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Isle
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[AI] Represents a world/scene in the model database, containing its parts and models. More...
#include <modeldb.h>

Public Attributes | |
| char * | m_worldName |
| [AI] Name of the world (scene); dynamically allocated on read. [AI] More... | |
| ModelDbPartList * | m_partList |
| [AI] List of model parts belonging to this world. [AI] More... | |
| ModelDbModel * | m_models |
| [AI] Array of models within this world. [AI] More... | |
| MxS32 | m_numModels |
| [AI] Number of models in the array m_models. [AI] More... | |
| undefined | m_unk0x10 [0x08] |
| [AI] Unknown 8 bytes at offset 0x10; purpose and usage are currently unknown. [AI] More... | |
[AI] Represents a world/scene in the model database, containing its parts and models.
[AI] Bridges the gap between a named world and the constituent 3D models and their parts.
| ModelDbModel* ModelDbWorld::m_models |
| MxS32 ModelDbWorld::m_numModels |
| ModelDbPartList* ModelDbWorld::m_partList |
| undefined ModelDbWorld::m_unk0x10[0x08] |
| char* ModelDbWorld::m_worldName |