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LegoLOD::Mesh Struct Reference

[AI] Structure representing a sub-mesh and its texturization flag. More...

#include <legolod.h>

Collaboration diagram for LegoLOD::Mesh:

Public Attributes

Tgl::Meshm_tglMesh
 Pointer to the mesh object for rendering. [AI]. More...
 
BOOL m_unk0x04
 Indicates if this mesh has a texture group assigned (TRUE = textured). [AI]. More...
 

Detailed Description

[AI] Structure representing a sub-mesh and its texturization flag.

Holds a pointer to the low-level graphics mesh (Tgl::Mesh) and a boolean if it is currently texturized. Used for supporting objects with multiple mesh parts using different materials/textures.

Definition at line 36 of file legolod.h.

Member Data Documentation

◆ m_tglMesh

Tgl::Mesh* LegoLOD::Mesh::m_tglMesh

Pointer to the mesh object for rendering. [AI].

Definition at line 37 of file legolod.h.

◆ m_unk0x04

BOOL LegoLOD::Mesh::m_unk0x04

Indicates if this mesh has a texture group assigned (TRUE = textured). [AI].

Definition at line 38 of file legolod.h.


The documentation for this struct was generated from the following file: