Isle
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[AI] Handles the logic and animation presentation for the LEGO Island car-building activity, providing the main interface for coordinating the step-wise assembly of cars using animated 3D parts. More...
#include <legocarbuildpresenter.h>
Classes | |
struct | UnknownListEntry |
[AI] Represents a single entry in the car assembly sequence ("part list"), providing mapping between display name, internal "wired" 3D representation, and an object id used to identify the animated node in the 3D scene. More... | |
Public Types | |
enum | { c_bit1 = 0x01 } |
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enum | { c_hideOnStop = 0x01 , c_mustSucceed = 0x02 } |
[AI] Animation presenter flags More... | |
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enum | TickleState { e_idle = 0 , e_ready , e_starting , e_streaming , e_repeating , e_freezing , e_done } |
[AI] Represents the state of the presenter's tickle (update) lifecycle. More... | |
Public Member Functions | |
LegoCarBuildAnimPresenter () | |
[AI] Constructs and initializes the presenter, sets up default assembly state, part list, and other fields. More... | |
~LegoCarBuildAnimPresenter () override | |
[AI] Destroys the presenter, deletes all allocated part information, strings, and detaches nodes from the 3D scene. More... | |
void | RepeatingTickle () override |
[AI] No-op for car build (repeats do not trigger anything). More... | |
const char * | ClassName () const override |
[AI] Gets the runtime class name; used for dynamic type checks. More... | |
MxBool | IsA (const char *p_name) const override |
[AI] Returns TRUE if this object is of, or inherits from, the supplied type name. More... | |
void | ReadyTickle () override |
[AI] "Ready" tickle for car-building: initializes main entity pointer, updates placed part count, swaps to composite presentation if found. More... | |
void | StreamingTickle () override |
[AI] Handles streaming phase: More... | |
void | EndAction () override |
[AI] Ends the current build action safely, stops blinking and unlocks critical section. More... | |
void | PutFrame () override |
[AI] Called once per displayed animation frame. More... | |
virtual MxResult | Serialize (LegoStorage *p_storage) |
[AI] Serializes or deserializes the assembly state of the car build. More... | |
void | FUN_10079050 (MxS16 p_index) |
[AI] Swaps the nodes representing the part at the given index, then hides the 3D node for main (wired) part. More... | |
void | SwapNodesByName (LegoChar *p_param1, LegoChar *p_param2) |
[AI] Swaps two animation nodes in the scene tree, exchanging their display names and internal indices. More... | |
void | FUN_10079160 () |
[AI] (Re-)initializes internal state from animation root, prepares morph keys for "platform" node and other key data. More... | |
void | FUN_100795d0 (LegoChar *p_param) |
[AI] Hides the referenced animation node by setting its morph key to invisible. More... | |
void | FUN_10079680 (LegoChar *p_param) |
[AI] Resets the node's morph key count to zero, restoring/showing the node. More... | |
LegoAnimNodeData * | FindNodeDataByName (LegoTreeNode *p_treeNode, const LegoChar *p_name) |
[AI] Recursively searches for a node with the given name and returns its node data. More... | |
LegoTreeNode * | FindNodeByName (LegoTreeNode *p_treeNode, const LegoChar *p_name) |
[AI] Recursively searches for a node with the given name and returns the node itself. More... | |
void | FUN_10079790 (const LegoChar *p_name) |
[AI] Advances current placed part, handles swaps, and updates morph/visibility. More... | |
void | RotateAroundYAxis (MxFloat p_angle) |
[AI] Rotates the assembly platform (root part) around the Y axis by the given angle (quaternion math). More... | |
MxBool | FUN_10079c30 (const LegoChar *p_name) |
[AI] Returns true if the part with the given name is not yet placed, but is the current to-be-placed in the sequence. More... | |
MxBool | PartIsPlaced (const LegoChar *p_name) |
[AI] Returns whether a part (by name) has already been placed in the sequence. More... | |
void | FUN_10079a90 () |
[AI] Advances the internal state for the assembly animation (step advancement). More... | |
MxBool | StringEqualsPlatform (const LegoChar *p_string) |
[AI] Checks if the supplied string matches "PLATFORM" (case-insensitive). More... | |
MxBool | StringEqualsShelf (const LegoChar *p_string) |
[AI] Checks if the supplied string matches "SHELF" prefix (case-insensitive). More... | |
MxBool | StringEndsOnY (const LegoChar *p_string) |
[AI] Checks if the supplied string ends with "Y" or "y" in the second-to-last character. More... | |
MxBool | StringDoesNotEndOnZero (const LegoChar *p_string) |
[AI] Checks if string does not end on the character '0'. More... | |
const LegoChar * | GetWiredNameByPartName (const LegoChar *p_name) |
[AI] Retrieves the wireframe/scene-graph name associated with the player-facing part name. More... | |
void | SetPartObjectIdByName (const LegoChar *p_name, MxS16 p_objectId) |
[AI] Sets the object id for the given part name in the assembly state. More... | |
void | SetUnknown0xbc (undefined2 p_unk0xbc) |
[AI] Sets the internal unknown word at offset 0xbc. More... | |
Matrix4 & | GetUnknown0xe0 () |
[AI] Provides access to the internal Matrix4 representing current animation state, typically a transformation matrix. More... | |
MxBool | StringEndsOnW (LegoChar *p_param) |
[AI] Returns TRUE if the given part's name ends with 'W' or 'w' as the second-to-last character. More... | |
MxBool | StringEndsOnYOrN (const LegoChar *p_string) |
[AI] Returns TRUE if the given part's name ends with 'Y', 'y', 'N', or 'n' as the second-to-last character. More... | |
const BoundingSphere & | FUN_10079e20 () |
[AI] Returns the world bounding sphere of the next part to be placed. More... | |
const LegoChar * | GetWiredNameOfLastPlacedPart () |
[AI] Returns the wired part name for the last placed part. More... | |
MxS16 | GetNumberOfParts () |
[AI] Returns how many assembly parts exist in the current build. More... | |
MxS16 | GetPlacedPartCount () |
[AI] Returns the count of how many parts have been placed so far. More... | |
MxBool | AllPartsPlaced () |
[AI] Returns TRUE if all parts have been placed (i.e., assembly is complete). More... | |
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LegoAnimPresenter () | |
[AI] Constructor for LegoAnimPresenter. More... | |
~LegoAnimPresenter () override | |
[AI] Destructor for LegoAnimPresenter. More... | |
const char * | ClassName () const override |
[AI] RTTI name for the presenter ("LegoAnimPresenter"), used for string-based identification. More... | |
MxBool | IsA (const char *p_name) const override |
[AI] Checks if this or a parent class matches the given type name for RTTI. More... | |
void | ReadyTickle () override |
[AI] Called when the presenter is in the "Ready" tickle state. More... | |
void | StartingTickle () override |
[AI] Called at the "Starting" tickle state. More... | |
void | StreamingTickle () override |
[AI] Tickle function during streaming (active animation). More... | |
void | DoneTickle () override |
[AI] Called when animation streaming completes; triggers notification and wraps up state. More... | |
void | ParseExtra () override |
[AI] Extra data parser for animation presenter. More... | |
MxResult | AddToManager () override |
[AI] Adds this presenter instance to the relevant presenter/notification manager. More... | |
void | Destroy () override |
[AI] Releases all internal resources, actors, maps, and presenter state. More... | |
MxResult | StartAction (MxStreamController *p_controller, MxDSAction *p_action) override |
[AI] Begin playback action using a stream and a given action descriptor. More... | |
void | EndAction () override |
[AI] Completes playback action, triggers world notification and resets/hides all animated actors depending on flags. More... | |
void | PutFrame () override |
[AI] Called once per frame to push updated animation information (transform, position, etc.) to the ROIs. More... | |
virtual MxResult | CreateAnim (MxStreamChunk *p_chunk) |
[AI] Creates/loads the LegoAnim resource instance from a stream chunk buffer. More... | |
virtual void | VTable0x8c () |
[AI] Virtual callback for future expansion. More... | |
virtual void | VTable0x90 () |
[AI] Virtual callback for future expansion. More... | |
virtual MxU32 | VTable0x94 (Vector3 &p_v1, Vector3 &p_v2, float p_f1, float p_f2, Vector3 &p_v3) |
[AI] Tests if a swept segment (defined by v1, v2, f1, f2) collides any of this presenter's animated ROIs. More... | |
virtual MxResult | VTable0x98 (LegoPathBoundary *p_boundary) |
[AI] Adds all actor ROIs, associated with this animation, to the provided path boundary for grouping or path following. More... | |
virtual LegoROI ** | GetROIMap (MxU32 &p_roiMapSize) |
[AI] Returns the mapping array from animation node index to LegoROI*. More... | |
virtual void | VTable0xa0 (Matrix4 &p_matrix) |
[AI] Sets the baseline transform for the animation. More... | |
MxResult | FUN_1006afc0 (MxMatrix *&p_matrix, float p_und) |
[AI] Fills a matrix array with each node's local-to-world transform after animation advance (for state change / blending). More... | |
MxResult | FUN_1006b140 (LegoROI *p_roi) |
[AI] Calculates a blended transformation for a target ROI and applies as base transform for this animation. More... | |
void | FUN_1006c7a0 () |
[AI] Immediately completes this animation, updates all ROIs to their final pose. More... | |
const char * | GetActionObjectName () |
[AI] Gets the name of the object associated with the current animation action. More... | |
void | SetCurrentWorld (LegoWorld *p_currentWorld) |
[AI] Sets the world used by this presenter for actor placement and notification. More... | |
void | SetUnknown0x0cTo1 () |
[AI] Sets the value of internal flag m_unk0x9c to 1. More... | |
void | SetUnknown0xa0 (Matrix4 *p_unk0xa0) |
[AI] Sets a pointer to the baseline animation transform. More... | |
LegoAnim * | GetAnimation () |
[AI] Returns the current animation resource in use. More... | |
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MxVideoPresenter () | |
