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Isle
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#include "buildings.h"#include "act2main_actions.h"#include "act3.h"#include "act3_actions.h"#include "isle.h"#include "isle_actions.h"#include "islepathactor.h"#include "legoact2.h"#include "legoanimationmanager.h"#include "legoeventnotificationparam.h"#include "legogamestate.h"#include "legoutils.h"#include "legoworld.h"#include "misc.h"#include "mxbackgroundaudiomanager.h"#include "mxtransitionmanager.h"#include "scripts.h"
Go to the source code of this file.
Variables | |
| const char * | g_chest = "chest" |
| const char * | g_cavedoor = "cavedoor" |
| IsleScript::Script | g_nextChestAction = IsleScript::c_nca001ca_RunAnim |
| IsleScript::Script | g_nextCavedoorAction = IsleScript::c_Avo900Ps_PlayWav |
| const char* g_cavedoor = "cavedoor" |
Definition at line 34 of file buildings.cpp.
| const char* g_chest = "chest" |
Definition at line 30 of file buildings.cpp.
| IsleScript::Script g_nextCavedoorAction = IsleScript::c_Avo900Ps_PlayWav |
Definition at line 40 of file buildings.cpp.
| IsleScript::Script g_nextChestAction = IsleScript::c_nca001ca_RunAnim |
Definition at line 37 of file buildings.cpp.