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legoworld.h File Reference
#include "mxpresenterlist.h"
#include "legoentitylist.h"
#include "legocachesoundlist.h"
#include "legoentity.h"
#include "legomain.h"
#include "legopathcontrollerlist.h"
#include "roi/legoroi.h"
Include dependency graph for legoworld.h:

Go to the source code of this file.

Classes

struct  CoreSetCompare
 Comparison functor for MxCore* pointers used by MxCoreSet to ensure a consistent ordering. More...
 
class  LegoWorld
 Represents the active 3D world, holding all entity, animation, sound, path, and ROI objects. More...
 

Macros

#define COMPARE_POINTER_TYPE   MxS32*
 

Typedefs

typedef set< MxCore *, CoreSetCompareMxCoreSet
 Set of MxCore* pointers with custom comparison for pointer stability and uniqueness. More...
 

Macro Definition Documentation

◆ COMPARE_POINTER_TYPE

#define COMPARE_POINTER_TYPE   MxS32*

Definition at line 22 of file legoworld.h.

Typedef Documentation

◆ MxCoreSet

Set of MxCore* pointers with custom comparison for pointer stability and uniqueness.

[AI]

Definition at line 40 of file legoworld.h.