Isle
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Maintains persistent, serializable state information for the gas station/garage area, including actor animation choice tracking [AI]. More...
#include <gasstation.h>
Public Member Functions | |
GasStationState () | |
[AI] Creates and resets state for gas station, initializing all actor counters and action lists. More... | |
const char * | ClassName () const override |
Returns the class name string used for RTTI and IsA queries [AI]. More... | |
MxBool | IsA (const char *p_name) const override |
Checks if this object is or inherits from a specified class [AI]. More... | |
MxResult | Serialize (LegoStorage *p_storage) override |
Serializes/deserializes the gas station state from the given storage [AI]. More... | |
void | PlayAction (GarageScript::Script p_objectId) |
Records a running GarageScript action as currently active in this state [AI]. More... | |
void | StopAction (GarageScript::Script p_objectId) |
Removes the specified GarageScript action from the active set as no longer running [AI]. More... | |
void | StopActions () |
[AI] Stops all running actions tracked in this state and raises background audio volume. More... | |
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~LegoState () override | |
[AI] Virtual destructor to allow subclass cleanup. More... | |
virtual MxBool | IsSerializable () |
[AI] Returns if this state can be serialized (for game saving/loading support). More... | |
virtual MxBool | Reset () |
[AI] Hook for returning object to default (empty) state; not implemented in this base. More... | |
virtual MxResult | Serialize (LegoStorage *p_storage) |
[AI] Serialize state to a storage (for save/load). More... | |
const char * | ClassName () const override |
[AI] Gets this class's name for RTTI/IsA functionality. More... | |
MxBool | IsA (const char *p_name) const override |
[AI] Tests if this object is of a given class name, directly or through inheritance. More... | |
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MxCore () | |
[AI] Constructs a new MxCore object and assigns it a unique id. More... | |
virtual | ~MxCore () |
[AI] Virtual destructor. Required for correct polymorphic cleanup in derived classes. More... | |
virtual MxLong | Notify (MxParam &p_param) |
[AI] Virtual callback notification mechanism. More... | |
virtual MxResult | Tickle () |
[AI] Called by tickle managers to allow the object to update itself. More... | |
virtual const char * | ClassName () const |
[AI] Returns the runtime class name of this object. More... | |
virtual MxBool | IsA (const char *p_name) const |
[AI] Checks whether this object's class type or parents match the given name. More... | |
MxU32 | GetId () |
[AI] Gets the unique (per-process) id assigned to this object instance. More... | |
Public Attributes | |
GarageScript::Script | m_actions [3] |
List of up to 3 currently running GarageScript actions [AI]. More... | |
undefined4 | m_unk0x14 |
[AI_SUGGESTED_NAME: m_actionState] Tracks the phase in scripted action sequence for state machine control [AI] More... | |
MxS16 | m_pepperAction |
Current animation/action index for Pepper actor (cycles variants) [AI]. More... | |
MxS16 | m_mamaAction |
Current animation/action index for Mama actor [AI]. More... | |
MxS16 | m_papaAction |
Current animation/action index for Papa actor [AI]. More... | |
MxS16 | m_nickAction |
Current animation/action index for Nick actor [AI]. More... | |
MxS16 | m_lauraAction |
Current animation/action index for Laura actor [AI]. More... | |
Additional Inherited Members | |
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enum | ScoreColor { e_grey = 0 , e_yellow , e_blue , e_red } |
[AI] Score coloring values for in-game display feedback or logic. More... | |
Maintains persistent, serializable state information for the gas station/garage area, including actor animation choice tracking [AI].
GasStationState extends LegoState to provide save/load support and persistent run state for the game's garage (gas station) world. It tracks action progressions for each main actor character and manages which scripted GarageScript actions are currently running (typically for animations and triggered logic) [AI].
Definition at line 18 of file gasstation.h.
GasStationState::GasStationState | ( | ) |
[AI] Creates and resets state for gas station, initializing all actor counters and action lists.
Definition at line 499 of file gasstation.cpp.
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inlineoverridevirtual |
Returns the class name string used for RTTI and IsA queries [AI].
Reimplemented from MxCore.
Definition at line 24 of file gasstation.h.
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inlineoverridevirtual |
Checks if this object is or inherits from a specified class [AI].
p_name | the class name to query [AI] |
Reimplemented from MxCore.
Definition at line 32 of file gasstation.h.
void GasStationState::PlayAction | ( | GarageScript::Script | p_objectId | ) |
Records a running GarageScript action as currently active in this state [AI].
p_objectId | The GarageScript action being started [AI] |
Definition at line 534 of file gasstation.cpp.
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overridevirtual |
Serializes/deserializes the gas station state from the given storage [AI].
Writes and reads persistent per-character action indices (last completed variation) for animation progression. [AI]
p_storage | The storage stream for persistent state [AI] |
Reimplemented from LegoState.
Definition at line 511 of file gasstation.cpp.
void GasStationState::StopAction | ( | GarageScript::Script | p_objectId | ) |
Removes the specified GarageScript action from the active set as no longer running [AI].
p_objectId | Script whose running status is to be cleared [AI] |
Definition at line 545 of file gasstation.cpp.
void GasStationState::StopActions | ( | ) |
[AI] Stops all running actions tracked in this state and raises background audio volume.
Definition at line 556 of file gasstation.cpp.
GarageScript::Script GasStationState::m_actions[3] |
List of up to 3 currently running GarageScript actions [AI].
Definition at line 58 of file gasstation.h.
MxS16 GasStationState::m_lauraAction |
Current animation/action index for Laura actor [AI].
Definition at line 64 of file gasstation.h.
MxS16 GasStationState::m_mamaAction |
Current animation/action index for Mama actor [AI].
Definition at line 61 of file gasstation.h.
MxS16 GasStationState::m_nickAction |
Current animation/action index for Nick actor [AI].
Definition at line 63 of file gasstation.h.
MxS16 GasStationState::m_papaAction |
Current animation/action index for Papa actor [AI].
Definition at line 62 of file gasstation.h.
MxS16 GasStationState::m_pepperAction |
Current animation/action index for Pepper actor (cycles variants) [AI].
Definition at line 60 of file gasstation.h.
undefined4 GasStationState::m_unk0x14 |
[AI_SUGGESTED_NAME: m_actionState] Tracks the phase in scripted action sequence for state machine control [AI]
Definition at line 59 of file gasstation.h.