Isle
|
#include "mxpresenterlist.h"
#include "legoentitylist.h"
#include "legocachesoundlist.h"
#include "legoentity.h"
#include "legomain.h"
#include "legopathcontrollerlist.h"
#include "roi/legoroi.h"
Go to the source code of this file.
Classes | |
struct | CoreSetCompare |
Comparison functor for MxCore* pointers used by MxCoreSet to ensure a consistent ordering. More... | |
class | LegoWorld |
Represents the active 3D world, holding all entity, animation, sound, path, and ROI objects. More... | |
Macros | |
#define | COMPARE_POINTER_TYPE MxS32* |
Typedefs | |
typedef set< MxCore *, CoreSetCompare > | MxCoreSet |
Set of MxCore* pointers with custom comparison for pointer stability and uniqueness. More... | |
#define COMPARE_POINTER_TYPE MxS32* |
Definition at line 22 of file legoworld.h.
typedef set<MxCore*, CoreSetCompare> MxCoreSet |
Set of MxCore* pointers with custom comparison for pointer stability and uniqueness.
[AI]
Definition at line 40 of file legoworld.h.