#include "actionsfwd.h"
#include "decomp.h"
#include "mxtypes.h"
#include "mxvariable.h"
#include <string.h>
Go to the source code of this file.
◆ ROIColorOverride()
| MxBool ROIColorOverride |
( |
const char * |
p_input, |
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|
char * |
p_output, |
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|
MxU32 |
p_copyLen |
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) |
| |
Helper for ROI color override mechanism, mapping special part labels to variable table values.
[AI] If a special "INDIR-F/G" label is passed, looks up its mapped color in the variable table.
- Parameters
-
| p_input | ROI part name to resolve color for. [AI] |
| p_output | (Output) Where the resolved color will be placed, if found. [AI] |
| p_copyLen | Maximum number of characters to copy. [AI] |
- Returns
- TRUE if override performed, else FALSE. [AI]
Definition at line 1069 of file legogamestate.cpp.
◆ g_actorNames
| const char* g_actorNames[7] |
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extern |
Array of actor names indexed by actor ID. [AI].
[AI]
Definition at line 13 of file legoactor.cpp.