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Isle
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Single score record for a player, including high score grids for all major games. More...
#include <legogamestate.h>

Public Member Functions | |
| MxResult | Serialize (LegoStorage *p_storage) |
| Reads/writes the ScoreItem to/from storage. More... | |
Public Attributes | |
| MxS16 | m_totalScore |
| The total score calculated from all minigames. [AI]. More... | |
| MxU8 | m_scores [5][5] |
| Scores by (minigame,row,column): custom packed format for all 5 game types. [AI]. More... | |
| Username | m_name |
| Username this score belongs to. [AI]. More... | |
| MxS16 | m_unk0x2a |
| (Purpose: Each play/attempt index?) [AI] More... | |
Single score record for a player, including high score grids for all major games.
[AI]
Definition at line 181 of file legogamestate.h.
| MxResult LegoGameState::ScoreItem::Serialize | ( | LegoStorage * | p_storage | ) |
Reads/writes the ScoreItem to/from storage.
[AI]
| p_storage | Storage to read from/write to. [AI] |
Definition at line 1398 of file legogamestate.cpp.
| Username LegoGameState::ScoreItem::m_name |
Username this score belongs to. [AI].
Definition at line 188 of file legogamestate.h.
| MxU8 LegoGameState::ScoreItem::m_scores[5][5] |
Scores by (minigame,row,column): custom packed format for all 5 game types. [AI].
Definition at line 187 of file legogamestate.h.
| MxS16 LegoGameState::ScoreItem::m_totalScore |
The total score calculated from all minigames. [AI].
Definition at line 186 of file legogamestate.h.
| MxS16 LegoGameState::ScoreItem::m_unk0x2a |
(Purpose: Each play/attempt index?) [AI]
Definition at line 189 of file legogamestate.h.