LegoLocation g_locations[70]
Global table of all defined LEGO Island scene/camera/world locations.
Defines a logical boundary associated with a location for things such as triggers,...
MxS32 m_dest
Destination zone or tile index for this boundary. [AI].
MxS32 m_src
Source zone or tile index for this boundary. [AI].
MxBool m_unk0x10
Unknown flag. Presumed to control boundary activation/enabling or directionality. [AI].
const char * m_name
Name of the boundary, typically referencing a map edge or connection. [AI].
float m_destScale
Destination scaling factor. [AI].
float m_srcScale
Source scaling factor, modifies transition logic or geometric mapping. [AI].
Data structure representing a named spatial location and orientation in the LEGO Island world,...
Boundary m_boundaryA
First logical boundary associated with this location, for zone transitions or triggers....
float m_position[3]
Cartesian position of the location (x, y, z). [AI].
const char * m_name
Name of the location (camera preset, landmark, or spawn zone). [AI].
Boundary m_boundaryB
Second logical boundary, enables junctions or asymmetric transitions. [AI].
MxU8 m_frequency
Frequency or priority, may control how often this location is used/appears in algorithms....
float m_direction[3]
Direction vector, describes primary view or travel direction. [AI].
float m_up[3]
Up vector, for orientation (used in look-at or camera frames). [AI].
MxBool m_unk0x5c
Unknown flag, seems to mark special locations or enable/disable associated logic. [AI].
MxU32 m_index
Index or ID of this location in the global locations array. [AI].