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Isle
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Player "username", stored as 7 short integers (character codes). More...
#include <legogamestate.h>
Public Member Functions | |
| Username () | |
| void | Set (Username &p_other) |
| Set this username by copying another. More... | |
| MxResult | Serialize (LegoStorage *p_storage) |
| Reads or writes username as S16 array to/from the given storage. More... | |
| Username & | operator= (const Username &p_other) |
| Assignment, deep-copy of letter buffer [AI]. More... | |
Public Attributes | |
| MxS16 | m_letters [7] |
| Array of 7 wide characters: player name (filled by registration). [AI]. More... | |
Player "username", stored as 7 short integers (character codes).
[AI]
Definition at line 164 of file legogamestate.h.
| LegoGameState::Username::Username | ( | ) |
Definition at line 1365 of file legogamestate.cpp.
| LegoGameState::Username & LegoGameState::Username::operator= | ( | const Username & | p_other | ) |
Assignment, deep-copy of letter buffer [AI].
Definition at line 1390 of file legogamestate.cpp.
| MxResult LegoGameState::Username::Serialize | ( | LegoStorage * | p_storage | ) |
Reads or writes username as S16 array to/from the given storage.
[AI]
| p_storage | File storage manager for serialization. [AI] |
Definition at line 1372 of file legogamestate.cpp.
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inline |
Set this username by copying another.
[AI]
| p_other | Username to copy from. [AI] |
Definition at line 168 of file legogamestate.h.
| MxS16 LegoGameState::Username::m_letters[7] |
Array of 7 wide characters: player name (filled by registration). [AI].
Definition at line 176 of file legogamestate.h.