
 Releases resources and unregisters presenter from the video manager. More...
 
- Protected Member Functions inherited from MxMediaPresenter
void Init ()
 [AI] Initializes all member variables to a known default state (NULL pointers, etc). More...
 
void Destroy (MxBool p_fromDestructor)
 [AI] Frees all managed resources, owned memory and pointers, optionally preventing destruction of the base class. More...
 
- Protected Member Functions inherited from MxPresenter
virtual void DoneTickle ()
 [AI] Handles any post-completion logic, resetting to idle state. More...
 
virtual void ParseExtra ()
 [AI] Parses additional data from the associated action for configuration or world interaction. More...
 
void ProgressTickleState (TickleState p_tickleState)
 [AI] Helper for advancing the presenter's tickle state and updating transition history. More...
 
void Init ()
 [AI] Initializes object state to post-construction defaults. More...
 
- Protected Attributes inherited from LegoAnimPresenter
LegoAnimm_anim
 [AI] Animation resource currently being played back. More...
 
LegoROI ** m_roiMap
 [AI] Lookup array to map animation node indices to scene ROIs (1-based index). More...
 
MxU32 m_roiMapSize
 [AI] Number of valid entries in m_roiMap (excluding 0th index). More...
 
LegoROIListm_unk0x70
 [AI] List of ROIs used during preprocessing, actor matching, or variable substitution (purpose varies). More...
 
LegoROIListm_unk0x74
 [AI] List of actors/ROIs created or acquired for this animation instance. More...
 
Matrix4m_unk0x78
 [AI] Pointer to root/offset MxMatrix used for transform computations. More...
 
MxU32 m_flags
 [AI] Animation presenter flags (hide-on-stop, must-succeed, etc). More...
 
LegoWorldm_currentWorld
 [AI] Reference to the world in which this presenter is currently placed/active. More...
 
MxAtomId m_worldAtom
 [AI] String identifier for the target world (if set in animation resource via extra data). More...
 
MxS32 m_worldId
 [AI] Numeric world ID for world selection/lookup. More...
 
LegoROI ** m_unk0x8c
 [AI] Lookup array for secondary ROI objects (used for e.g. More...
 
char ** m_unk0x90
 [AI] Array of char* names used for selecting camera attached ROIs (from ptatcam extra parameter). More...
 
MxU8 m_unk0x94
 [AI] Count of valid camera attached ROI names in m_unk0x90 / m_unk0x8c. More...
 
MxBool m_unk0x95
 [AI] Boolean: indicates streaming/animation is finished and presenter should progress to Done state. More...
 
MxBool m_unk0x96
 [AI] Boolean/mode: influences actor release vs animation manager cleanup selection (see FUN_1006ab70). More...
 
undefined m_unk0x97
 [AI] Unknown/unused byte, for possible explicit alignment or hidden flag. More...
 
LegoAnimSubstMapm_substMap
 [AI] Table of macro/variable substitutions to apply before animation begins (from resource "subst" field). More...
 
MxS16 m_unk0x9c
 [AI] Int16 state flag, set via SetUnknown0x0cTo1(). More...
 
Matrix4m_unk0xa0
 [AI] Optional pointer to a matrix storing a blended/baseline local-to-world transform. More...
 
- Protected Attributes inherited from MxVideoPresenter
MxBitmapm_frameBitmap
 Bitmap for current video frame. [AI]. More...
 
AlphaMaskm_alpha
 Alpha mask for hit testing. May be null. [AI]. More...
 
LPDIRECTDRAWSURFACE m_unk0x58
 DirectDraw surface for hardware video rendering. [AI]. More...
 
MxS16 m_unk0x5c
 Loop/advance/frame decode counter. [AI]. More...
 
FlagBitfield m_flags
 Miscellaneous flags for object and UI state. [AI]. More...
 
MxLong m_unk0x60
 Last freeze time/start of sustain interval. [AI]. More...
 
- Protected Attributes inherited from MxMediaPresenter
MxDSSubscriberm_subscriber
 [AI] Subscriber that provides the stream data (e.g., audio/video chunks) for this presenter. More...
 
