[AI] The HistoryBook class represents the "History Book" world/scene shown in LEGO Island,...
const char * ClassName() const override
[AI] Get the class name string ("HistoryBook").
~HistoryBook() override
[AI] Destructor for HistoryBook.
void ReadyWorld() override
[AI] Prepares the HistoryBook for display, populates bitmap presenters with alphabet letters,...
HistoryBook()
[AI] Constructor for HistoryBook.
MxResult Create(MxDSAction &p_dsAction) override
[AI] Sets up the world based on the provided action, registers for input/control, and enters the hist...
MxBool IsA(const char *p_name) const override
[AI] Type check for "HistoryBook" class or parent types.
MxLong Notify(MxParam &p_param) override
[AI] Notification handler processing game events for this world, such as button presses and transitio...
MxBool Escape() override
[AI] Handles Escape key/input, setting the world to transition to the Info Main area.
Represents the active 3D world, holding all entity, animation, sound, path, and ROI objects.