Constructs a new MxVideoPresenter and initializes internal state. More... | |
virtual void | LoadHeader (MxStreamChunk *p_chunk) |
Loads and processes header information from a video stream chunk. More... | |
virtual void | CreateBitmap () |
Allocates and sets up the display bitmap for video frame data. More... | |
virtual void | NextFrame () |
Advances video playback to the next frame, handling decoding and playback progression. More... | |
virtual void | LoadFrame (MxStreamChunk *p_chunk) |
Loads and processes frame data from a video stream chunk. More... | |
virtual void | PutFrame () |
Presents the current frame using the chosen output mechanism (e.g., blitting to screen). More... | |
virtual void | RealizePalette () |
Loads or establishes the palette for display from the current video format or media. More... | |
virtual undefined | VTable0x74 () |
Unknown/potentially format-specific method (VTable0x74). More... | |
~MxVideoPresenter () override | |
Destroys the MxVideoPresenter, releasing owned resources and unregistering from the manager. More... | |
void | Destroy () override |
Destroys internal resources for the presenter. More... | |
virtual LPDIRECTDRAWSURFACE | VTable0x78 () |
Retrieves the DirectDraw surface used for hardware-accelerated rendering. More... | |
virtual MxBool | VTable0x7c () |
Checks if this presenter has either a video frame bitmap or alpha mask available. More... | |
virtual MxS32 | GetWidth () |
Returns the width of the current bitmap or alpha mask in pixels. More... | |
virtual MxS32 | GetHeight () |
Returns the height of the current bitmap or alpha mask in pixels. More... | |
const char * | ClassName () const override |
Returns the run-time class name of this presenter instance. More... | |
MxBool | IsA (const char *p_name) const override |
Determines if this object is or derives from a class with the given name. More... | |
void | ReadyTickle () override |
Advance logic for the "ready" tickle state. More... | |
void | StartingTickle () override |
Advance logic for the "starting" tickle state (frame setup). More... | |
void | StreamingTickle () override |
Advance logic for the "streaming" tickle state (typical video playback). More... | |
void | RepeatingTickle () override |
Advance logic for the "repeating" tickle state (media looping). More... | |
void | FreezingTickle () override |
Advance logic for the "freezing" tickle state (sustain after playback). More... | |
MxResult | AddToManager () override |
Adds this presenter to the global video manager. More... | |
void | EndAction () override |
Signals the end of the current playback action. More... | |
MxResult | PutData () override |
Writes the frame to the display device if appropriate. More... | |
MxBool | IsHit (MxS32 p_x, MxS32 p_y) override |
Determines if a point is inside the non-transparent region of frame/alpha. More... | |
MxS32 | PrepareRects (RECT &p_rectDest, RECT &p_rectSrc) |
Utility function to adjust source/dest rectangles to stay within allowed bounds. More... | |
MxBitmap * | GetBitmap () |
Returns the frame bitmap currently used for this presenter. More... | |
AlphaMask * | GetAlphaMask () |
Returns this presenter's alpha mask for hit testing. More... | |
MxU8 * | GetBitmapStart (MxS32 p_left, MxS32 p_top) |
Provides a pointer to the start of frame bitmap data at a given coordinate. More... | |
void | SetBit0 (BOOL p_e) |
Sets internal miscellaneous state flags. More... | |
void | SetBit1 (BOOL p_e) |
void | SetBit2 (BOOL p_e) |
void | SetBit3 (BOOL p_e) |
void | SetBit4 (BOOL p_e) |
BYTE | GetBit0 () |
Gets internal miscellaneous state flags (bits 0-4). More... | |
BYTE | GetBit1 () |
BYTE | GetBit2 () |
BYTE | GetBit3 () |
BYTE | GetBit4 () |
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MxMediaPresenter () | |
[AI] Constructs the presenter, initializing all member variables. More... | |
~MxMediaPresenter () override | |
[AI] Destructor; cleans up and optionally destroys all internal resources as well as the MxDSSubscriber and chunk list/cursor. More... | |
void | Destroy () override |
[AI] Cleans up internal resources and resets the presenter to an uninitialized state. More... | |
MxResult | Tickle () override |
[AI] Advances the presenter's state and media stream, if any, by tickling (i.e., updating) components. More... | |
const char * | ClassName () const override |
[AI] Returns the class name for this presenter (see HandlerClassName()). More... | |
MxBool | IsA (const char *p_name) const override |
[AI] Returns TRUE if the provided class name matches this class or any of its parents. More... | |
void | StreamingTickle () override |
[AI] Per-frame update when streaming the media stream. More... | |
void | RepeatingTickle () override |
[AI] Per-frame update while looping/repeating over known chunks. More... | |
void | DoneTickle () override |
[AI] Per-frame update for the "done" state; transitions this presenter to idle and ends the action. More... | |
MxResult | StartAction (MxStreamController *, MxDSAction *) override |