MxStreamChunkListm_loopingChunks
 [AI] Linked list of all chunks available for looping/repeating playback. More...
 
MxStreamChunkListCursorm_loopingChunkCursor
 [AI] Cursor used to iterate through the loopingChunk list during repeat mode. More...
 
MxStreamChunkm_currentChunk
 [AI] Currently active data chunk for playback or processing. More...
 
- Protected Attributes inherited from MxPresenter
TickleState m_currentTickleState
 [AI] Current state in the tickle lifecycle. More...
 
MxU32 m_previousTickleStates
 [AI] Bitfield representing all tickle states that have already occurred during this lifetime. More...
 
MxPoint32 m_location
 [AI] 2D display location for the presenter. More...
 
MxS32 m_displayZ
 [AI] Z-order value for display stacking. More...
 
MxDSActionm_action
 [AI] The associated action currently being presented by this presenter. More...
 
MxCriticalSection m_criticalSection
 [AI] Thread synchronization for presenter state and data. More...
 
MxCompositePresenterm_compositePresenter
 [AI] Owner composite presenter, if any. More...
 

Detailed Description

[AI] Handles the logic and animation presentation for the LEGO Island car-building activity, providing the main interface for coordinating the step-wise assembly of cars using animated 3D parts.

Manages the state of placed parts, handles morph and rotation keys, updates visibility, and syncs the camera based on the animation and 3D world.

[AI] Inherits from LegoAnimPresenter and implements custom logic for car-building animations, including managing a sequence of parts, their placement state, morphological transformations, and animated assembly. It bridges the game logic (placed part count, object ids, step timing) and the interactive 3D world/camera for the activity.

Responsibilities:

  • Tracks the main "platform", parts, and their sequence
  • Blinks the next part to place, morphs mesh nodes on placement
  • Swaps data/nodes in response to player action during assembly
  • Adjusts camera based on scene nodes ("CAM..." etc)
  • Serializes/deserializes assembly state for save/load

Known main uses are in the "car build" game room sequence.

Definition at line 30 of file legocarbuildpresenter.h.

Member Enumeration Documentation

◆ anonymous enum

anonymous enum
Enumerator
c_bit1 

[AI] Internal bitmask used for blinking animation state and timers.

Definition at line 32 of file legocarbuildpresenter.h.

Constructor & Destructor Documentation

◆ LegoCarBuildAnimPresenter()

LegoCarBuildAnimPresenter::LegoCarBuildAnimPresenter ( )

[AI] Constructs and initializes the presenter, sets up default assembly state, part list, and other fields.

Definition at line 24 of file legocarbuildpresenter.cpp.

◆ ~LegoCarBuildAnimPresenter()

LegoCarBuildAnimPresenter::~LegoCarBuildAnimPresenter ( )
override

[AI] Destroys the presenter, deletes all allocated part information, strings, and detaches nodes from the 3D scene.

[AI] Implements deep cleanup of m_parts and associated dynamically allocated strings, and also cleans up auxiliary animation objects.

Definition at line 44 of file legocarbuildpresenter.cpp.

Member Function Documentation

◆ AllPartsPlaced()

MxBool LegoCarBuildAnimPresenter::AllPartsPlaced ( )
inline

[AI] Returns TRUE if all parts have been placed (i.e., assembly is complete).

Definition at line 297 of file legocarbuildpresenter.h.

◆ ClassName()

const char * LegoCarBuildAnimPresenter::ClassName ( ) const
overridevirtual

[AI] Gets the runtime class name; used for dynamic type checks.

Returns
[AI] Static string "LegoCarBuildAnimPresenter".

Reimplemented from LegoAnimPresenter.

◆ EndAction()

void LegoCarBuildAnimPresenter::EndAction ( )
overridevirtual

[AI] Ends the current build action safely, stops blinking and unlocks critical section.

Reimplemented from LegoAnimPresenter.

Definition at line 282 of file legocarbuildpresenter.cpp.

