Isle
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buildings.cpp File Reference
#include "buildings.h"
#include "act2main_actions.h"
#include "act3.h"
#include "act3_actions.h"
#include "isle.h"
#include "isle_actions.h"
#include "islepathactor.h"
#include "legoact2.h"
#include "legoanimationmanager.h"
#include "legoeventnotificationparam.h"
#include "legogamestate.h"
#include "legoutils.h"
#include "legoworld.h"
#include "misc.h"
#include "mxbackgroundaudiomanager.h"
#include "mxtransitionmanager.h"
#include "scripts.h"
Include dependency graph for buildings.cpp:

Go to the source code of this file.

Variables

const char * g_chest = "chest"
 
const char * g_cavedoor = "cavedoor"
 
IsleScript::Script g_nextChestAction = IsleScript::c_nca001ca_RunAnim
 
IsleScript::Script g_nextCavedoorAction = IsleScript::c_Avo900Ps_PlayWav
 

Variable Documentation

◆ g_cavedoor

const char* g_cavedoor = "cavedoor"

Definition at line 34 of file buildings.cpp.

◆ g_chest

const char* g_chest = "chest"

Definition at line 30 of file buildings.cpp.

◆ g_nextCavedoorAction

Definition at line 40 of file buildings.cpp.

◆ g_nextChestAction

Definition at line 37 of file buildings.cpp.