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[AI] Lookup table for animation/action IDs for vehicle types. More...
#include <legocarbuild.h>
Public Attributes | |
undefined4 | m_unk0x00 |
[AI] Script/action ID for animation 0. More... | |
undefined4 | m_unk0x04 |
[AI] Script/action ID for animation 1. More... | |
undefined4 | m_unk0x08 |
[AI] Script/action ID for animation 2. More... | |
undefined4 | m_unk0x0c |
[AI] Script/action ID for animation 3. More... | |
undefined4 | m_unk0x10 |
[AI] Script/action ID for animation 4. More... | |
undefined4 | m_unk0x14 |
[AI] Script/action ID for animation 5. More... | |
undefined4 | m_unk0x18 |
[AI] Script/action ID for animation 6. More... | |
[AI] Lookup table for animation/action IDs for vehicle types.
Used for mapping actions to the correct per-vehicle scripts.
Definition at line 102 of file legocarbuild.h.
undefined4 LegoCarBuild::LookupTableActions::m_unk0x00 |
[AI] Script/action ID for animation 0.
Definition at line 103 of file legocarbuild.h.
undefined4 LegoCarBuild::LookupTableActions::m_unk0x04 |
[AI] Script/action ID for animation 1.
Definition at line 104 of file legocarbuild.h.
undefined4 LegoCarBuild::LookupTableActions::m_unk0x08 |
[AI] Script/action ID for animation 2.
Definition at line 105 of file legocarbuild.h.
undefined4 LegoCarBuild::LookupTableActions::m_unk0x0c |
[AI] Script/action ID for animation 3.
Definition at line 106 of file legocarbuild.h.
undefined4 LegoCarBuild::LookupTableActions::m_unk0x10 |
[AI] Script/action ID for animation 4.
Definition at line 107 of file legocarbuild.h.
undefined4 LegoCarBuild::LookupTableActions::m_unk0x14 |
[AI] Script/action ID for animation 5.
Definition at line 108 of file legocarbuild.h.
undefined4 LegoCarBuild::LookupTableActions::m_unk0x18 |
[AI] Script/action ID for animation 6.
Definition at line 109 of file legocarbuild.h.