◆ FindNodeByName()

LegoTreeNode * LegoCarBuildAnimPresenter::FindNodeByName ( LegoTreeNode p_treeNode,
const LegoChar p_name 
)

[AI] Recursively searches for a node with the given name and returns the node itself.

Parameters
p_treeNodeThe tree node to search. [AI]
p_nameNode name to search for. [AI]
Returns
[AI] Pointer to matching LegoTreeNode, or NULL.

Definition at line 507 of file legocarbuildpresenter.cpp.

◆ FindNodeDataByName()

LegoAnimNodeData * LegoCarBuildAnimPresenter::FindNodeDataByName ( LegoTreeNode p_treeNode,
const LegoChar p_name 
)

[AI] Recursively searches for a node with the given name and returns its node data.

Parameters
p_treeNodeThe tree node to begin search from. [AI]
p_nameNode name to search for. [AI]
Returns
[AI] The node data if found, or NULL.

Definition at line 482 of file legocarbuildpresenter.cpp.

◆ FUN_10079050()

void LegoCarBuildAnimPresenter::FUN_10079050 ( MxS16  p_index)

[AI] Swaps the nodes representing the part at the given index, then hides the 3D node for main (wired) part.

Parameters
p_indexIndex in m_parts array. [AI]

Definition at line 319 of file legocarbuildpresenter.cpp.

◆ FUN_10079160()

void LegoCarBuildAnimPresenter::FUN_10079160 ( )

[AI] (Re-)initializes internal state from animation root, prepares morph keys for "platform" node and other key data.

[AI] Sets up m_parts, m_unk0xc4 and prepares the morph key state machine for assembly.

Definition at line 347 of file legocarbuildpresenter.cpp.

◆ FUN_100795d0()

void LegoCarBuildAnimPresenter::FUN_100795d0 ( LegoChar p_param)

[AI] Hides the referenced animation node by setting its morph key to invisible.

Parameters
p_paramWireframe/scenenode part name. [AI]

Definition at line 444 of file legocarbuildpresenter.cpp.

◆ FUN_10079680()

void LegoCarBuildAnimPresenter::FUN_10079680 ( LegoChar p_param)

[AI] Resets the node's morph key count to zero, restoring/showing the node.

Parameters
p_paramWireframe/scenenode part name. [AI]

Definition at line 466 of file legocarbuildpresenter.cpp.

◆ FUN_10079790()

void LegoCarBuildAnimPresenter::FUN_10079790 ( const LegoChar p_name)

[AI] Advances current placed part, handles swaps, and updates morph/visibility.

Parameters
p_nameName of the newly placed part. [AI]

Definition at line 533 of file legocarbuildpresenter.cpp.

◆ FUN_10079a90()

void LegoCarBuildAnimPresenter::FUN_10079a90 ( )

[AI] Advances the internal state for the assembly animation (step advancement).

[AI] Controls how quickly the build process animates through its intermediate morph targets.

Definition at line 595 of file legocarbuildpresenter.cpp.

◆ FUN_10079c30()

MxBool LegoCarBuildAnimPresenter::FUN_10079c30 ( const LegoChar p_name)

[AI] Returns true if the part with the given name is not yet placed, but is the current to-be-placed in the sequence.

Parameters
p_nameName of the part to check. [AI]
Returns
[AI] TRUE if this is the next part and not yet placed.

Definition at line 643 of file legocarbuildpresenter.cpp.

◆ FUN_10079e20()

const BoundingSphere & LegoCarBuildAnimPresenter::FUN_10079e20 ( )

[AI] Returns the world bounding sphere of the next part to be placed.

Returns
[AI] Reference to the bounding sphere.

Definition at line 707 of file legocarbuildpresenter.cpp.

◆ GetNumberOfParts()

MxS16 LegoCarBuildAnimPresenter::GetNumberOfParts ( )
inline

[AI] Returns how many assembly parts exist in the current build.

Definition at line 287 of file legocarbuildpresenter.h.

