Isle
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[AI] Structure representing a sub-mesh and its texturization flag. More...
#include <legolod.h>
Public Attributes | |
Tgl::Mesh * | m_tglMesh |
Pointer to the mesh object for rendering. [AI]. More... | |
BOOL | m_unk0x04 |
Indicates if this mesh has a texture group assigned (TRUE = textured). [AI]. More... | |
[AI] Structure representing a sub-mesh and its texturization flag.
Holds a pointer to the low-level graphics mesh (Tgl::Mesh) and a boolean if it is currently texturized. Used for supporting objects with multiple mesh parts using different materials/textures.
Tgl::Mesh* LegoLOD::Mesh::m_tglMesh |
BOOL LegoLOD::Mesh::m_unk0x04 |