[AI] Begins a new media playback action, wiring up the stream and chunk lists as needed. More... | |
void | EndAction () override |
[AI] Ends the media playback action, releasing all resources, notifying listeners if necessary. More... | |
void | Enable (MxBool p_enable) override |
[AI] Enables or disables media stream playback and transitions state as needed. More... | |
virtual void | LoopChunk (MxStreamChunk *p_chunk) |
[AI] Adds a chunk to the looping chunk list, making it available for repeated playback. More... | |
MxStreamChunk * | CurrentChunk () |
[AI] Returns a pointer to the current data chunk at the head of the stream, without consuming it. More... | |
MxStreamChunk * | NextChunk () |
[AI] Returns the next data chunk in the stream, removing it from the stream queue. More... | |
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MxPresenter () | |
[AI] Constructor. Initializes internal tickle state and other members. More... | |
MxResult | Tickle () override |
[AI] Main tickle handler, called periodically to progress presenter's internal state. More... | |
virtual void | VTable0x14 () |
[AI] Reserved for future or specialized use in derived classes. More... | |
virtual void | ReadyTickle () |
[AI] Handles the transition and setup for the Ready state. Parses extra action data and advances state. More... | |
virtual void | StartingTickle () |
[AI] Handles actions required when first starting presentation. Advances to streaming state. More... | |
virtual void | StreamingTickle () |
[AI] Handles periodic updates during the streaming/presentation stage. Advances to repeating state. More... | |
virtual void | RepeatingTickle () |
[AI] Handles updates when in a repeating (looping) stage. Advances to freezing state. More... | |
virtual void | FreezingTickle () |
[AI] Handles updates during the freezing/suspended state. Advances to done state. More... | |
~MxPresenter () override | |
[AI] Destructor, cleans up resources (base class: does nothing beyond Init). More... | |
virtual MxResult | AddToManager () |
[AI] Optional registration with a manager (such as TickleManager); by default does nothing. More... | |
virtual void | Destroy () |
[AI] Resets presenter state or cleans up resources after completion/removal. More... | |
virtual MxResult | StartAction (MxStreamController *, MxDSAction *) |
[AI] Initiates presenter for a new action, setting up context and state. More... | |
virtual void | EndAction () |
[AI] Terminates the current action, notifies listeners and resets state. More... | |
virtual void | SetTickleState (TickleState p_tickleState) |
[AI] Forces the tickle state, advancing to the requested lifecycle stage. More... | |
virtual MxBool | HasTickleStatePassed (TickleState p_tickleState) |
[AI] Checks if the specified tickle state has ever been passed since last reset. More... | |
virtual MxResult | PutData () |
[AI] Allows the presenter to submit pending results or output to the engine. More... | |
virtual MxBool | IsHit (MxS32 p_x, MxS32 p_y) |
[AI] Returns TRUE if the given (x, y) falls within hit-test bounds for the presenter (e.g. More... | |
virtual void | Enable (MxBool p_enable) |
[AI] Enables or disables this presenter (controls action flags accordingly). More... | |
const char * | ClassName () const override |
[AI] Returns the run-time class name for this presenter. More... | |
MxBool | IsA (const char *p_name) const override |
[AI] Determines if this object is of (or inherits) the specified named class. More... | |
MxEntity * | CreateEntity (const char *p_defaultName) |
[AI] Creates an entity based on action 'extra' data, or uses the provided default name. More... | |
void | SendToCompositePresenter (MxOmni *p_omni) |
[AI] Notifies a composite presenter (if one exists) that this presenter wishes to join a group. More... | |
MxBool | IsEnabled () |
[AI] Returns whether this presenter is logically enabled (based on the associated action's flags). More... | |
MxS32 | GetCurrentTickleState () const |
[AI] Returns the current tickle state. More... | |
MxPoint32 | GetLocation () const |
[AI] Returns the presenter's screen location (in pixels). More... | |
MxS32 | GetX () const |
[AI] Returns the X coordinate of screen location. More... | |
MxS32 | GetY () const |
[AI] Returns the Y coordinate of screen location. More... | |
MxS32 | GetDisplayZ () const |
[AI] Returns the display Z (depth) order. More... | |
MxDSAction * | GetAction () const |
[AI] Returns the current action being presented. More... | |
void | SetAction (MxDSAction *p_action) |
[AI] Sets the action associated with this presenter. More... | |
void | SetCompositePresenter (MxCompositePresenter *p_compositePresenter) |
[AI] Sets the composite presenter to notify/join on completion. More... | |
void | SetDisplayZ (MxS32 p_displayZ) |
[AI] Sets the display Z (depth) order for the presenter. More... | |
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MxCore () | |
[AI] Constructs a new MxCore object and assigns it a unique id. More... | |
virtual | ~MxCore () |
[AI] Virtual destructor. Required for correct polymorphic cleanup in derived classes. More... | |
virtual MxLong | Notify (MxParam &p_param) |
[AI] Virtual callback notification mechanism. More... | |
virtual MxResult | Tickle () |
[AI] Called by tickle managers to allow the object to update itself. More... | |
virtual const char * | ClassName () const |
[AI] Returns the runtime class name of this object. More... | |
virtual MxBool | IsA (const char *p_name) const |
[AI] Checks whether this object's class type or parents match the given name. More... | |
MxU32 | GetId () |
[AI] Gets the unique (per-process) id assigned to this object instance. More... | |
Static Public Member Functions | |
static const char * | HandlerClassName () |
[AI] Returns the string class name used by the presenter dispatch mechanism. More... | |
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static const char * | HandlerClassName () |
[AI] Returns the class name for this presenter ("LegoAnimPresenter"). More... | |
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static const char * | HandlerClassName () |
Returns the class name string for this presenter type. More... | |
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static const char * | HandlerClassName () |
[AI] Gets the class name string for handler dispatch and RTTI emulation. More... | |
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static const char * | HandlerClassName () |
[AI] Returns the handler class name for identification and reflection purposes. More... | |
Additional Inherited Members | |
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float | m_unk0xa4 |
[AI] Animation touch radius for path boundary checks and state (set from resource). More... | |
Mx3DPointFloat | m_unk0xa8 |
[AI] 3D float property, used for animation base position offset. More... | |
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void | Init () |
[AI] Allocates and resets all internal presenter state. More... | |
void | Destroy (MxBool p_fromDestructor) |
[AI] Releases all dynamic memory, unbinds actors from animation, and resets references. More... | |
LegoChar * | FUN_10069150 (const LegoChar *p_und1) |
[AI] [Internal] String construction utility used in actor/ROI naming substitution. More... | |
void | FUN_100692b0 () |
[AI] Populates m_unk0x74 with all relevant ROIs/actors for this animation by iterating actors in the animation resource. More... | |
void | FUN_100695c0 () |
[AI] Scans the world view compound objects to find and collect relevant ROIs for animation, populating m_unk0x70. More... | |
LegoChar * | FUN_100697c0 (const LegoChar *p_und1, const LegoChar *p_und2) |
[AI] Returns a composed name string for combining variable substitution and direct actor references for name lookup. More... | |
LegoBool | FUN_100698b0 (const CompoundObject &p_rois, const LegoChar *p_und2) |
[AI] Locates (and adds to m_unk0x70) an ROI in a compound object by substituted name, matching either direct or indirect name reference. More... | |
LegoROI * | FUN_100699e0 (const LegoChar *p_und) |
[AI] Looks up an ROI in m_unk0x70 by substituted name. More... | |
void | FUN_10069b10 () |
[AI] Builds mapping from animation node data names to ROIs, fills m_roiMap and m_roiMapSize. More... | |
void | FUN_1006a3c0 (LegoAnimStructMap &p_map, LegoTreeNode *p_node, LegoROI *p_roi) |
[AI] Recursive helper for building ROI map: walks animation node tree, matching names to ROIs at each node level. More... | |
void | FUN_1006a4f0 (LegoAnimStructMap &p_map, LegoAnimNodeData *p_data, const LegoChar *p_und, LegoROI *p_roi) |
[AI] Helper to insert an animation node's data into the map (adding new struct if not already inserted). More... | |
void | FUN_1006aa60 () |
[AI] Releases all actors in m_unk0x74 via CharacterManager, respecting state flag m_unk0x96. More... | |
void | FUN_1006ab70 () |
[AI] Invokes end-of-animation logic via AnimationManager, depending on mode flag m_unk0x96. More... | |
LegoBool | FUN_1006aba0 () |
[AI] Returns TRUE if every animation actor/ROI node is bound successfully. More... | |
MxBool | FUN_1006abb0 (LegoTreeNode *p_node, LegoROI *p_roi) |
[AI] Recursively validates correct ROI matching/binding in animation tree (helper for FUN_1006aba0). More... | |
void | SubstituteVariables () |
[AI] Applies all queued variable substitutions in the animation resource by setting corresponding VariableTable entries. More... | |
void | FUN_1006b900 (LegoAnim *p_anim, MxLong p_time, Matrix4 *p_matrix) |
[AI] Steps animation nodes to 'p_time' using transform 'p_matrix', using fast path for tree traversal. More... | |
void | FUN_1006b9a0 (LegoAnim *p_anim, MxLong p_time, Matrix4 *p_matrix) |
[AI] Like FUN_1006b900, but also processes associated camera animation if present. More... | |
void | FUN_1006c8a0 (MxBool p_bool) |
[AI] Enables or disables internal state (LegoEntity c_altBit1) on all animated entities. More... | |
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void | Destroy (MxBool p_fromDestructor) |
Releases resources and unregisters presenter from the video manager. More... | |
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void | Init () |