◆ GetPlacedPartCount()

MxS16 LegoCarBuildAnimPresenter::GetPlacedPartCount ( )
inline

[AI] Returns the count of how many parts have been placed so far.

Definition at line 292 of file legocarbuildpresenter.h.

◆ GetUnknown0xe0()

Matrix4 & LegoCarBuildAnimPresenter::GetUnknown0xe0 ( )
inline

[AI] Provides access to the internal Matrix4 representing current animation state, typically a transformation matrix.

Returns
[AI] Reference to the current transformation matrix.

Definition at line 258 of file legocarbuildpresenter.h.

◆ GetWiredNameByPartName()

const LegoChar * LegoCarBuildAnimPresenter::GetWiredNameByPartName ( const LegoChar p_name)

[AI] Retrieves the wireframe/scene-graph name associated with the player-facing part name.

Parameters
p_namePlayer-facing part name. [AI]
Returns
[AI] The corresponding wired (scene-node) name, or NULL if not found.

Definition at line 682 of file legocarbuildpresenter.cpp.

◆ GetWiredNameOfLastPlacedPart()

const LegoChar * LegoCarBuildAnimPresenter::GetWiredNameOfLastPlacedPart ( )
inline

[AI] Returns the wired part name for the last placed part.

Returns
[AI] String name.

Definition at line 282 of file legocarbuildpresenter.h.

◆ HandlerClassName()

static const char * LegoCarBuildAnimPresenter::HandlerClassName ( )
static

[AI] Returns the string class name used by the presenter dispatch mechanism.

[AI] Used for runtime class recognition and deserialization.

◆ IsA()

MxBool LegoCarBuildAnimPresenter::IsA ( const char *  p_name) const
overridevirtual

[AI] Returns TRUE if this object is of, or inherits from, the supplied type name.

Parameters
p_nameString name of type to check. [AI]

[AI] Supports run-time type identification for presenter scripting/subsystem.

Reimplemented from LegoAnimPresenter.

◆ PartIsPlaced()

MxBool LegoCarBuildAnimPresenter::PartIsPlaced ( const LegoChar p_name)

[AI] Returns whether a part (by name) has already been placed in the sequence.

Parameters
p_nameName of the part. [AI]

Definition at line 655 of file legocarbuildpresenter.cpp.

◆ PutFrame()

void LegoCarBuildAnimPresenter::PutFrame ( )
overridevirtual

[AI] Called once per displayed animation frame.

Handles car assembly step advancements and blinking of the next part to be placed; updates the 3D mesh state if needed.

[AI] Main place where car-building animation is stepped forward each tick.

Reimplemented from LegoAnimPresenter.

Definition at line 115 of file legocarbuildpresenter.cpp.

◆ ReadyTickle()

void LegoCarBuildAnimPresenter::ReadyTickle ( )
overridevirtual

[AI] "Ready" tickle for car-building: initializes main entity pointer, updates placed part count, swaps to composite presentation if found.

Fallbacks for non-car-present rooms.

[AI] Also sets up internal state to progress to next assembly phase.

Reimplemented from LegoAnimPresenter.

Definition at line 135 of file legocarbuildpresenter.cpp.

◆ RepeatingTickle()

void LegoCarBuildAnimPresenter::RepeatingTickle ( )
inlineoverridevirtual

[AI] No-op for car build (repeats do not trigger anything).

Reimplemented from MxPresenter.

Definition at line 81 of file legocarbuildpresenter.h.

◆ RotateAroundYAxis()

void LegoCarBuildAnimPresenter::RotateAroundYAxis ( MxFloat  p_angle)

[AI] Rotates the assembly platform (root part) around the Y axis by the given angle (quaternion math).

Parameters
p_angleAngle to rotate by (in radians/degrees TBD). [AI]

Definition at line 562 of file legocarbuildpresenter.cpp.

◆ Serialize()

MxResult LegoCarBuildAnimPresenter::Serialize ( LegoStorage p_storage)
virtual

[AI] Serializes or deserializes the assembly state of the car build.

Parameters
p_storageStorage object (file or memory). [AI]
Returns
[AI] Returns SUCCESS if (de)serialization completes.

