Isle
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Defines a logical boundary associated with a location for things such as triggers, teleportation areas, or view control. More...
#include <legolocations.h>
Public Attributes | |
const char * | m_name |
Name of the boundary, typically referencing a map edge or connection. [AI]. More... | |
MxS32 | m_src |
Source zone or tile index for this boundary. [AI]. More... | |
float | m_srcScale |
Source scaling factor, modifies transition logic or geometric mapping. [AI]. More... | |
MxS32 | m_dest |
Destination zone or tile index for this boundary. [AI]. More... | |
float | m_destScale |
Destination scaling factor. [AI]. More... | |
MxBool | m_unk0x10 |
Unknown flag. Presumed to control boundary activation/enabling or directionality. [AI]. More... | |
Defines a logical boundary associated with a location for things such as triggers, teleportation areas, or view control.
[AI]
[AI] Contains a name to identify the boundary, source/destination indices and scales for mapping between zones, and an unknown bool field. Likely used to define the edge between two areas or control zone transitions/logic. [AI]
Definition at line 24 of file legolocations.h.
MxS32 LegoLocation::Boundary::m_dest |
Destination zone or tile index for this boundary. [AI].
Definition at line 28 of file legolocations.h.
float LegoLocation::Boundary::m_destScale |
Destination scaling factor. [AI].
Definition at line 29 of file legolocations.h.
const char* LegoLocation::Boundary::m_name |
Name of the boundary, typically referencing a map edge or connection. [AI].
Definition at line 25 of file legolocations.h.
MxS32 LegoLocation::Boundary::m_src |
Source zone or tile index for this boundary. [AI].
Definition at line 26 of file legolocations.h.
float LegoLocation::Boundary::m_srcScale |
Source scaling factor, modifies transition logic or geometric mapping. [AI].
Definition at line 27 of file legolocations.h.
MxBool LegoLocation::Boundary::m_unk0x10 |
Unknown flag. Presumed to control boundary activation/enabling or directionality. [AI].
Definition at line 30 of file legolocations.h.