Isle
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[AI] Represents a phase of the skeleton kick animation/action, delimiting animation intervals along a boundary. More...
#include <legoracers.h>
Public Attributes | |
EdgeReference * | m_edgeRef |
[AI] Pointer to the EdgeReference describing which boundary this phase is associated with. More... | |
float | m_lower |
[AI] Lower normalized bound of animation phase where this skeleton kick is applicable. (Fraction, e.g., 0.1) More... | |
float | m_upper |
[AI] Upper normalized bound of animation phase where this skeleton kick is applicable. (Fraction, e.g., 0.2) More... | |
MxU8 | m_userState |
[AI] State to switch to if currently within this phase. LEGORACECAR_KICK1 or LEGORACECAR_KICK2. More... | |
[AI] Represents a phase of the skeleton kick animation/action, delimiting animation intervals along a boundary.
[AI] Used in LegoRaceCar logic to determine when to switch user state based on animation progress.
Definition at line 48 of file legoracers.h.
EdgeReference* SkeletonKickPhase::m_edgeRef |
[AI] Pointer to the EdgeReference describing which boundary this phase is associated with.
Definition at line 49 of file legoracers.h.
float SkeletonKickPhase::m_lower |
[AI] Lower normalized bound of animation phase where this skeleton kick is applicable. (Fraction, e.g., 0.1)
Definition at line 50 of file legoracers.h.
float SkeletonKickPhase::m_upper |
[AI] Upper normalized bound of animation phase where this skeleton kick is applicable. (Fraction, e.g., 0.2)
Definition at line 51 of file legoracers.h.
MxU8 SkeletonKickPhase::m_userState |
[AI] State to switch to if currently within this phase. LEGORACECAR_KICK1 or LEGORACECAR_KICK2.
Definition at line 52 of file legoracers.h.