[AI] Initializes all member variables to a known default state (NULL pointers, etc). More... | |
void | Destroy (MxBool p_fromDestructor) |
[AI] Frees all managed resources, owned memory and pointers, optionally preventing destruction of the base class. More... | |
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virtual void | DoneTickle () |
[AI] Handles any post-completion logic, resetting to idle state. More... | |
virtual void | ParseExtra () |
[AI] Parses additional data from the associated action for configuration or world interaction. More... | |
void | ProgressTickleState (TickleState p_tickleState) |
[AI] Helper for advancing the presenter's tickle state and updating transition history. More... | |
void | Init () |
[AI] Initializes object state to post-construction defaults. More... | |
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LegoAnim * | m_anim |
[AI] Animation resource currently being played back. More... | |
LegoROI ** | m_roiMap |
[AI] Lookup array to map animation node indices to scene ROIs (1-based index). More... | |
MxU32 | m_roiMapSize |
[AI] Number of valid entries in m_roiMap (excluding 0th index). More... | |
LegoROIList * | m_unk0x70 |
[AI] List of ROIs used during preprocessing, actor matching, or variable substitution (purpose varies). More... | |
LegoROIList * | m_unk0x74 |
[AI] List of actors/ROIs created or acquired for this animation instance. More... | |
Matrix4 * | m_unk0x78 |
[AI] Pointer to root/offset MxMatrix used for transform computations. More... | |
MxU32 | m_flags |
[AI] Animation presenter flags (hide-on-stop, must-succeed, etc). More... | |
LegoWorld * | m_currentWorld |
[AI] Reference to the world in which this presenter is currently placed/active. More... | |
MxAtomId | m_worldAtom |
[AI] String identifier for the target world (if set in animation resource via extra data). More... | |
MxS32 | m_worldId |
[AI] Numeric world ID for world selection/lookup. More... | |
LegoROI ** | m_unk0x8c |
[AI] Lookup array for secondary ROI objects (used for e.g. More... | |
char ** | m_unk0x90 |
[AI] Array of char* names used for selecting camera attached ROIs (from ptatcam extra parameter). More... | |
MxU8 | m_unk0x94 |
[AI] Count of valid camera attached ROI names in m_unk0x90 / m_unk0x8c. More... | |
MxBool | m_unk0x95 |
[AI] Boolean: indicates streaming/animation is finished and presenter should progress to Done state. More... | |
MxBool | m_unk0x96 |
[AI] Boolean/mode: influences actor release vs animation manager cleanup selection (see FUN_1006ab70). More... | |
undefined | m_unk0x97 |
[AI] Unknown/unused byte, for possible explicit alignment or hidden flag. More... | |
LegoAnimSubstMap * | m_substMap |
[AI] Table of macro/variable substitutions to apply before animation begins (from resource "subst" field). More... | |
MxS16 | m_unk0x9c |
[AI] Int16 state flag, set via SetUnknown0x0cTo1(). More... | |
Matrix4 * | m_unk0xa0 |
[AI] Optional pointer to a matrix storing a blended/baseline local-to-world transform. More... | |
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MxBitmap * | m_frameBitmap |
Bitmap for current video frame. [AI]. More... | |
AlphaMask * | m_alpha |
Alpha mask for hit testing. May be null. [AI]. More... | |
LPDIRECTDRAWSURFACE | m_unk0x58 |
DirectDraw surface for hardware video rendering. [AI]. More... | |
MxS16 | m_unk0x5c |
Loop/advance/frame decode counter. [AI]. More... | |
FlagBitfield | m_flags |
Miscellaneous flags for object and UI state. [AI]. More... | |
MxLong | m_unk0x60 |
Last freeze time/start of sustain interval. [AI]. More... | |
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MxDSSubscriber * | m_subscriber |
[AI] Subscriber that provides the stream data (e.g., audio/video chunks) for this presenter. More... | |
MxStreamChunkList * | m_loopingChunks |
[AI] Linked list of all chunks available for looping/repeating playback. More... | |
MxStreamChunkListCursor * | m_loopingChunkCursor |
[AI] Cursor used to iterate through the loopingChunk list during repeat mode. More... | |
MxStreamChunk * | m_currentChunk |
[AI] Currently active data chunk for playback or processing. More... | |
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TickleState | m_currentTickleState |
[AI] Current state in the tickle lifecycle. More... | |
MxU32 | m_previousTickleStates |
[AI] Bitfield representing all tickle states that have already occurred during this lifetime. More... | |
MxPoint32 | m_location |
[AI] 2D display location for the presenter. More... | |
MxS32 | m_displayZ |
[AI] Z-order value for display stacking. More... | |
MxDSAction * | m_action |
[AI] The associated action currently being presented by this presenter. More... | |
MxCriticalSection | m_criticalSection |
[AI] Thread synchronization for presenter state and data. More... | |
MxCompositePresenter * | m_compositePresenter |
[AI] Owner composite presenter, if any. More... | |
[AI] Handles the logic and animation presentation for the LEGO Island car-building activity, providing the main interface for coordinating the step-wise assembly of cars using animated 3D parts.
Manages the state of placed parts, handles morph and rotation keys, updates visibility, and syncs the camera based on the animation and 3D world.
[AI] Inherits from LegoAnimPresenter and implements custom logic for car-building animations, including managing a sequence of parts, their placement state, morphological transformations, and animated assembly. It bridges the game logic (placed part count, object ids, step timing) and the interactive 3D world/camera for the activity.
Responsibilities:
Known main uses are in the "car build" game room sequence.
Definition at line 30 of file legocarbuildpresenter.h.
anonymous enum |
Enumerator | |
---|---|
c_bit1 | [AI] Internal bitmask used for blinking animation state and timers. |
Definition at line 32 of file legocarbuildpresenter.h.
LegoCarBuildAnimPresenter::LegoCarBuildAnimPresenter | ( | ) |
[AI] Constructs and initializes the presenter, sets up default assembly state, part list, and other fields.
Definition at line 24 of file legocarbuildpresenter.cpp.
|
override |
[AI] Destroys the presenter, deletes all allocated part information, strings, and detaches nodes from the 3D scene.
[AI] Implements deep cleanup of m_parts and associated dynamically allocated strings, and also cleans up auxiliary animation objects.
Definition at line 44 of file legocarbuildpresenter.cpp.
|
inline |
[AI] Returns TRUE if all parts have been placed (i.e., assembly is complete).
Definition at line 297 of file legocarbuildpresenter.h.
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overridevirtual |
[AI] Gets the runtime class name; used for dynamic type checks.
Reimplemented from LegoAnimPresenter.
|
overridevirtual |
[AI] Ends the current build action safely, stops blinking and unlocks critical section.
Reimplemented from LegoAnimPresenter.
Definition at line 282 of file legocarbuildpresenter.cpp.
LegoTreeNode * LegoCarBuildAnimPresenter::FindNodeByName | ( | LegoTreeNode * | p_treeNode, |
const LegoChar * | p_name | ||
) |
[AI] Recursively searches for a node with the given name and returns the node itself.
p_treeNode | The tree node to search. [AI] |
p_name | Node name to search for. [AI] |
Definition at line 507 of file legocarbuildpresenter.cpp.
LegoAnimNodeData * LegoCarBuildAnimPresenter::FindNodeDataByName | ( | LegoTreeNode * | p_treeNode, |
const LegoChar * | p_name | ||
) |
[AI] Recursively searches for a node with the given name and returns its node data.
p_treeNode | The tree node to begin search from. [AI] |
p_name | Node name to search for. [AI] |
Definition at line 482 of file legocarbuildpresenter.cpp.
void LegoCarBuildAnimPresenter::FUN_10079050 | ( | MxS16 | p_index | ) |
[AI] Swaps the nodes representing the part at the given index, then hides the 3D node for main (wired) part.
p_index | Index in m_parts array. [AI] |
Definition at line 319 of file legocarbuildpresenter.cpp.
void LegoCarBuildAnimPresenter::FUN_10079160 | ( | ) |
[AI] (Re-)initializes internal state from animation root, prepares morph keys for "platform" node and other key data.
[AI] Sets up m_parts, m_unk0xc4 and prepares the morph key state machine for assembly.
Definition at line 347 of file legocarbuildpresenter.cpp.
void LegoCarBuildAnimPresenter::FUN_100795d0 | ( | LegoChar * | p_param | ) |
[AI] Hides the referenced animation node by setting its morph key to invisible.
p_param | Wireframe/scenenode part name. [AI] |
Definition at line 444 of file legocarbuildpresenter.cpp.
void LegoCarBuildAnimPresenter::FUN_10079680 | ( | LegoChar * | p_param | ) |
[AI] Resets the node's morph key count to zero, restoring/showing the node.
p_param | Wireframe/scenenode part name. [AI] |
Definition at line 466 of file legocarbuildpresenter.cpp.
void LegoCarBuildAnimPresenter::FUN_10079790 | ( | const LegoChar * | p_name | ) |
[AI] Advances current placed part, handles swaps, and updates morph/visibility.
p_name | Name of the newly placed part. [AI] |
Definition at line 533 of file legocarbuildpresenter.cpp.
void LegoCarBuildAnimPresenter::FUN_10079a90 | ( | ) |
[AI] Advances the internal state for the assembly animation (step advancement).
[AI] Controls how quickly the build process animates through its intermediate morph targets.
Definition at line 595 of file legocarbuildpresenter.cpp.
[AI] Returns true if the part with the given name is not yet placed, but is the current to-be-placed in the sequence.
p_name | Name of the part to check. [AI] |
Definition at line 643 of file legocarbuildpresenter.cpp.
const BoundingSphere & LegoCarBuildAnimPresenter::FUN_10079e20 | ( | ) |
[AI] Returns the world bounding sphere of the next part to be placed.
Definition at line 707 of file legocarbuildpresenter.cpp.
|
inline |
[AI] Returns how many assembly parts exist in the current build.
Definition at line 287 of file legocarbuildpresenter.h.
|
inline |
[AI] Returns the count of how many parts have been placed so far.
Definition at line 292 of file legocarbuildpresenter.h.
|
inline |
[AI] Provides access to the internal Matrix4 representing current animation state, typically a transformation matrix.
Definition at line 258 of file legocarbuildpresenter.h.
[AI] Retrieves the wireframe/scene-graph name associated with the player-facing part name.
p_name | Player-facing part name. [AI] |
Definition at line 682 of file legocarbuildpresenter.cpp.
|
inline |
[AI] Returns the wired part name for the last placed part.
Definition at line 282 of file legocarbuildpresenter.h.
|
static |
[AI] Returns the string class name used by the presenter dispatch mechanism.
[AI] Used for runtime class recognition and deserialization.
|
overridevirtual |
[AI] Returns TRUE if this object is of, or inherits from, the supplied type name.
p_name | String name of type to check. [AI] |
[AI] Supports run-time type identification for presenter scripting/subsystem.
Reimplemented from LegoAnimPresenter.
[AI] Returns whether a part (by name) has already been placed in the sequence.
p_name | Name of the part. [AI] |
Definition at line 655 of file legocarbuildpresenter.cpp.
|
overridevirtual |
[AI] Called once per displayed animation frame.
Handles car assembly step advancements and blinking of the next part to be placed; updates the 3D mesh state if needed.
[AI] Main place where car-building animation is stepped forward each tick.
Reimplemented from LegoAnimPresenter.
Definition at line 115 of file legocarbuildpresenter.cpp.
|
overridevirtual |
[AI] "Ready" tickle for car-building: initializes main entity pointer, updates placed part count, swaps to composite presentation if found.
Fallbacks for non-car-present rooms.
[AI] Also sets up internal state to progress to next assembly phase.
Reimplemented from LegoAnimPresenter.
Definition at line 135 of file legocarbuildpresenter.cpp.
|
inlineoverridevirtual |
[AI] No-op for car build (repeats do not trigger anything).
Reimplemented from MxPresenter.
Definition at line 81 of file legocarbuildpresenter.h.
void LegoCarBuildAnimPresenter::RotateAroundYAxis | ( | MxFloat | p_angle | ) |
[AI] Rotates the assembly platform (root part) around the Y axis by the given angle (quaternion math).
p_angle | Angle to rotate by (in radians/degrees TBD). [AI] |
Definition at line 562 of file legocarbuildpresenter.cpp.
|
virtual |
[AI] Serializes or deserializes the assembly state of the car build.
p_storage | Storage object (file or memory). [AI] |
[AI] Handles reading/writing which part is placed, object IDs, and animation step state.
Definition at line 293 of file legocarbuildpresenter.cpp.
[AI] Sets the object id for the given part name in the assembly state.
p_name | Name of the part to update. [AI] |
p_objectId | Object id to set. [AI] |
Definition at line 695 of file legocarbuildpresenter.cpp.
|
inline |
[AI] Sets the internal unknown word at offset 0xbc.
p_unk0xbc | The new value. [AI] |
Definition at line 252 of file legocarbuildpresenter.h.
|
overridevirtual |
[AI] Handles streaming phase:
Blinks new parts, sets up camera transform, and triggers 3D viewpoint change.
[AI] Called once before continuous animation ticks to set up the scene and presenter state.
Reimplemented from LegoAnimPresenter.
Definition at line 183 of file legocarbuildpresenter.cpp.
[AI] Checks if string does not end on the character '0'.
p_string | String to check. [AI] |
Definition at line 675 of file legocarbuildpresenter.cpp.
[AI] Returns TRUE if the given part's name ends with 'W' or 'w' as the second-to-last character.
p_param | String to check. [AI] |
Definition at line 621 of file legocarbuildpresenter.cpp.
[AI] Checks if the supplied string ends with "Y" or "y" in the second-to-last character.
p_string | String to check. [AI] |
Definition at line 668 of file legocarbuildpresenter.cpp.
[AI] Returns TRUE if the given part's name ends with 'Y', 'y', 'N', or 'n' as the second-to-last character.
p_string | String to check. [AI] |
Definition at line 628 of file legocarbuildpresenter.cpp.
[AI] Checks if the supplied string matches "PLATFORM" (case-insensitive).
p_string | String to check. [AI] |
Definition at line 614 of file legocarbuildpresenter.cpp.
[AI] Checks if the supplied string matches "SHELF" prefix (case-insensitive).
p_string | String to check. [AI] |
Definition at line 636 of file legocarbuildpresenter.cpp.
[AI] Swaps two animation nodes in the scene tree, exchanging their display names and internal indices.
p_param1 | First node/part name (wired name). [AI] |
p_param2 | Second node/part name (placed part name). [AI] |
Definition at line 327 of file legocarbuildpresenter.cpp.