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Isle
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#include "mxpresenterlist.h"#include "legoentitylist.h"#include "legocachesoundlist.h"#include "legoentity.h"#include "legomain.h"#include "legopathcontrollerlist.h"#include "roi/legoroi.h"
Go to the source code of this file.
Classes | |
| struct | CoreSetCompare |
| Comparison functor for MxCore* pointers used by MxCoreSet to ensure a consistent ordering. More... | |
| class | LegoWorld |
| Represents the active 3D world, holding all entity, animation, sound, path, and ROI objects. More... | |
Macros | |
| #define | COMPARE_POINTER_TYPE MxS32* |
Typedefs | |
| typedef set< MxCore *, CoreSetCompare > | MxCoreSet |
| Set of MxCore* pointers with custom comparison for pointer stability and uniqueness. More... | |
| #define COMPARE_POINTER_TYPE MxS32* |
Definition at line 22 of file legoworld.h.
| typedef set<MxCore*, CoreSetCompare> MxCoreSet |
Set of MxCore* pointers with custom comparison for pointer stability and uniqueness.
[AI]
Definition at line 40 of file legoworld.h.