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elevbott_actions.h File Reference

[AI] Contains enumeration of script actions for ElevbottScript. More...

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Namespaces

namespace  ElevbottScript
 

Enumerations

enum  ElevbottScript::Script {
  ElevbottScript::c_noneElevbott = -1 , ElevbottScript::c__StartUp = 0 , ElevbottScript::c_LeftArrow_Ctl = 1 , ElevbottScript::c_RightArrow_Ctl = 2 ,
  ElevbottScript::c_ElevBott_Elevator_Ctl = 3 , ElevbottScript::c_Background_Bitmap = 4 , ElevbottScript::c_LeftArrow_Up_Bitmap = 5 , ElevbottScript::c_LeftArrow_Down_Bitmap = 6 ,
  ElevbottScript::c_RightArrow_Up_Bitmap = 7 , ElevbottScript::c_RightArrow_Down_Bitmap = 8 , ElevbottScript::c_Elevator_Mask_Bitmap = 9 , ElevbottScript::c_ConfigAnimation = 10 ,
  ElevbottScript::c_iica31in_PlayWav = 500
}
 

Detailed Description

[AI] Contains enumeration of script actions for ElevbottScript.

Enumerates all script actions and resources referenced by the Elevbott subsystem for game logic and presentation.

[AI] The enum ElevbottScript::Script defines all actions, bitmaps, and resources used in the Elevbott segment of the LEGO Island game. These can include input controls, bitmap resources, animation triggers, and audio events. This file provides a C++ enum for referencing these items in code, with clearly defined integral values for interoperability with script files or direct use in the engine.

Definition in file elevbott_actions.h.