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#include "act2actor.h"#include "3dmanager/lego3dmanager.h"#include "act2main_actions.h"#include "anim/legoanim.h"#include "legoact2.h"#include "legobuildingmanager.h"#include "legocachesoundmanager.h"#include "legopathcontroller.h"#include "legopathedgecontainer.h"#include "legoplantmanager.h"#include "legoplants.h"#include "legosoundmanager.h"#include "legovideomanager.h"#include "legoworld.h"#include "misc.h"#include "mxdebug.h"#include "roi/legoroi.h"#include "viewmanager/viewmanager.h"#include <vec.h>
Go to the source code of this file.
Variables | |
| Act2Actor::Location | g_brickstrLocations [] |
| MxFloat | g_unk0x100f0f1c = 0.0f |
| MxBool | g_unk0x100f0f20 = FALSE |
| MxBool | g_unk0x100f0f24 = FALSE |
| MxBool | g_unk0x100f0f28 = FALSE |
| MxS32 | g_unk0x100f0f30 [] = {2, 23, 32, 66, 71, 72, 73, -1} |
| MxS32 | g_unk0x100f0f50 [] = {0, 7, 16, 18, 20, 21, 34, 49, 58, 59, 63, 65, 69, 74, -1} |
| MxS32 | g_unk0x100f0f90 [] = {12, 19, 24, 48, 60, -1} |
| MxS32 | g_unk0x100f0fa8 [] = {8, 15, 46, -1} |
| MxS32 | g_unk0x100f0fb8 [] = {25, 26, 28, 29, 38, 39, 42, 50, 51, 56, -1} |
| MxS32 | g_unk0x100f0fe8 [] = {3, 40, 53, 55, -1} |
| MxS32 | g_unk0x100f1000 [] = {22, 33, 41, 45, 67, -1} |
| MxS32 | g_unk0x100f1018 [] = {13, 30, 31, 62, -1} |
| MxS32 | g_unk0x100f1030 [] = {1, 27, 37, 44, 47, 54, 61, 64, -1} |
| undefined4 | g_nextHeadWavIndex = 0 |
| undefined4 | g_nextBehindWavIndex = 0 |
| undefined4 | g_nextInterruptWavIndex = 0 |
| Act2Actor::Location g_brickstrLocations[] |
Definition at line 28 of file act2actor.cpp.
| undefined4 g_nextBehindWavIndex = 0 |
Definition at line 102 of file act2actor.cpp.
| undefined4 g_nextHeadWavIndex = 0 |
Definition at line 98 of file act2actor.cpp.
| undefined4 g_nextInterruptWavIndex = 0 |
Definition at line 106 of file act2actor.cpp.
| MxFloat g_unk0x100f0f1c = 0.0f |
Definition at line 43 of file act2actor.cpp.
Definition at line 47 of file act2actor.cpp.
Definition at line 50 of file act2actor.cpp.
Definition at line 54 of file act2actor.cpp.
| MxS32 g_unk0x100f0f30[] = {2, 23, 32, 66, 71, 72, 73, -1} |
Definition at line 60 of file act2actor.cpp.
| MxS32 g_unk0x100f0f50[] = {0, 7, 16, 18, 20, 21, 34, 49, 58, 59, 63, 65, 69, 74, -1} |
Definition at line 64 of file act2actor.cpp.
| MxS32 g_unk0x100f0f90[] = {12, 19, 24, 48, 60, -1} |
Definition at line 68 of file act2actor.cpp.
| MxS32 g_unk0x100f0fa8[] = {8, 15, 46, -1} |
Definition at line 72 of file act2actor.cpp.
| MxS32 g_unk0x100f0fb8[] = {25, 26, 28, 29, 38, 39, 42, 50, 51, 56, -1} |
Definition at line 76 of file act2actor.cpp.
| MxS32 g_unk0x100f0fe8[] = {3, 40, 53, 55, -1} |
Definition at line 80 of file act2actor.cpp.
| MxS32 g_unk0x100f1000[] = {22, 33, 41, 45, 67, -1} |
Definition at line 84 of file act2actor.cpp.
| MxS32 g_unk0x100f1018[] = {13, 30, 31, 62, -1} |
Definition at line 88 of file act2actor.cpp.
| MxS32 g_unk0x100f1030[] = {1, 27, 37, 44, 47, 54, 61, 64, -1} |
Definition at line 92 of file act2actor.cpp.