Isle
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[AI] Represents a world/scene in the model database, containing its parts and models. More...
#include <modeldb.h>
Public Attributes | |
char * | m_worldName |
[AI] Name of the world (scene); dynamically allocated on read. [AI] More... | |
ModelDbPartList * | m_partList |
[AI] List of model parts belonging to this world. [AI] More... | |
ModelDbModel * | m_models |
[AI] Array of models within this world. [AI] More... | |
MxS32 | m_numModels |
[AI] Number of models in the array m_models. [AI] More... | |
undefined | m_unk0x10 [0x08] |
[AI] Unknown 8 bytes at offset 0x10; purpose and usage are currently unknown. [AI] More... | |
[AI] Represents a world/scene in the model database, containing its parts and models.
[AI] Bridges the gap between a named world and the constituent 3D models and their parts.
ModelDbModel* ModelDbWorld::m_models |
MxS32 ModelDbWorld::m_numModels |
ModelDbPartList* ModelDbWorld::m_partList |
undefined ModelDbWorld::m_unk0x10[0x08] |
char* ModelDbWorld::m_worldName |