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ModelDbWorld Struct Reference

[AI] Represents a world/scene in the model database, containing its parts and models. More...

#include <modeldb.h>

Collaboration diagram for ModelDbWorld:

Public Attributes

char * m_worldName
 [AI] Name of the world (scene); dynamically allocated on read. [AI] More...
 
ModelDbPartListm_partList
 [AI] List of model parts belonging to this world. [AI] More...
 
ModelDbModelm_models
 [AI] Array of models within this world. [AI] More...
 
MxS32 m_numModels
 [AI] Number of models in the array m_models. [AI] More...
 
undefined m_unk0x10 [0x08]
 [AI] Unknown 8 bytes at offset 0x10; purpose and usage are currently unknown. [AI] More...
 

Detailed Description

[AI] Represents a world/scene in the model database, containing its parts and models.

[AI] Bridges the gap between a named world and the constituent 3D models and their parts.

Definition at line 163 of file modeldb.h.

Member Data Documentation

◆ m_models

ModelDbModel* ModelDbWorld::m_models

[AI] Array of models within this world. [AI]

Definition at line 166 of file modeldb.h.

◆ m_numModels

MxS32 ModelDbWorld::m_numModels

[AI] Number of models in the array m_models. [AI]

Definition at line 167 of file modeldb.h.

◆ m_partList

ModelDbPartList* ModelDbWorld::m_partList

[AI] List of model parts belonging to this world. [AI]

Definition at line 165 of file modeldb.h.

◆ m_unk0x10

undefined ModelDbWorld::m_unk0x10[0x08]

[AI] Unknown 8 bytes at offset 0x10; purpose and usage are currently unknown. [AI]

Definition at line 168 of file modeldb.h.

◆ m_worldName

char* ModelDbWorld::m_worldName

[AI] Name of the world (scene); dynamically allocated on read. [AI]

Definition at line 164 of file modeldb.h.


The documentation for this struct was generated from the following file: