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act2main_actions.h File Reference

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Namespaces

namespace  Act2mainScript
 

Enumerations

enum  Act2mainScript::Script {
  Act2mainScript::c_noneAct2main = -1 , Act2mainScript::c__Act2Main = 0 , Act2mainScript::c_Brickster_Actor = 8 , Act2mainScript::c_Brickster_Model = 9 ,
  Act2mainScript::c_Ambul_Actor = 18 , Act2mainScript::c_Ambul_Model = 19 , Act2mainScript::c_Ambul_Anim0 = 20 , Act2mainScript::c_Ambul_Anim2 = 26 ,
  Act2mainScript::c_Ambul_Anim3 = 27 , Act2mainScript::c_BrShoot = 28 , Act2mainScript::c_Act2Path = 29 , Act2mainScript::c_xarrow_PlayWav = 45 ,
  Act2mainScript::c_LoadCrashSound = 46 , Act2mainScript::c_LoadHitSound = 47 , Act2mainScript::c_LoadBrickPickSound = 48 , Act2mainScript::c_LoadBrickMusic = 49 ,
  Act2mainScript::c_SetAnimationFile = 88 , Act2mainScript::c_InfCtr = 89 , Act2mainScript::c_InfCtrModel = 90 , Act2mainScript::c_polices_entity = 91 ,
  Act2mainScript::c_polices = 92 , Act2mainScript::c_tBrick1_entity = 93 , Act2mainScript::c_tBrick1 = 94 , Act2mainScript::c_tBrick2_entity = 95 ,
  Act2mainScript::c_tBrick2 = 96 , Act2mainScript::c_tBrick3_entity = 97 , Act2mainScript::c_tBrick3 = 98 , Act2mainScript::c_tBrick4_entity = 99 ,
  Act2mainScript::c_tBrick4 = 100 , Act2mainScript::c_hBrick1_entity = 101 , Act2mainScript::c_hBrick1 = 102 , Act2mainScript::c_hBrick2_entity = 103 ,
  Act2mainScript::c_hBrick2 = 104 , Act2mainScript::c_hBrick3_entity = 105 , Act2mainScript::c_hBrick3 = 106 , Act2mainScript::c_hBrick4_entity = 107 ,
  Act2mainScript::c_hBrick4 = 108 , Act2mainScript::c_tns030sy_Anim = 894
}
 [AI] Identifiers for scripts, actions, entities, and resources for Act2Main. More...
 

Detailed Description

[AI]

Enumerates all script and action IDs for the Act 2 Main sequence of LEGO Island. [AI]

[AI] This header defines a strongly-typed enum containing unique identifiers for each script/action/animation entity linked to the "Act2Main" SI script. These IDs are referenced in the game's resource scripts and used by the game engine to trigger in-game events, animation states, and entity activations via scripts or code. [AI]

Definition in file act2main_actions.h.