[AI] Handles reading/writing which part is placed, object IDs, and animation step state.

Definition at line 293 of file legocarbuildpresenter.cpp.

◆ SetPartObjectIdByName()

void LegoCarBuildAnimPresenter::SetPartObjectIdByName ( const LegoChar p_name,
MxS16  p_objectId 
)

[AI] Sets the object id for the given part name in the assembly state.

Parameters
p_nameName of the part to update. [AI]
p_objectIdObject id to set. [AI]

Definition at line 695 of file legocarbuildpresenter.cpp.

◆ SetUnknown0xbc()

void LegoCarBuildAnimPresenter::SetUnknown0xbc ( undefined2  p_unk0xbc)
inline

[AI] Sets the internal unknown word at offset 0xbc.

Parameters
p_unk0xbcThe new value. [AI]

Definition at line 252 of file legocarbuildpresenter.h.

◆ StreamingTickle()

void LegoCarBuildAnimPresenter::StreamingTickle ( )
overridevirtual

[AI] Handles streaming phase:

  • Sets up m_mainSourceId based on current action/scene.
  • Prepares morph/visibility for each car part node and synchronizes camera according to the nodes found ("CAM...").
  • Blinks new parts, sets up camera transform, and triggers 3D viewpoint change.

    [AI] Called once before continuous animation ticks to set up the scene and presenter state.

Reimplemented from LegoAnimPresenter.

Definition at line 183 of file legocarbuildpresenter.cpp.

◆ StringDoesNotEndOnZero()

MxBool LegoCarBuildAnimPresenter::StringDoesNotEndOnZero ( const LegoChar p_string)

[AI] Checks if string does not end on the character '0'.

Parameters
p_stringString to check. [AI]

Definition at line 675 of file legocarbuildpresenter.cpp.

◆ StringEndsOnW()

MxBool LegoCarBuildAnimPresenter::StringEndsOnW ( LegoChar p_param)

[AI] Returns TRUE if the given part's name ends with 'W' or 'w' as the second-to-last character.

Parameters
p_paramString to check. [AI]

Definition at line 621 of file legocarbuildpresenter.cpp.

◆ StringEndsOnY()

MxBool LegoCarBuildAnimPresenter::StringEndsOnY ( const LegoChar p_string)

[AI] Checks if the supplied string ends with "Y" or "y" in the second-to-last character.

Parameters
p_stringString to check. [AI]

Definition at line 668 of file legocarbuildpresenter.cpp.

◆ StringEndsOnYOrN()

MxBool LegoCarBuildAnimPresenter::StringEndsOnYOrN ( const LegoChar p_string)

[AI] Returns TRUE if the given part's name ends with 'Y', 'y', 'N', or 'n' as the second-to-last character.

Parameters
p_stringString to check. [AI]

Definition at line 628 of file legocarbuildpresenter.cpp.

◆ StringEqualsPlatform()

MxBool LegoCarBuildAnimPresenter::StringEqualsPlatform ( const LegoChar p_string)

[AI] Checks if the supplied string matches "PLATFORM" (case-insensitive).

Parameters
p_stringString to check. [AI]

Definition at line 614 of file legocarbuildpresenter.cpp.

◆ StringEqualsShelf()

MxBool LegoCarBuildAnimPresenter::StringEqualsShelf ( const LegoChar p_string)

[AI] Checks if the supplied string matches "SHELF" prefix (case-insensitive).

Parameters
p_stringString to check. [AI]

Definition at line 636 of file legocarbuildpresenter.cpp.

◆ SwapNodesByName()

void LegoCarBuildAnimPresenter::SwapNodesByName ( LegoChar p_param1,
LegoChar p_param2 
)

[AI] Swaps two animation nodes in the scene tree, exchanging their display names and internal indices.

Parameters
p_param1First node/part name (wired name). [AI]
p_param2Second node/part name (placed part name). [AI]

Definition at line 327 of file legocarbuildpresenter.cpp.


The documentation for this class was generated from the following files: